Spy no longer smacks himself in the face while reloading a revolver
This demonstration has been reserved:Obilisk 00:01, 4 July 2015 (PDT)
How's this? I added the additional clip as I thought it could be nice to compare the firing speed and damage. If you don't think it's necessary I can easily take it out. Obilisk 21:42, 4 July 2015 (PDT)
Damage comparison is usually not demonstrated (because the first clip already demonstrates what damage it does), but coupled with speed comparison I guess it's fine. Please upload~ — Wind 21:54, 4 July 2015 (PDT)
Hey Marguy, congratulation getting your first video approved without any problems. Please upload the video to mediafire or any other websites you prefer, then drop the link here. Karmacharger 4:32 PM 7/14/2015 (PDT)
Thanks, and sorry about the delay in uploading. Anyway, when I was clearing out my TF folder it seems I accidentally deleted most of the .dem files. I tried recovering them, but they unfortunately seem to be gone for good. Will this be an issue? Download. Marguy (talk) 14:04, 18 July 2015 (PDT)
Since this is your first demonstration Marguy it shouldn't be an issue. However in the future .dem files are pretty much compulsory, so try refrain from deleting them haha. Obilisk 18:25, 18 July 2015 (PDT)
https://www.youtube.com/watch?v=AoFUTowiKB8 First time doing building demonstration, though it might not be good as Armisael's video. Sorry for not rendering the video to 1080p, i was in a bit of rush, will srcdemo2 + 1080p for final version Karmacharger 4:11 PM 7/17/2015 (PDT)
Yeah, demo is fine but video quality is not. Please rerender in higher quality — Wind 18:10, 26 July 2015 (PDT)
https://www.youtube.com/watch?v=MiaUjTPhrfQ The clips where the red scout running around the sentry was not recorded with source recorder, because it took a lot of tries... but now that i know how it works, i'll try not to use fraps next time. Karmacharger 11:13 PM 8/1/2015 (PDT)
It's fine, there's not a lot of movement in the clip that would be smoother otherwise. Video title is misnamed. This should be Combat Mini-Sentry Gun demo, not Gunslinger demo. Make sure to put the right title when uploading to the youtube channel. Please upload~ — Wind 16:50, 2 August 2015 (PDT)
This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
Previous penalties have been removed and replaced with the following: Construction hit speed boost decreased by 50%, 50% less metal from pickups and dispensers
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
I suggest showing that teammates with other wrenches will still upgrade and repair your buildings at normal rates. If this is wrong, pardon me, but please do include that in the Weapon Demonstration regardless. Green5 (talk) 04:54, 2 December 2014 (PST)
Equivalently, with the Eureka Effect you upgrade other Engineers' buildings at the slower rate. I think it's pretty clear from the item description that the lower upgrade rate is a property of the weapon itself, rather than a property of the buildings that the Engineers equipping it can build. If someone thinks that's not clear though, then this demonstration is OK to redo. — Wind 18:00, 7 December 2014 (PST)
Excellent, not bad for your first start but here's what i noticed (pardon me if i have made any grammar mistake)
At 0:41 kick the red Spy if you don't need him for your demonstration, unless you are demonstrating an taunt kill
At 0:43 the clip ends and change too soon, after you taunt, wait a few seconds then change. Same as for other clips.
At 1:27 video glitch
At 1:45 when you look at your dispenser, pause the video and look at down-right corner, you can see there's a Pyro corpse and obviously there are bloods. Type r_cleardecals on your console and it will clean up all the bloods and bullet holes but not the corpses
At 1:50 Missing wrench hit sound
At 2:11 Your own corpse on ground
At 2:37 during the video-changing effect there's a half second video glitch
At 3:17 again the clip ends too soon
That was all i found, currently Karmacharger 11:38 PM 5/17/2015 (PDT)
All of what Karmacharger said is good. Other things I noticed as well:
The field of view seems off. Did you run weaponref.cfg?
1:16-1:19: Clips start/end too quickly
2:01: Poor music mixing
3:47: Clip ends too soon
Please use the splitscreen HUD for splitscreen clips so that we can see the engineer's buildings in the top left of the clips.
