Since you think it may be unnecessary for us to make a Katozsky kick demonstration, do you think a demonstration for the Bad Pipes and Bucking Bronco taunts are unnecessary too? They both seem to have videos already from Valve them self. Obilisk 19:57, 2 January 2016 (PST)
Yes, unecessary. — Wind 14:21, 3 January 2016 (PST)
Good to hear! I'd suggest making sure the loadout view shows that the item is tradable, I think currently all of the new reskins are marked with a "untradable" tag. Obilisk 23:23, 7 October 2015 (PDT)
Yeah, the Bat's currently untradeable since I got those crates from the Comm. Market. I'll deal with that part last. Scoot-teh-Destroyer (talk) 04:06, 8 October 2015 (PDT)
Gonna do a test render soon. What should I do for the Bat's inspect animation? It's currently bugged but they'll eventually patch it of course. Scoot-teh-Destroyer (talk) 21:08, 8 October 2015 (PDT)
Trying to rediscover how to use Srcdemo2, but haven't been successful. Here's the rough test for the video just to test the format. Will probably spend more time waiting for the vaporization animations to complete before moving onto the next target. Scoot-teh-Destroyer (talk) 21:43, 8 October 2015 (PDT)
So far it's looking pretty good. I'd suggest making the following changes:
In your loadout, after you give time for the viewers to read the description of the item, move your mouse so they can see the Scout.
After you hit the Pyro with the first swing allow a tiny bit more time to stare at him before jumping over the barrier and continuing.
Allow more time to watch the corpses disappear, also let at least most of the Scout's quote finish when you kill the Soldier before moving on to the Medic.
After killing the medic wait for a tiny bit longer still showing the crits, then let them disappear and then taunt.
Also, in the lower right of your screen while hitting the Medic a icon appears several times.
Also, VERY picky for me to say, but since you're re-recording the clip I'd suggest kicking the Spy from the server, as he's not needed for this clip.
Very good demonstration attempt dude, only a few small changes need to be made. If you haven't been already, watch the current Bat Demonstration and use it as a reference, try mimic it as close as possible. (The delays, intervals of swings etc) and your clip will look much nicer. Also, regarding your first question, are you referring to the skin inspection animation? If so, they are not required for the wiki's demonstrations. Obilisk 03:26, 9 October 2015 (PDT)
I looked into it, and it appears that as default, at least with exec'ing weaponref the numbers stack. Place "hud_combattext_batching 0" into your console and it should fix the problem,
EDIT: Disregard what I said about the damage stacking, I'm just not used to it taking effect on the Scout's melee, since usually it doesn't stack on melee as they're not firing fast enough. Obilisk 05:13, 9 October 2015 (PDT)
All of what Obilisk said, plus:
If you can set your recording program to show your mouse cursor, please do so in the loadout view. It's not a hard rule but most demonstrations have it visible. If you can't then no big deal.
Hide the Spy; he's visible a few times in the clip. The most effective way to do that is to do what Obilisk said (kick the spy).
The weapon selection HUD is visible for a split-second right after taunting.
Also if you need help with SrcDemo2 please ask~ Though your current recording setup and video quality is very nice as-is. — Wind 17:13, 10 October 2015 (PDT)
Here's the latest test demo. I'll be sure to do one more similar to this when the item is actually tradable. On another note, Nvidia Shadowplay seems to have no setting to show the mouse cursor, so I believe showing it on the loadout screen will be impossible. Seem to not be able to launch SrcDemo2 at all, not even the software will launch. I'll just stick with my current setup for now. Scoot-teh-Destroyer (talk) 15:26, 11 October 2015 (PDT)
Clip is looking very good Scoot! My one suggestion to make the clip perfect would be to after killing the medic not release the crits instantly, rather wait a tiny bit then release. Very nit picky but it would make the clip great, though since it's not too noticable Wind may let it slide. My suggestion for the mouse cursor would either be manually edit the mouse cursor (Yes, a struggle :S) Or perhaps try recording with another software. Although I remember some old demonstrations in the past not having a cursor so you'd want to wait for Wind's reply on that. Obilisk 02:27, 12 October 2015 (PDT)
It's fine. Feel free to address both or either detail (mouse cursor and crit thing) if you want, or don't. Just needs music now~ — Wind 14:13, 18 October 2015 (PDT)
Both the in-game volume and the music volume are pretty low compared to other demos, but that's ok because they're lower by mostly the same amount. Is good, please upload~ — Wind 19:54, 10 January 2016 (PST)
This demonstration has been reserved:Obilisk 04:47, 6 January 2016 (PST)
I just traded up mine, so I guess I'll try it.
