I noticed this weapon was one of the few easy melee weapons that hadn't been reserved, so i figured i would take a stab at it.
(Sorry for the lag at the beginning, other than that i hope it's okay.) Kryzoid 21:51, 5 December 2010 (UTC)
Yes, other than that it's all okay (perhaps cut the video a bit sooner, don't state into nothingness for 5 seconds). Everything's perfect save that lag (and audio lag at the same time too)~ If you get that fixed, please upload the video somewhere — Wind 22:29, 5 December 2010 (UTC)
Sorry, but someone ended up doing it before you D: (Just yesterday, actually...), it should be uploaded as soon as someone with non-capped bandwidth gets online. In your video, the Demoman is also holding the stickybomb launcher during the backpack view (just saying this in case you want to do other videos) — Wind 00:03, 10 December 2010 (UTC)
One thing I didn't notice on your old vid. You are not using the custom damage numbers. They should be yellow. The project page details how to install the custom Huddamageaccount.res. Sorry I didn't point that out on the first one. Keep up the good work Natemckn 20:17, 26 November 2010 (UTC)
Some other things...
In backpack view, the "head" slot looks like it's selected (bug?)
Has timer at the top
Audio: The steel training video is 1:02 in length, you should use that one instead, to avoid looping
Still didn't shoot the target at the back, and still has timer at the top (did you use the latest config, with mp_timelimit 0?); also, use the default crosshair (forgot to include that in the previous list) — Wind 21:13, 26 November 2010 (UTC)
It looks right to me, but i think it would be better if you killed those 3 normally, and then fade to another take where you do the cloak thing on the spy. It's what i would do. (I'm not a moderator) Swordz 21:13, 26 November 2010 (UTC)
Make sure you have updated config file, it will remove the timer at the top. Only reload when you are out of ammo (with the exception of reloading before taunting at the end). Shoot the target then reload before you taunt. Keep trying, you're getting close, the first is always the hardest to get right. Natemckn 21:14, 26 November 2010 (UTC)
Wow hard work. But i'll do it. JackIsASpy 21:18, 26 November 2010 (UTC)
I cannot see anything more to fix (Wind might though). If you could upload that to dropbox or mediafire, I'll go ahead and upload it to the wiki youtube channel. I wont make it public or embed it until Wind takes a look at it first (he has a much sharper eye for details). Good work, sorry it took you so many tries Natemckn 18:53, 27 November 2010 (UTC)
Can't it be rapidshare? I find it easier and faster. JackIsASpy 19:06, 27 November 2010 (UTC)
Sure, its not my personal favorite, but whatever floats your boatNatemckn 19:09, 27 November 2010 (UTC)
I'm sorry but I have to ask, what resolution did you record this at and what sort of compression did you use? I'm comparing your source file to some of the others that I have uploaded and there is noticeable difference. See for yourself: Yours  vs sniper rifle . They are both 720p so there shouldn't be this big of a difference. Natemckn 19:36, 27 November 2010 (UTC)
I don't see the difference, may be my eyes but I record my game at 1360x760 (or 1360x768) somewhere there and what do you mean by compress? JackIsASpy 19:41, 27 November 2010 (UTC)
Here are some full size screencaps  vs Natemckn 19:50, 27 November 2010 (UTC)
Mind joining us in IRC so we can try to figure out what you did? Natemckn 19:55, 27 November 2010 (UTC)
I don't understand it.. how do I use it? JackIsASpy 20:37, 27 November 2010 (UTC)
 <-- Just click there Natemckn 20:44, 27 November 2010 (UTC)
Any confirmations? JackIsASpy 18:57, 28 November 2010 (UTC)
Ok tell me I didn't do all this **** for nothing, right? JackIsASpy 16:06, 29 November 2010 (UTC)
Calm down, simply didn't notice your message (this page is getting huge). As for your video, it is perfect save one detail: unnecessarily long (longer than the music). Cloak regeneration doesn't have to be demonstrated three times, once (or probably twice would be better while not making it too long). If you can make another attempt that's exactly the same as this one but without the third demonstration of cloak regen, it'd be perfect~ — Wind 22:08, 29 November 2010 (UTC)
Please be more specific sir(s), how long should it be? JackIsASpy 15:06, 30 November 2010 (UTC)
From 35 to 50 seconds should be enough for L'Etranger. That's what you should get if you only demonstrate cloak regen twice~ — Wind 06:08, 1 December 2010 (UTC)
So heres how it goes:
I cloak. Kill Pyro.
