Reserved by Sokair
I'm thinking that I / we show the melee damage, killing the bots, same starting objective. Then, being Kritz'd by addcond 11, kill the bots again, then mini crit'd, killing the bots. Sokair 16:58, 11 November 2011 (PST)
Just normally kill the Pyro and Soldier, then before hurting the medic, use that "addcond 11" command (bind it to a key), then attack him with crits. However, it's best to wait for it to get patched; it still has the sounds and kill taunt of the Fists. --Akuago220, The Jungle Expeditioner 22:10, 12 November 2011 (PST)
The crit thingy should be shown in a separate clip that starts with you having crits from the start, to make it clear that this is artificial and not an effect of the weapon suddenly giving you crits in the middle of action.
Also, this is a relatively short demo, so it is a good occasion to work on that framerate :3 It is getting problematic... :( As you can see in the comments of the latest Cow Mangler video, peopel are starting to notice it ("The framerate on this pains me"). I suggest you either try to:
Trim as much as possible from what is running on your system while recording
Dedicate a hard drive to record or at least defragment the hard drive you record on in order to clear up some continuous writing space so that Fraps can write quickly
Turn to another recording solution, especially Source Recorder like User:Zhingo is doing, since that can give you effectively unlimited framerate regardless of how good your computer is. And people do notice it, as seen in the comments of the Bootlegger video ("Dayum that's some good quality, son.").
Compare the particle-heavy weapon that is the CM 5000 to the non-noisy demonstrations I've done in the past (which are listed on my userpage.)
Find a demonstration of mine that does not only have one complainer about my quality (and I don't mean get your friends to suddenly comment just to back you up at near-equal time intervals)
If you're going to compare my quality to someone else's, do remember to use one that obviously does not use the SrcDemo method like Zhingo did with his (seriously, it was an unequal comparison, admittedly. ಠ_ಠ) --Akuago220, The Jungle Expeditioner 19:37, 24 November 2011 (PST)
This one has two such comments ("needs to be redone(big lag)" / "Horrible Frame rate. :o"). It isn't particle-heavy either... It's a small sample, true, but people notice these things. Additionally, here is a frame count of 4 seconds of the Apoco-Fists demo, slowed down by 16x. The total frame count amounts to 112 frames, out of the expected 120 for 4 seconds of 30fps footage. That's 28 fps, which isn't too bad, but it's still lower than the minimum.
I'm sorry if I come off as aggressive about this. I wouldn't refuse this video just because it's 28 fps instead of 30, and I could accept this video as it is now without problems. However, since the Fists "Pow! Haha" taunt is probably just something they forgot to remove, this demo will probably need to be redone soon, so I think it's a good occasion for you to try something new :3
Of course comparing Fraps to Source Recorder (+SrcDemo) isn't fair, because it's not the same tool. It's not a comparison, it's simply to show that people (at least commenters, admittedly) notice these things, which means they are worth pursuing. Both the Fraps and the Source Recorder methods have the same end goal, and you can get both methods working if you spend the time learning them. One method is not free and produces laggy results, the other method is free and doesn't produce laggy results regardless of hardware. So why not give it a try? — Wind 21:22, 24 November 2011 (PST)
http://youtu.be/2hOLXIdpGBw Not sure about the uber and cloak drain sections. I linked a frame from the backpack in the description; I'm going to need another coverup job. — Armisael (T | C) 18:41, 16 December 2011 (PST)
Erectin a coverup~ Also, at 1:19, either none or both engineers should reload (Better if they do). Same applies to 1:36 — Wind 11:43, 17 December 2011 (PST)
Still too quick for the Spy. Maybe two shots would demonstrate the effect better, too... Also, this will have to be redone if they fix the weird wrist model bug on this weapon — Wind 14:01, 10 January 2012 (PST)
I meant two consecutive shots, just like the Medic UberCharge bar demo. Also, the loadout screen is too long (forgot to mention that earlier) >: (Feel free to upload final video directly) 18:57, 10 January 2012 (PST)
I figure the tutorial should be similar to the knife. As soon as I can get a recorder that shows the mouse cursor, I'll start up with the video. If someone could tell me what recorder to use for free, I'd be sure to credit them. Spam90675 17:02, 27 November 2011 (PST)
[LINK REMOVED] Well, if you don't mind using cracked software, i've been using a cracked version of Fraps. I'm not sure if i'm allowed to post links like this and if i'm not I apologize. At first this didn't work for me so you might have to install the official trial of fraps first. Hope I helped! Monocle Man 09:05, 2 December 2011 (PST)