Alright, another rough edit. Pre-SrcDemo2 and loadout screen. I think the Scout and Engi on top of each other might need to be fixed, but for some odd reason, a shoulder shot was considered by the game to be a "headshot", so I'm not quite sure about that one. Punishment Fatal (talk) 18:28, 18 October 2015 (PDT)
Looks very good, but yeah I'd suggest moving the scout. Try aiming a bit lower, maybe around his chest area, as I believe killing the Scout and Engineer simultaneously in that part is meant to show penetrating targets without a headshot. Otherwise though, I'd say you should try srcdemo2 it! Obilisk 03:56, 20 October 2015 (PDT)
Also aim lower on the Medic. Aim for the tummy, not the shoulders. Other than that, there's also the obvious (needs loadout screen, higher quality like Obilisk said etc.). — Wind 15:23, 25 October 2015 (PDT)
I unfortunately must remove my reservation. My Shooting Star has been sold and my computer does not want to co-operate well with any recording program. Punishment Fatal (talk) 23:54, 4 January 2016 (PST)
This demonstration has been reserved:Obilisk 17:29, 6 November 2015 (PST)
I did two seperate versions of this demonstration. One with the original demonstration music, and one with the Haunted Fortress 2 music. Version 1 and Version 2 Tell me which one you prefer, I just thought it could be cool having the Halloween music for a Halloween taunt, I tried the demonstration with the latest halloween music, but it sounded a bit too intense in my opinion, so I kept to just the 2010 Halloween music. Obilisk 17:56, 6 November 2015 (PST)
The Halloween music is nice but unfortunately it doesn't really fit with a video fo this short duration. You're forced to cut the music rather abruptly. On this basis I'd prefer the non-halloween version for this, or maybe you could taunt a few more times if the voice lines keep being unique and it allows you to cut the music at a more appropriate point. — Wind 15:11, 8 November 2015 (PST)
Ah alright. I don't think it'd be worth showing it over and over, as I don't believe it'd be neccessary for the viewers, and may be a bit boring. Download with normal music. It would be cool to put the music on the Zoomin' Broom taunt though! Obilisk 21:39, 8 November 2015 (PST)
Healing done with the taunt now grants small amounts of ÜberCharge
This demonstration has been reserved:Karmacharger 8:26 PM 1/8/2016 (PDT)
https://youtu.be/gsDnIiicaEI I only realized that the texts for the 3 split screen part are missing after the render... I can add that in the final srcdemo2 version if you want Karmacharger 10:49 PM 1/8/2016 (PDT)
Either add it or change the viewmodel fov such that the saws are clearly visible and distinguishable. — Wind 19:54, 10 January 2016 (PST)
This demonstration has been reserved:Karmacharger 12:44 AM 1/6/2016 (PDT)
https://youtu.be/xD9BHGR-58w i know i have done this one before. But i accidently deleted the video file... so i wanna make sure it have no problem before i upload it to the wiki channel. Karmacharger 12:46 AM 1/6/2016 (PDT)
Is still good. — Wind 19:54, 10 January 2016 (PST)
Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds
This demonstration has been reserved:Karmacharger 9:24 PM 1/1/2016 (PDT)
Is this still needed? I didn't notice any significant changes from before(If any) JamesCatty (talk) 12:10, 30 October 2014 (PDT)
Yes, I believe so. "Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits." - Quoted from the June 11th patch. Obilisk 18:01, 30 October 2014 (PDT)
Alrighty, I guess I will go ahead and do it when I get time (a few hours) JamesCatty (talk) 18:15, 30 October 2014 (PDT)
Would it be worth also showing that being undisguised and invisible won't let you use an enemy dispenser, but being disguised and invisible will? Obilisk 03:27, 10 February 2015 (PST)
The cloak demonstrations already show this but it's not a bad idea to show it here too — Wind 16:24, 16 February 2015 (PST)
At 1:43 when i take out the Sapper, it starts with low-res texture then gradually become high-res. Yeah, the Tough Break update does it again. Karmacharger 9:17 PM 1/3/2016 (PDT)
What if you take the sapper out pre-recording? — Wind 14:21, 3 January 2016 (PST)
It won't work, everytime you take out certain weapons, it always starts with low-res textures...Well i guess wait until Valve fix this one. Other than that, everything else are good? Karmacharger 2:18 PM 1/4/2016 (PDT)
This demonstration has been reserved:Obilisk 20:39, 2 January 2016 (PST)
Sorry about the delay, how's this? I airblased the heavy twice to ensure viewers see the +20 taking effect however I did not show what happens if you are at full health and get +20 (show that it doesn't overheal.) Is this worth showing? Obilisk 05:18, 10 January 2016 (PST)
No need. Is good, please upload~ — Wind 19:54, 10 January 2016 (PST)
This demonstration has been reserved:Karmacharger 2:05 PM 10/31/2015 (PDT)
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)
Sorry for not posting videos recently, it's about my Youtube channel again. I decided to take 1-2 months break from my channel, and focus on getting work done here. To be honest Wind, i never got a chance to say this, if it wasn't you kind enough to help me with my first Valve Rocket Launcher video, my channel would never reach that number of subscribers, it just totally changed my life. I will make you a promise, i will NEVER quit posting videos right here, i own that to you, maybe even more. Anyway, i wanna post more videos on my channel first before taking a break, hopefully 2-3 more weeks i will be back, no more videos delay this time. Thank you for making my life possible Wind. Karmacharger 11:38 PM 12/15/2015 (PDT)
Chill out and take your time :) — Wind 16:59, 20 December 2015 (PST)
https://www.youtube.com/watch?v=vGL81tmXi90 It seems like Source Recorder is in good mood for me. The lags always depended on your luck, it lags whenever it feels like it, so you just have to keep recording over and over until you get the smooth demos. Each clip i recorded probably a hundred times, and I have other .dems recorded aswell. I have to cut the ending during the last part of the video, because my pc gets really hot.