Optionally cloak again, kill Soldier.
Kill Medic without cloaking before?
Then bob's your uncle. Right? JackIsASpy 10:35, 11 December 2010 (UTC)
Yes, plus all the backpack view and all. Just like your previous video, except without the last cloak (and maybe without the soldier cloak, your call). Also, wait for the taunt to finish before ending the recording — Wind 22:15, 10 December 2010 (UTC)
Uploaded, embedded, & marked as done Natemckn 23:54, 26 November 2010 (UTC)
Put as unlisted and needs to be redone, because the Sniper isn't holding the SMG at the beginning of the video :( Also, the relative volume of the audio is quite off (you can't hear the Sniper go "yyyaaahh" at the end) — Wind 00:03, 27 November 2010 (UTC)
D: How did I not notice that Natemckn 00:04, 27 November 2010 (UTC)
I'm just wondering why my SMG video wasn't used since it's the same exact thing pretty much and I posted it before. Not a big deal, just wondering. Annephrank 19:07, 27 November 2010 (UTC)
Looking up where you posted it, I see that Wind pointed out some things to fix on your SMG video, and I don't see any followup by you. I apologize if there was a miscommunication and you were working on fixing those things. Natemckn 19:15, 27 November 2010 (UTC)
The things he said happen in this video too. I can't reload at the end because the clip is on the final one. Annephrank 06:53, 7 December 2010 (UTC)
You could reload, there were a few bullets left (even though, yeah, it wouldn't be a complete clip). Also, the video is lacking music. But you're right, it seems that we both failed to notice that video D: Sorry... — Wind 22:15, 7 December 2010 (UTC)
Frontier Justice (Equalizer too)
How should everythind proceed? --Lurkys302 08:39, 27 November 2010 (UTC)
For the frontier justice, your gonna have to spawn the bots separately. Spawn the pyro and kill him with the nocrit FJ,then build a level 1 sentry, then spawn the medic & the soldier at the same time and have one of them die, while the other kills the sentry, then use your revenge crit to kill the survivor. For the Equalizer, beat the pyro to death while at full health, run from the left wall to the right wall then back to center (to demonstrate speed), then have the medic and soldier shoot at you (till about half health), kill the soldier, demonstrate speed, have the medic shoot you to <25hp, kill the medic, demonstrate speed, tauntkill spy. Disclaimer: These are only my ideas and are not the only correct way to do these videos. Good luck Natemckn 16:38, 27 November 2010 (UTC)
I suggest spawning the Soldier and the Medic separately, otherwise it's going to be hard to have only one of them destroy the sentry since you can't order just one of them to fire. Spawn Pyro, kill it, spawn medic, build a regular level 1 sentry on the path between the starting box and the spot where the Soldier will be, sentry will kill the medic, then spawn soldier, make him rain rockets on your sentry, and then revengecrit him (and tauntkill the spy) — Wind 16:51, 27 November 2010 (UTC)
I already got an idea and arranged the video, uploading, is kinda similar tough just that they don't attact my sentry. --Lurkys302 17:43, 27 November 2010 (UTC)
Should I put the download link already? --Lurkys302 23:12, 27 November 2010 (UTC)
Sorry for the delay for feedback. Wind and I talked this over and we liked parts of what you did, but we feel it would be done better in one continuous recording. You have some of the right pieces but they seem jumbled. Try following the process detailed by Wind in the post above as closely as possible so that the video is one continuous recording which better demonstrates the frontier justice and is easier to follow. Natemckn 00:39, 28 November 2010 (UTC)
In a nutshell: the content and the idea are right, only the order in which the sequences are shown is wrong. Try to fit it into one single sequence (put the sentry in the line of fire of the soldier), like the Wrangler demo — Wind 00:43, 28 November 2010 (UTC)
Oh, ok! But I have a little problem, I won't be having a lot of time this weekend until maybe Christmas to make the demonstrations.