You can just ask me D: Poke me on IRC, always there~ Anyway, both versions are good and show what they should show and have no particular flaw. That means it's voting time~ I will abstain from voting, because of my inherent bias towards my own tools :3 Please poot votes below voting for Armisael's or Akuago220's version. — Wind 19:44, 9 December 2011 (PST)
I'm voting for Akuago's, because mine is doing something weird with it's left arm. — Armisael (T | C) 20:41, 9 December 2011 (PST)
So be it then, please upload Akuago220 — Wind 21:22, 9 December 2011 (PST)
Just noticed that this demonstration has a craft number in the backpack view. I didn't notice it at the time nor had a policy against it, but the general policy for items is "as regular as possible" (no description tags, name tags etc), which now extends to craft numbers. The current video is fine, no need to redo it, because it's just a small thing. However, should this video be redone, it should either use a non-craft-number'd variant or ask me to do what I'm about to do for the Pomson 6000 — Wind 11:43, 17 December 2011 (PST)
It need to redone because new draw/melee swing/melee hit and crit forces Hinaomi 03:24, 22 December 2011 (PST)
That's only for that specific controller, the actual animations are not changed. Balladofwindfishes 16:57, 22 December 2011 (PST)
If no-one minds I'd like to "reserve" this
Woodledoodledoodle 15:07, 16 December 2011 (PST)
Alright, so i checked the list below, and I think I've gotten it perfectly, with one exception.
I'm using the source recorder, and I start recording, I open up my loadout page, go through all the demonstrations, yadda yadda yadda, but when I go to actually create the video file, the loadout screen doesn't appear. What am I doing wrong? Also, considering I'm going to re-record this anyways I hope no one minds if I change my name to Mr. Freeze for the novelty
Woodledoodledoodle 02:14, 20 December 2011 (PST)
Source Recorder can't record menus or backpack or that kind of stuff. You'll need to use something else and stitch the two videos together — Wind 22:25, 20 December 2011 (PST)
ah, ok, in that case expect something tomorrow... or in a week, depends on how chronically lazy I am. should i "unreserve" this?Woodledoodledoodle 01:09, 21 December 2011 (PST)
Reservations are only an indication. — Wind 12:33, 21 December 2011 (PST)
Of course I after I read how to make such a video, I have it rendered and uploaded I come to this talk page to see that it's been reserved 3 days before.
Well, I guess posting the link won't hurt anyone.
http://www.youtube.com/watch?v=h70yAFxHkFcDJ SANYEE 07:04, 19 December 2011 (PST)
This doesn't prevent you from doing a demo anyway~ But this one is not good enough yet, for the following reasons:
Black bars on the left and right (wrong aspect ratio)
The game's audio volume is very quiet compared to the music. Compare your video to an already published demonstration (without changing your speakers' volume) and adjust accordingly
Mouse pointer must be on the weapon slot at the beginning of the video
3~5 seconds is enough during the backpack view, not 10
Poor framerate during the first few seconds of the video (0:10-0:13), gets slightly better afterwards but still kinda stuttery
Doesn't follow the regular Knife demonstration kills (kill Pyro and Soldier from the front, demonstrate backstab hitbox on Medic)
Stare a little longer at the frozen statues (without moving), so that viewers get a good look
Do not show the Spy until it is time to tauntkill him (he is visible at 0:24)
When tauntkilling, try to position your mouse so that the "Spy" tooltip in the middle of the screen doesn't appear and hide all of the action
The second clip should just have a Pyro and you, no other classes are necessary (though it's okay if they're there, and in this case they're kinda funny too cause you see their frozen corpse roll around, just saying that they're not necessary)
To show that you cannot select the Spy-cicle, press the "3" number key, which should show up the quickswitch menu. This is a clearer indicator compared to the mouse wheel (do not use the mouse wheel, and especially do not scroll between weapons)
That should cover it~ — Wind 13:55, 19 December 2011 (PST)
It also has framerate issues :( It also shows the Spy until it's time to tauntkill him. The fade is too long (0.5 seconds is enough) and starts a bit too early (wait at least 1 second after the Spy dies), show that you can't equip the knife after being burned (press 3), and let the Pyro keep firing in order to show how long the immunity lasts — Wind 13:26, 23 December 2011 (PST)
Almost all problems fixed here~ But there's still a few standing:
Backpack view is still too long (3~5 seconds is enough)
Don't switch to the Revolver in the second clip (there's no need); just stay with the Sapper and press 3 to show that you can't switch to the knife.
