The last two segments are a bit short, and be more frantic on the fire, otherwise it doesn't look like you're firing at all (especially the second one; the flamethrower doesn't move, and the flame it spews is hidden by the name tag, so it looks like the spy just autocombusts). Volume is fine :3 — Wind 22:43, 28 May 2011 (UTC)
The Fists of Steel now has 40% less damage from ranged sources while active and 20% slower weapon switch ; and this is not showed in the actual demonstration.
I'd like to reserve this. But since I'm new to all this weapon demonstration thing, there is one thing I need to know: How can I make bots switch their weapons (in this case, to their melee weapon)? - Selbi 13:36, 18 April 2011 (UTC)
You must use player not bot because bot can't use melee weapon - Hinaomi
So I need to get a friend changing his name to "Soldier" and do this video with me? Well, that just sucks. - Selbi 15:30, 18 April 2011 (UTC)
You can actually, just use the bot_forcefireweapon command (you need the exact name of the weapon for it to work, like tf_weapon_fists for the Fists). See Bots for other commands — Wind 19:19, 18 April 2011 (UTC)
Sweet, works. Now just for one final problem: I read at the Powerjack discussion, that no new videos will be uploaded until the "Characters not moving on loadout screen" issue is proven to be intentional. Does that mean I shouldn't start with this until I know? - Selbi 23:55, 18 April 2011 (UTC)
You can still do it now, it'll be uploaded when it's "proven intentional" (which basically means waiting a week or so) if it is indeed intentional. Otherwise, it'd still be useful to see if everything matches the technical requirements. In short, do it if you're willing to redo it later (which is often a necessity anyway) — Wind 00:48, 19 April 2011 (UTC)
They changed it back to animated poses, so now would be a good time — Wind 17:04, 15 May 2011 (UTC)
Forgot to reload the Scattergun in the first clip :( I know the current one doesn't, and that is a mistake. There is also an audio glitch by 1:14 when the milk touches the Heavy (the "extinguish" sound stutters). — Wind 14:20, 17 May 2011 (UTC)
The Powerjack now hasn't damage bonus, has random critical hits enabled, and +20% damage from melee sources while active ; and this is not showed in the actual demonstration.
Demonstration - Despite the goodiness, like you have said in the Eyelander section, this should probably be held off because of the frozen animation. Not that I have a problem with it, since this one didn't take as long as THE DREADFUL HIBERNATING BEAR... So this could be like a Reference video for when re-doing the Powerjack video after the frozen poses is either confirmed to be intentional (in which that case this video should be added), or gets fixed. AbeX300 20:07, 16 April 2011 (UTC)
Looks like the Loadout Posing WAS a bug, so I guess I'll need to rework on it. (As I said, not even as bad as the Hibernating Bear.) AbeX300 18:44, 22 April 2011 (UTC)
Sorry but nope >: First, the framerate is dodgy and inconsistent (looks like what you'd see if you do playdemo with host_framerate not set to 0, or when recording a demo with host_framerate set to 0). Second, the in-game audio is also very low compared to the music, so please turn it up~ Third, take your time, go a lot slower than that, you got time on this demonstration.
Also, welcome back :3 — Wind 02:37, 28 May 2011 (UTC)
Framerate is better, audio is not (in-game volume is still very low compared to music volume). Not sure about the Spy there, it's usually for tauntkills, so can you use a Sniper or something instead? :3 No need to wait for the overheal to disappear either, a few seconds is enough. Lastly, the last few frames of the video only show one pyro from the two clips used to make the comparison, resulting in the "final thumbnail" that you see when the video is over being inconsistent with what the user expects (two pyros). So... cut it earlier~ — Wind 19:35, 28 May 2011 (UTC)
I know the current demo doesn't feature it, but the one just before it did: Can you show that you can gain ubercharge while your uber is draining (uber, switch to ubersaw, hit the Medic, go back to the Medigun, switch back to the ubersaw, hit again, switch back, etc), and can you deploy the 100% uber granted by the tauntkill (and let it run for its duration)? Thanks~ — Wind 22:45, 18 May 2011 (UTC)