I had a simpler (though perhaps longer) way to demonstrate the Frontier Justice: start off the video like normal, but have only an enemy Pyro and a friendly Soldier bot spawned. Shoot the Pyro once, wait, finish the Pyro off. Then. hop outside the box and build a level 1 Sentry. Spawn the Soldier, let the sentry kill it. Destroy the sentry to show how 2 revenge crits are given. Build another level 1. Spawn a Medic, but make sure the Soldier bot gets the kill (so your gun is assisting). Destroy the gun, showing 1 more revenge crit added (because of the assist). Spawn another Soldier bot or a Heavy bot, demonstrate the revenge crits. Shoot the far-away target with your remaining shot (Soldier or Heavy would take 2 shells to kill). Reload and taunt kill the Spy behind the boxes.
This is a longer, but more thorough way to demonstrate it. I would like to do this either tomorrow or Thursday, depending on if I can get my HDD to stop dying. Henry Spencer 12:27, 15 December 2010 (UTC)
Changed my mind. Thought about doing one for the watches. Any tips for the videos? I was thinking for the cloak and dagger to show how quickly it depletes while running, how slowly it depletes while crouch walking, and a 3rd person view of what happens when you move without any cloak left. Tardisphere 19:35, 28 November 2010 (UTC)
Don't forget to show yourself standing still to show that the meter isn't depleting. Armisael 20:43, 28 November 2010 (UTC)
Forgot to add that too. I can get a video up tomorrow. Tardisphere 21:08, 28 November 2010 (UTC)
Don't forget to show enemy shots on you will reveal your position. Moussekateer 21:10, 28 November 2010 (UTC)
In your inventory you have translucent tooltips (which makes me think you use frankenhud). Those can be removed by taking every file in tf\resource\ui (or better yet, throwing them in a storage folder). I don't know if that's a game breaker, but if you do redo it, that's something to watch for.
Not sure if it's a requirement, but you didn't show the 20% fire vulnerability. I had an example in my Bushwacka video above. Again, not sure if it's a requirement. Fendermcbender 17:25, 29 November 2010 (UTC)
Would be nice, yes, just like the Southern Hospitality demo — Wind 22:08, 29 November 2010 (UTC)
Eyelander and Headtaker Demonstrations
According to the checklist, these haven't been done and I don't see a topic on it in here or the archive so here are my contributions (once they finish processing)
Also, I've just noticed that in both, the Sticky Bomb launcher is out.. That would be because when I boot up the CFG, the number of stickybombs out changes to '%ACC' which I remove by shooting a sticky off to the side and detonating it.
That's happening to me as well in my default config. Anyone know why or have a solution?