The last clip is a good addition and there are no problems with it, yay~ As for the framerate problem:
Make sure to stop everything you have running in the background that you don't need
If possible, dedicate a drive or at least a partition to the Fraps recording folder to maximize the write speed
If that still fails, use Source Recorder, which is harder to use but can render at any framerate no matter your computer specs. You will still need Fraps to do the backpack view, and it's okay if the framerate for that part is low because there is very little movement anyway — Wind 11:42, 24 December 2011 (PST)
I don't know if the problem was fixed or not,heres the video. http://youtu.be/R9AE7hmGsq0
If I set "Lock framerate while recording" as on in fraps, will it be fix? --Carlcarlto 00:40, 25 December 2011 (PST)
That looks a bit smoother indeed :3 Not buttersmooth, but smooth enough~ Can you upload the original video file to mediafire? — Wind 11:03, 25 December 2011 (PST)
Thanks, will be uploaded~ :3 — Wind 21:58, 25 December 2011 (PST)
Maybe the instant recharge in medieval should be shown? Balladofwindfishes 09:41, 30 December 2011 (PST)
It should be shown that it actually makes you fireproof and not only extinguishes fire. This can be done by having the pyro fire some seconds even after the spy cicle has been destroyed. LeGenD`RaGe 11:20, 30 December 2011 (PST)
It would have to be within two seconds, and the Flare Gun might even be better for showing that. – fashnek(talk·c) 11:21, 30 December 2011 (PST)
That's already shown, the Pyro continuously fires at the Spy to show that the Spy only catches fire after 2 seconds have elapsed — Wind 14:47, 30 December 2011 (PST)
After I read some of the youtube responses ,I think it can show that it can extinguish the fire from a huntsman ,cow 5000 ,flare gun ,the volcano fragment and 5 pyros --Carlcarlto 20:14, 7 January 2012 (PST)
It can extinguish fire. Does the source make a difference? — Wind 20:16, 7 January 2012 (PST)
The reason for the ubercharge is to show that it automatically transfers the uber to the new backstabbed person without a hitch. I know it's hard if you do it by yourself using multiple instances, so feel free to ask for acting assistance :3 Rest of it is all good, except the backpack view which has the Head slot box using the highlighted color — Wind 19:50, 10 December 2011 (PST)
Small health kits only heal 20% now, instead of 20.5%
http://youtu.be/4ju1sT3oXMQ This one needed to be a little more comprehensive anyways. Moral of the story: don't try to heal off a dispenser with the rake. — Armisael (T | C) 08:20, 12 December 2011 (PST)
This demonstration is pretty good, but only one complain, on the last part when demonstrating the heal comparisons, try using a level 3 dispenser, instead of a level 1 dispenser so that the video dosen't take too long.JhonnyKiller45 13:03, 14 December 2011 (PST)
A bit poor regarding music mixing, I know you can do better than that~ Also, the camera moved slightly during the Dispenser part. Not a big deal, just that yes I noticed :P — Wind 20:49, 14 December 2011 (PST)
Well if it wasn't recorded in 720p in the first place, then that explains the blockiness as well. Are you sure this is on the latest version of tr_target_weaponref_hdr? It looks a bit too shiny... Like the Pyro's eye being all white — Wind 19:44, 9 December 2011 (PST)
This map is much better :3 There's two things that I didn't notice before though :( Sorry that I didn't notice them, but they're pretty small:
You are using non-default settings for the crosshair (normally the crosshair changes as you change weapon; check the current demonstration and you'll see that the crosshair is not the same.
