Reserved by Lancer anti-tank Rocket
Plan: Have the enemies damage yourself by pressing F (or manually set your health to 1); eat sandvich; spawn damaged BLU Sniper bot; throw sandvich on the ground in front of him; make him pick up sandvich, showing his health bar go up; taunt with sandvich (same as eating). Use fades to cut between sandvich recharges.
78% Done. Just re-adjusting some settings to suit the guidelines -- Lancer anti-tank Rocket 15:09, 28 January 2011 (UTC)
Ummm...Is host_framerates meant to slow down time? 'Cause when I set it to 30, everything was matrix-style. Lancer anti-tank Rocket 19:26, 25 February 2011 (UTC)
No, it's just your video editing software that's interpreting it as if it was 15 fps or so — Wind 16:33, 26 February 2011 (UTC)
I see you've upped your standarts considerably, judging by the feedback to the Buffalo Steak Sandvich demo. :3 So, is there anything more I should fix in this version of the sandvich demo, which I already posted earlier, except for what you've already told me back then? Namely:
Fix the healthkit sound at 0:39
When picking up fallen enemy sandviches, play not as a heavy, but as another class (I'll pick soldier) to avoid confusion, and also reload the primary weapon. By the way, should I reload it immediately after killing the heavy and while walking towards the sandvich, or after picking up the sandvich and while standing still?
Thanks in advance. — Zhnigo 13:25, 21 February 2011 (UTC)
Yes indeed they're upped~ But now that I watched the video again, the only extra detail I can think of is to wait a bit before picking up the dropped sandwich. That is to say, don't rush over it (the screen moves pretty fast so it's hard to see especially as a Scout). Move towards it, stop moving, look at it for half a second, then pick it up (for both Scout and non-Scout). And reload indeed, for both the Scout and the non-Scout. When you reload shouldn't really make a difference, just don't reload while picking up the sandvich — Wind 17:44, 21 February 2011 (UTC)
Just one thing that should be quick enough and you don't have to re-shoot: Change the background music to a longer one so that the looping doesn't happen as often. No need to upload to youtube, just put a link to the original file~ — Wind 23:05, 13 May 2011 (UTC)
http://www.megaupload.com/?d=5NQ2VQZN I changed the music to the one I used in the Dalokohs Bar demo, so now it loops only one time instead of several. Should all be good now. (dat anime smiley) Zafir168 09:21, 14 May 2011 (UTC)
Very good, but will not upload yet for three reasons: a) The -25% crit reduction has been added yesterday and removed today; wait a few moments for it to stabilize / b) The classes now have a "frozen" pose in the loadout view, which is also new and they might fix that to less-frozen animations soon / c) There is that tooltip bug with the tooltip being partially transparent again in the loadout view.
So, thank you for this, but I think it's too early yet D: — Wind 03:07, 16 April 2011 (UTC)
No need now. The original stats are back. SpaceAnimator 14:33, 1 May 2011 (GMT)
Done but needs to be redone (aspect ratio)Reserved by Zafir168
The Dalokohs Bar now has no cooldown, and this is not showed in the actual demonstration.
http://www.youtube.com/watch?v=hXe7fgC-LiM I decited to move the Heavy and Medic out of the spawn to have more space in third person view for showing the item. I also decited to eat the Bar one more time when I reached 350 health, to show that you don't gain health when you reached 350. The rest is pretty much the same as the original demo. Hope I did well.
Zafir168 17:22, 13 May 2011 (UTC)
I wish Heavy didn't say "sandvich" in the voice lines but hey, can't blame you for that one. Thanks, is good :3 — Wind 23:05, 13 May 2011 (UTC)
Okay, it was converted to be in 720p but it's probably the case you mentioned. I will amp up in the sound and post the fixed version soon.Furiousmac 00:42, 25 April 2011 (UTC)
Scratch that, I just found out that FRAPS was set to record in half-size. I am attempting to record at 1920x1080 but when recording starts, it lags the game real badly for about 4 seconds and then becomes perfect. I'll probably be finished with and HD version tomorrow. -Furiousmac 00:42, 25 April 2011 (UTC)
Perfect. Sorry Furiousmac, but it seems you were ninja'd :( If you do manage to make a 1080p version before someone gets to uploading this video, then it would probably be preferred. However, if you haven't done such a version yet, your energy would be better spent doing a demo for another weapon. Thanks :3 — Wind 05:13, 26 April 2011 (UTC)
Thanks~ Will upload, but do note that there is a bug with the Ubersaw right now with the uber bar on the weapon itself (the liquid gauge) not filling up. If they fix it, this will have to be redone — Wind 02:59, 2 May 2011 (UTC)
Framerate also feels a bit slow during weapon switching (but maybe it's just me?). Same comments as Scout one above~ Also, damage should also be shown for each sentry level — Wind 00:38, 2 March 2011 (UTC)
Indeed :3 Also, the mini-sentry should be last (after level 3), not first, I think... And the wait for showing off the items in-game (from 0:13 to 0:39) is way too long; cut that in half, or look at the other set demos — Wind 00:36, 27 March 2011 (UTC)