Forgot to sign again.. Sentry 09:05, 30 November 2010 (UTC)
Nice work, but just some things I noticed. The sound seems to be dull and quiet, I can barely hear the Pyro's muffles for example. Also you don't need to do to the taunt twice. Once is enough. —Moussekateer·talk 03:09, 30 November 2010 (UTC)
Please have the class hold the demonstrated weapon during the backpack view (applies to both videos); sound seems off-sync for the eyelander one at the beginning; framerate is quite choppy; have the mouse on the weapon slot when you start recording — Wind 23:06, 4 December 2010 (UTC)
Seems that you don't have the modified HudDamageAccount.res D: Otherwise, all seems good. Since you're going to redo it, here's two other little details to fix on the next recording: wait a tiny bit longer in backpack view (just one more second), and a tiny bit less at the end of the video: don't show a black screen (either use a fade to black, either don't have a black screen at all and end the video with the in-game frames) — Wind 05:35, 10 December 2010 (UTC)
Are you sure about the HudDamageAccount.res? I installed it and everything just how the project page states, and you didn't say anything about that with my Headtaker demo O_o. Anyways, i'll redo it and everything later today (along with the HudDamageAccount.res) and sure, i'll get rid of the black screen, the only reason i add it is because last time i checked, YouTube cuts the last 1 second from every video uploaded. I didn't want it interfering with the end of the nade launcher taunt. That is unless i'm mistaken and they fixed it. Kryzoid 15:32, 10 December 2010 (UTC)
HudDamageAccount.res changes the damage text to a big yellow font instead of the small red one by default, to make it visible in videos. I didn't notice it in the HHHH one, sorry D: And for the cutoff, it all depends on the codec you use. If you use x264 like the project page recommends, there should be no cut-off~ — Wind 19:55, 10 December 2010 (UTC)
Good, can you upload the original? Small question though, why is there the critical hit sound in the last shot on the Medic? Can't see if it's a real critical pipe or not... If it is, please don't upload it and redo it without criticals. Also, if you feel like redoing it, you might wanna see the video just below this section, it has some pretty interesting shots.
I'm really sorry but it seems that But has ninja'd you below D: Your video is perfect though, so I'm torn. — Wind 21:17, 11 December 2010 (UTC)
Grenade Launcher Demonstration Try 1
Im new and tho will not probably edit much but am glad to make videos to contribute to the Wiki
my first attempt at the demo grenade launcher http://www.youtube.com/watch?v=YeUEj9RTx4Q
I followed the steps as close as I could but please feel free to pick it apart.
But 15:49, 11 December 2010 (UTC)
Check the post just above you, someone did it already :( But I'll "pick it apart" anyway:
Stickybomb counter says "%A"
You are not using the modified HudDamageAccount.res (it makes damage text yellow and bigger)
You are using a custom crosshair
You have antialiasing off
You do have some pretty interesting pipe shots though (showing how they propel into the air), so if you fix all those things, perhaps your video should go instead of Kryzoid's — Wind 18:42, 11 December 2010 (UTC)
thx will work on it thenbut 18:55, 11 December 2010 (UTC)
Can weapons labeled as "Done but needs to be redone (old config)" be remade by anyone, or only by the original person? Kryzoid 21:04, 12 December 2010 (UTC)
They can be redone by anyone (assuming they are done correctly), but try to do one that doesn't have a video for it, if you can. If you don't feel comfortable doing any of the open ones, then go ahead and redo one that needs it Natemckn 21:15, 12 December 2010 (UTC)
Should this demonstration be extended to Sentry Guns as well? It would probably be helpful to demonstrate range, damage, turn-speed, upgrade speed, Health etc. --Firestorm 22:13, 12 December 2010 (UTC)
Sure, why not~ — Wind 22:18, 12 December 2010 (UTC)
One thing, you need to show that shooting too fast prevents headshots. The old video shows this by shooting at the soldier's head as fast as possible. Besides that, I don't see anything else. Natemckn 20:38, 16 December 2010 (UTC)
Looks good. Uploading Natemckn 23:40, 20 December 2010 (UTC)
I'm doing the Jag vid, and I was wondering, should I just kill the bots with the wrench, or should I also demonstrate the increased build speed? My plan was to kill the Pyro, then build a sentry for the other two bots, Taunt, then end.
That sounds ok to me, I would also build a dispenser, just to show the speed difference twice, and make sure you are hitting the building while they are building because that is what causes the 30% speed boost to take effect. Natemckn 01:48, 21 December 2010 (UTC)
I'm afraid I can't do it, the software I was using imploded. GentleDementia 02:38, 21 December 2010 (UTC)
Can I contribute the Amputator demonstration? I'm thinking of first demonstrating it as a regular melee weapon, then do a quick fade to black, have an enemy soldier fire a rocket at myself and two friendly bots, then heal them both (but not the medic himself) with the taunt. Zhnigo 01:12, 24 December 2010 (UTC)
Of course you may contribute, provided you fulfill all the requirements. Some little details about your (good, by the way) plan:
Make sure the rocket damages yourself, to show that the taunt does NOT heal the Medic
While taunting, point your cursor at a friendly bot to show his health bar regenerate
If you somehow can do it (not sure how you would do it, but if you somehow can), try showing that you can fully heal a 1 HP heavy to 300 HP provided the time after injury is long enough
That should be it~ — Wind 02:02, 24 December 2010 (UTC)
In the first cut I should probably wait a bit before attacking the pyro.