The video also ends quite abruptly. Can you add a little fade (both a video fade to black and an audio fade to silence) at the end of the video, after the scout has switched back to the scattergun? This is quite a minor detail and not a strict requirement.
Since both of these are not big errors, it is still okay to upload the video as it is if you want. But if you can redo it with those two things fixed, it would be perfect :3 It's your choice. Thanks — Wind 22:54, 10 December 2011 (PST)
sure i can fix them but if i change the settings for the crosshair . i can't find a crosshair are same as the current demonstration video's one. there have 7 crosshair and 1 is default , so i need to change that into default? KarmaCharger 03:26, 11 December 2011 (PST)
Simply use "none" (It's at the top of the list). It sounds like it means no crosshair, but it actually does show a crosshair (the default one) — Wind 23:31, 10 December 2011 (PST)
Thanks For telling i will do my best. KarmaCharger 04:01, 11 December 2011 (PST)
Some on hit effect still apply. (but I think it doesn't necessary)
I think almost of these all need to show... Hinaomi 06:24, 12 December 2011 (PST)
The point capturing part may be interesting... If you feel like adding it, then do so, KarmaCharger, but if you don't, then that's fine, your demonstration is perfect as it is. Up to you~ — Wind 20:49, 14 December 2011 (PST)
hmm i think im not gonna to do that again :( , well hopes you can upload that. Thanks :)
ok then, will upload~ — Wind 11:10, 15 December 2011 (PST)
I showed everything in a single bot session. If you would like me to make it seperate (test the scatterngun and pistol in a different session) please notify me, and I will re-record.
Well, none of the above 3 demonstrations are all good >:
Zafir168: A bit slow, has on-fire glitch when taunting
Armisael: Doesn't demonstrate that health kits are still produced when killing with other weapons; better splitscreen demonstration
Ketchup: Wrong aspect ratio (has black bars on the sides of the video), volume is very low (compared to most other videos), using a custom crosshair, forgot to reload Scattergun, doesn't show split-screen damage comparison
? — Armisael (T | C) 14:05, 16 December 2011 (PST)
Need moar pistol (probably pyro -> cane, scattergun -> soldier, pistol -> medic, like Zafir168's) — Wind 11:43, 17 December 2011 (PST)
I'm on an old computer for the next month, and Vegas is barely functional. I'm not going to be able to do this one (or, really, any demos for until jan 9. I'll finish the pomson, but then I'll be out). Sorry. — Armisael (T | C) 13:59, 18 December 2011 (PST)
Alright then~ — Wind 23:08, 18 December 2011 (PST)
Split-screen is good, but in the first clip, the Soldier's health kit dropped "inside" the Soldier's corpse, so it is hard to see, and the Scout taunt is bugged too ("hey knucklehead, I'm ta-BONK") — Wind 13:46, 18 December 2011 (PST)
As discussed, please upload~ — Wind 22:23, 10 December 2011 (PST)
Video needs to be re-uploaded, didn't see it on the "Needs to be redone" section so posting it here. YellowDevil 04:31, 11 December 2011 (PST)
Already uploaded. Did you refresh you browser before? Hinaomi 04:58, 11 December 2011 (PST)
It keeps telling me the video was removed by the user. Thanks for moving this... YellowDevil 11:48, 11 December 2011 (PST)
The claid page is still linking to the old video (which obviously isn't up anymore). I'm not sure why, since the dictionary was updated, but that is the issue at hand here. — Armisael (T | C) 17:41, 11 December 2011 (PST)
And now it's been cleared up. — Armisael (T | C) 18:12, 11 December 2011 (PST)
Looks like you don't have the HudDamageAccount.res installed :( Otherwise, the damage numbers should show up yellow, not red. There's also some weird camera bug during the killcam at 0:49 — Wind 20:49, 14 December 2011 (PST)
There's also some weird camera bug during the killcam at 0:49" i just don't know how to fix that if i always get killed by that red soldier then samething :( i already try many times but still same... KarmaChargwer 10:57 15 December 2011 (PST)
Well I guess it's OK anyway — Wind 11:10, 15 December 2011 (PST)