Video quality is indeed not really good. The final review version needs to look good, and for first-time demonstrations it's also useful to have the first review version be at high quality as well for quality checking. If your bandwidth is capped, you can take a 10-second part of the video, render that in 1080p, and upload just that part. If the rest of the video in the final version has the same quality as that 1080p 10-second sample, then you can upload further review versions at low quality. Please don't do this if your bandwidth is not limited though.
Show the effect of the speed boost against no-boost heavy? Same as Big Earner and whatnot. — Wind 18:10, 26 July 2015 (PDT)
How's this? I thought that it may be a tiny bit confusing as the speed boost is "on hit" rather than "on kill" However I had to kill the engineer to compare. As a test I also made another clip, though in my opinion it's a bit confusing to keep up with the 'laps' the splitscreens make. I'm sure the first clip would be fine, but I'm just giving you a selection anyway ;D. Obilisk 05:09, 29 July 2015 (PDT)
The engineer clip is a good way to do this. Please upload as-is and thanks for giving more options — Wind 16:50, 2 August 2015 (PDT)
Obilisk has gave me the download link Karmacharger 4:19 PM 8/5/2015 (PDT)
Changed +20% damage bonus to +20% damage against buildings
The weapon now has 3 grenades per clip and no-longer deals 25% more self-damage than the normal grenade launcher, but it now has a 25% smaller blast radius than the grenade launcher. This weapon's demonstration must be redone to reflect on these stat changes.
Don't worry, I can assure you that the demonstration has already been redone with the new stats. We just need to wait until the Wiki channel uploads it, as well as a few other demonstrations. Also, don't forget to sign your posts by typing "~~~~" Obilisk 04:48, 27 May 2015 (PDT)
Hi Marguy, just a few things I saw you may want to fix.
In the first clip at 0:33 you shoot a crit bullet. Though it looks like you exec'd weaponref try do it again. It should fix the problem.
After you taunt in the first clip you pull out your primary at the end. This is a small bug which is rather annoying. To fix it, before your record the clip, taunt with your secondary, it will switch to your primary, however next time you taunt with your secondary it wont. (So basically taunt with your secondary before recording and the problem will be fixed.)
On one of your splitscreens, at 1:55; shouldn't the pistol and the scattergun receive the same damage from the Engineer? May be worth recording again to make sure.
Though not crucial, I think usually we have the splitscreens in a different order, perhaps Pistol on the left, then scattergun, then Pretty boy's pocket pistol. Though you'd have to wait to see what Wind says about that.
Overall Marguy I really liked the demonstration. You used a good mix of splitscreens and clips. However this is just my review of your demonstration, you'd want to wait for Wind before redoing anything. :) Obilisk 18:37, 18 July 2015 (PDT)
Made some edits and re-shot some of the scenes. The splitscreen order remained the same, however, because that's the order that it was in the original video. I'll happily re-bake this if it needs to be changed, though. https://www.youtube.com/watch?v=HGH14LxPjg4Marguy (talk) 11:58, 21 July 2015 (PDT)
I think the order is fine as well, I always use stock/demonstrated weapon/switch from demo'd weapon to different weapon (from left to right). In the left and right Engineer clips, I also see blood splatters on one of the pillars, you can type r_cleardecals in the console to remove them. - Uufje 02:06, 22 July 2015 (PDT)
Could you give a timestamp? Marguy (talk) 18:54, 22 July 2015 (PDT)
Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
Removed silent killer attribute
Spy-cicle recharge timer can now be reduced by picking up ammo boxes
This demonstration has been reserved:Obilisk 00:41, 5 September 2015 (PDT)
How's this? I showed the ammo pickup in the second clip. Is this enough by itself? Or would you prefer a split screen comparison with more ammo pack sizes? Also, the second clip was recorded with Fraps, since the weapon panel wouldn't appear when srcdemo2'd. I still have the .dem files though. Obilisk 06:10, 6 September 2015 (PDT)
No need for other ammo packs. Is good, please upload~ — Wind 20:21, 9 September 2015 (PDT)
This demonstration has been reserved:Obilisk 19:16, 6 July 2015 (PDT)
How's this? I tried mixing in the +10 health on hit in the first clip, though the first clip ends with the heavy not on full health. Not sure if that's essential or anything, but you tell me otherwise. Obilisk 01:46, 7 July 2015 (PDT)
Is good as-is, please upload~ — Wind 15:20, 12 July 2015 (PDT)