Srcdemo2 render settings:
80 Motion blur
Can go a little more higher if you want, it's gonna take a while though. So let me know what you think. Karmacharger 1:55 PM 1/25/2016 (PDT)
Quality is good. The clip has a critical hit sound on the first hit, and no taunt. Is the "no taunt" due to "your pc gets really hot"? That shouldn't really be a reason to stop though. Your PC should shut itself down if it really starts overheating. Or did you mean that it was running out of some resource (RAM?)?
https://www.youtube.com/watch?v=gwgGqF2bnWE I hope this is good enough, each clip i probably recorded a hundred times, well there you have it. I know there are some bits of laggy movements, but this is the best i can record...sorry about that. I also know the video ends too soon, i hope that isn't a big problem :> Karmacharger 4:57 PM 2/28/2016 (PDT)
One thing i forget to point out is that the Spy part, the hit sound plays before the swing sound, i've asked one of my friend who has a real Saxxy, and he said it's normal. Karmacharger 11:44 PM 2/29/2016 (PDT)
Yeah, that sounds really off-sync. Bleh. Is good, please upload~ — Wind 18:08, 13 March 2016 (PDT)
This demonstration has been reserved:Obilisk 01:41, 28 December 2015 (PST)
The festive presents players drop and lights around the maps make it so we may have to wait for the event to be over to retain the 'vanilla' TF2 look. I'll try find a workaround, but if not, for now we may have to wait until January to do these demonstrations. Obilisk 01:41, 28 December 2015 (PST)
Ornament now shatters on all impacts dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Ball recharge rate increased by 25%
Damage penalty reduced from -70% to -65%
So it turns out changing the date to like 2009 fixes the festive issue. How's this? Do you think the clip with the Engineer and Sniper is too long? I just wanted to show the ball's damage to the player in detail. I could shorten it though if you like. Also, not sure if it's just me but I couldn't get the Pyro the reflect the ball. Maybe valve just forgot to add the reflect attribute back in, but for now it's been left out. If it gets put back in I can easily add the clip. Obilisk 18:04, 31 December 2015 (PST)
Video is set to private. — Wind 14:21, 3 January 2016 (PST)
You could cut the last part showing all 3 players getting hit. I think we get it. Also if the reflect isn't working then that's certainly worth demonstrating. If that stops being true then it's going to be a redo whether or not this version of the demo shows the reflect not working or not~ — Wind 16:40, 3 January 2016 (PST)
How's this? I drastically reduced the self inflicted pain of the weapon clip showing only that it has a damage radius on the ground, and hitting an opponent close range will make them bleed, but not you. Also! After trying many more times it turns out you can reflect the Wrap assassin, it is just very difficult. For some reason it doesn't appear to function the same as a Rocket and requires much more timing and skill to reflect. Long story short, standing on front of the barrier also helped a lot to get the reflect. Tell me whatcha think!
Is good, please upload~ — Wind 19:54, 10 January 2016 (PST)
The dispenser blueprint looks terrible. Can you improve it? Maybe build a dispenser off-recording and then record and build a new dispenser? — Wind 14:21, 3 January 2016 (PST)
I don't think i can, even i take out for a few mins, it will starts with low-res if i take it out again. I've reported the bug to Valve, hopefully they will fix it. Karmacharger 12:05 AM 1/6/2016 (PDT)