Could you do the split-screen the other way (vertically)? It'd probably look better because then you can actually see the Soldier :3 Also, start with the Crit-a-Cola already in hand at the start of the video (0:04) — Wind 22:25, 20 December 2011 (PST)
Needs to show that the health drain is an active effect, not a passive onehttp://youtu.be/tr6afhS38wU Someone pointed out in the youtube comments that we missed that one. — Armisael (T | C) 10:35, 14 December 2011 (PST)
First second of the video is pure black. Needs to either be straight to the backpack screen or a fade from black, but not pure black. Also, can you use the splitscreen HUD during the splitscreen sequence? That way it also shows that the damage doesn't happen when not holding the weapon... I know it's also demonstrated in the first clip, but it doesn't hurt to passively demonstrate it here as well — Wind 20:49, 14 December 2011 (PST)
Done but may need to be redone The current video shows uses a critical hit from the Homewrecker to compare the crit resistance of the set. I think that a more valid weapon should be used, such as a Rocket Launcher or Flamethrower. I know it's a tiny modification but it would make all the difference - this demonstration just isn't very informative. » Cooper Kid (blether) • (contreebs) 19:16, 28 December 2011 (PST)
I agree that it's not ideal, but it is very hard to find a weapon for which the Hibernating Bear makes a difference regarding life and death. — Wind 21:40, 28 December 2011 (PST)
I've done a little bit of experimenting and yes, it's incredibly difficult to find any weapons where the crit protection makes a noticeable difference. I still need to try out some while being healed by a medic - maybe with an overheal the crit resistance will be more apparent. » Cooper Kid (blether) • (contreebs) 19:09, 9 January 2012 (PST)
Yes, but that would probably be even an less likely scenario — Wind 19:40, 9 January 2012 (PST)
This doesn't follow the new rules due to the updated backpack D: (You have to press escape, without moving the mouse; check the project page). Test on tr_target_weaponref_hdr too, preferably. There is also a music discrepancy at 0:54 (use a single, continuous track). Rest is good :3 — Wind 23:15, 2 November 2011 (PDT)
There is a sound glitch at 0:46~0:47 (last hit on the medic). Also, the comment on the video is accurate; you should switch to a weapon that is not the Pain Train in order to show that the faster cap speed applies when the weapon is not out. I'm pretty sure your first video showed it that way o_O
As for the map, it is necessary if you can run it:
Open TF2, open the console, and then type: map tr_target_weaponref_hdr. Wait for the map to load.
If the game runs too slowly and the framerate is not smooth enough, type map tr_target_weaponref to use the lower-quality version of the map.
So please use tr_target_weaponref_hdr, unless the framerate suffers >: — Wind 16:47, 3 November 2011 (PDT)
The Soldier's hand has a huge invisible part near the elbow. Wind, let's establish the default viewmodel FOV at 54, pretty please? ^^ — Zhnigo 15:05, 3 November 2011 (PDT)
Done but needs to be redone (No fade to black out, Sound loop at 1.00 is pretty bad and doesn't show you can repair/build/upgrade/speed up buildings)
Most of all video on Weapon Demonstration have fade to black and fade back to another Demonstration. If you think it doesn't necessary, you can delete this comment. Hinaomi 20:05, 4 December 2011 (PST)
The fade to black is a welcome plus, but not a requirement, so that doesn't matter much. I agree that the sound loop is pretty bad too, but that alone doesn't really deserve a whole reupload — Wind 00:37, 5 December 2011 (PST)
It doesn't show that you can repair, upgrade, speed up and build building. Is it right? Hinaomi 02:21, 8 December 2011 (PST)
Herp derp, you're right~ Don't know how I could forget that :( — Wind 12:04, 8 December 2011 (PST)
Im pretty interested to redone this Demonstration , just 1 thing i need to know is how can i spawn a red spy and teleport him to the place i want and make him cloak , is anyone know how? thanks. Karmacharger 06:55, 2 january 2012 (PST)
Use getpos and bot_teleport to move him around, use bot_mimic to get him to cloak. See the Bots articles — Wind 11:07, 2 January 2012 (PST)
At 0.55 Why you kill spy? Another bleeding weapon didn't do that in demo.
And yes, sapper. I think this page can help you. Hinaomi 05:02, 3 January 2012 (PST)
There's quite a few >:
Missed swing at 0:11 (make sure that the first clip still includes a bleed-to-death example, like it does now but it wouldn't if the wrench swing didn't miss)
No need to kill the spy at 0:55
Missing wrench hit sound at 1:17
Do not use console commands to give you more metal; use a Dispenser to do so
Use the same order as the other wrench demos (Golden Wrench's demo would be the most up-to-date):
First show building speed upgrade. Show it on a Dispenser (Not a Sentry) because it's longer, so more precise. Start the clip with the blueprint already in hand
Second, show upgrading. You only need to show it on one building. Sentry is the best building to show in on, because it's the building that changes the most visually from one level to the next. Start with the level 1 sentry already built but not upgraded, and a Dispenser behind you to give you metal (no console commands)
Third, show repairing (current clip is good except the missing wrench hit sound at the end)
Fourth, show sapper destroying against a Dispenser
To make the Spy switch to sapper, just enable bot_mimic, switch to Secondary, and turn off bot_mimic. Alternatively, bot_selectweaponslot 1 — Wind 11:59, 3 January 2012 (PST)
As I said, have the blueprint already in hand when the building speed comparison clips start (like the Golden Wrench demo)
Audio glitch and video stutter at 1:42
Sapper clip already has a Sapper kill notice in the top-right corner, and traces of blood on the floor. Make sure you start from a clean state (no blood, no kill entries). Also missing the wrench hit sound at 2:07, but that one is a common occurrence so it's okay if you can't fix it.
I see you've added the little sound at the end of the video :3 Is a good addition~ — Wind 08:59, 4 January 2012 (PST)
Perfect, thank you~ :3 Can you upload it to mediafire? — Wind 16:14, 5 January 2012 (PST)
http://www.mediafire.com/?x8ydh6p2z69ur1q , Thanks for accepted my video and i got 1 more question to ask . about bots how to make bots can use item (like holiday punch example) like the MartianSanta's demo in last clip , Also im planning to demo the holiday punch now. Karmacharger 01:59 , 6 January 2012 (PST)
Loadout screen is a bit too long~ Also, the hands freeze at 0:29, kind of like the Wrench animation sometimes in your previous demos — Wind 21:21, 1 December 2011 (PST)
All weapons using that taunt lock up that way when I taunt with them for a few seconds. I tested this on an alternate account, and saw the same effect. Can you confirm this effect? — Armisael (T | C) 12:37, 2 December 2011 (PST)
You're right, it freezes for a second after the taunt. I take that comment back~ — Wind 23:58, 2 December 2011 (PST)
At 0.51 and 1.11 , why you need to show that sentry had wrangler need to go to normal state? Only one time is enough.
At 1.16 to 1.22 , first sentry has been destroy. That's enough. I think no need to destroy second one.
At 1.34, can you spawn bots before? I know old video do that but I think haul you sentry and place is better than see bots spawn.
Why the damage text is not yellow? Do you forget to exac file again?
I think these can make your video better. Hinaomi 04:53, 13 December 2011 (PST)
Indeed, the HudDamageAccount.res is not set up to show yellow numbers. Fix that first~ Then, some other things:
The first clips are fine though (up to 1:16), it's ok to show it multiple times if you want.
At 1:17 however, the top clip should be muted (same as the current demo), because the click-click-click-click sound is annoying. You should also aim your cursor at the sentry, so that the health bar of the sentry shows in the middle of the screen
At 1:35, make the bots already spawned on the left screen (the sentry won't fire because it is wrangled). Wait a few seconds so that the viewer knows what is going to happen (the current video goes too fast). Then, during the massacre, make sure that you use rockets to kill enemies when wrangling, otherwise the comparison isn't fair.
Rest is good~ :3 — Wind 20:49, 14 December 2011 (PST)
Thanks For Telling me That! :D , but i don't know how to mute the click-click-click-click sound? KarmaCharger 11:55, 15 December 2011 (PST)
Just remove the sound stream from the video, or just mute TF2's volume when recording — Wind 11:10, 15 December 2011 (PST)
Sound glitch at 1:08. Also, kill the pyro by firing both the gun and the rockets at the same time, to show that you can fire them at the same time
After the sentry is destroyed at 1:32, the engineer sound is cut. Wait at least 1 second after each clip before changing :(
1:33: Both clips need to start firing at the same time for the comparison to be fair. As I said above, spawn the bots before the recording in the with-Wrangler clip. Then kill them all and synchronize both clips so that both start firing at the same time
2:06 and before: Sound glitch as the sentry is rebuilt. Do not hit the sentry with the wrench, just leave it alone. Wait at least 1 second after the sentry is built, too.
All of the problems have been fixed but there's a new one: it doesn't demonstrate the 3-second period of inactivity when you switch away from the Wrangler. The previous versions of the video demonstrated that in the 3 beginning clips, this version doesn't >: It needs to be demonstrated in at least one of the 3 clips — Wind 12:38, 26 December 2011 (PST)
Is good, please upload~ — Wind 12:51, 28 December 2011 (PST)
http://www.mediafire.com/?dw5ibvlnw8534d0 finaly done..! Well Thanks For the Accept and i got a question to ask , at here the list of need to be redone in there i see the Unarmed Combat is that still need to redone? in talk page i see that was already done and uploaded are you guys forget to remove that in list? Karmacharger 03:01, 29 December 2011 (PST)
It still needs to be redone because the jigglebones don't appear in the current video. — Wind 23:09, 28 December 2011 (PST)
Are you sure you're using the latest version of tr_target_weaponref_hdr? It should look a lot less bright than this. Other than that, video is all good — Wind 19:44, 9 December 2011 (PST)
hmm i'm not sure im using the older version or new one of the map . here i will get an problem with download the map in http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Weapon_Demonstration , when the zip file was downloaded . i just unzip it and both map size are 0... ok i try load the map in game but thats wont work.. and i forget i have downloaded the map before i didn't deleted it in my pc yet so i use the old map.. :( then i use my laptop to try . same thing map size are 0... should i record that again? sorry for **Bad English** — The preceding unsigned comment was added byKarmaCharger (talk) • (contribs)
now i can't use the Highland Hound set :( , only yesterday is red moon event , so is there have a code typing in console then i can use them? — The preceding unsigned comment was added byKarmaCharger (talk) • (contribs)
I want to say something that doesn't about this demonstration. Remember to sign you comment with ~~~~ before save page.
I'm bored to add sign for you. Hinaomi 23:16, 10 December 2011 (PST)
You can use the tf_forced_holiday 2 command. Not sure if it works on local servers though — Wind 23:21, 10 December 2011 (PST)
Hey wind . The tf_forced_holiday 2 wont work :( is there have any other way? KarmaCharger 04:19, 11 December 2011 (PST)
Maybe changing your system's time :3 — Wind 00:55, 11 December 2011 (PST)
Be a little slower during the backpack view; at least 2 or 3 seconds per item, not just 1 second. During the taunts, do what you did for the first taunt for all taunts (show the soldier from the front, not from the back). As for voice commands, make sure he doesn't say the same thing twice, and leave the the voice command menu open for more than 1 second so that the viewer actually has the time to see the menu (so that it's clear that this is a manual voice command, not something the Soldier says automatically) — Wind 13:55, 19 December 2011 (PST)