Should I taunt in the first cut if I'm going to taunt in the second? The first cut allows to look at te taunt animation from different angles, because in the second cut I'll have to show the rasing health of the teammates I'm healing.
Concerning your offer about healing a heavy from 1 hp, the plan is as follows: change the second cut so that my team has two heavies, then have the soldier fire three rockets at the first one, one rocket at the medic, and three more rockets at the second one, then have the medic heal both heavies for different amounts of health. I'll make sure so that the procedure takes long enough time for the first heavy to be able to be fully healed in one taunt.
I'm using Fraps, and the sound quality of the recording is worse than I expected. Is there a way around it? Zhnigo 00:33, 25 December 2010 (UTC)
Also, is there a console commad to clear gibs and blood?
"In the first cut I should probably wait a bit before attacking the pyro." -> Yes
Taunting: You may do it in both, but do NOT show the Spy when rotating the camera (visible in first cut)
"healing a heavy from 1 hp" -> Alright. By the way, how are you making the Scout not shoot? I thought bot_forceattack made all bots attack, with no way around it.
Sound quality: That's the fist thing I noticed and that's the only technical complaint about your video. Is that your microphone recording your speakers, or is it really the Stereo Mix input? Make sure to select the right one, adjust its volume so that there is no clipping, and check that Fraps does use it. Also try recording from that input.
command to clear gibs and blood: No, sadly, I wish there was one too sometimes. it's okay if there's just a little blood on the walls due to previous takes, but not okay when there's bodies or fallen weapons, or excessive blood (which is the case in that video), so please reload the map when it gets too messy. I know it's annoying :(
Thanks though, that's a pretty good first attempt :o
P.S.: Wait a bit between the 2 taunts in the second take, to make viewers understand that the healing effect stops after the taunt and doesn't continue for a few seconds or something. — Wind
I'm making only the desired bots shoot by using the "bot_forcefireweapon" command, "bot_forcefireweapon tf_weapon_rocketlauncher" in this case.
Of course I'm using stereo mix input, with all the parameters done right, it's a fraps problem. Guess I'll just have to use a separate tool to record audio simultaneously with fraps recording video. What a pain.
There should be a console command to enforce decals' limit. Might use that to my advantage by setting it to low and then spilling some blood somewhere out of sight, like killing the spy behind crates a couple of times.
Is there a way to get back to default HUD after I'm done with the videos? Except for deleting/renaming HudDamageAccount.res. - Zhnigo 01:16, 25 December 2010 (UTC)
I see~ Good to know. I think the decal modification and then spilling some blood on the side will take longer than actually reloading the map though (it takes a second to reload if it's already loaded), but I guess it does require resetting up the bot and all. I'm not sure what you're asking about the HUD though, because this is the default HUD, only with big yellow damage numbers. So yes, delete or rename HudDamageAccount.res to go back to the default HUD, no other way than that. — Wind 01:22, 25 December 2010 (UTC)
It has just occured to me that the Amputator has no custom kill icon. Does that mean I'll have to wait with the video until it appears? Anyway, the second cut has no kill icons displayed, so making it sholuld be okay by now.
Yeah, and the custom HUD disables clock.
Indeed it doesn't; that doesn't mean you shouldn't do it, it just means that it'll need to be redone afterwards. Whether that "afterwards" is tomorrow or in 3 months, I can't say, so... Anyway, HudDamageAccount.res doesn't remove the clock, it's just hidden because the map has no objective or timer. You can play on a regular server and the clock will show up fine~ — Wind 02:21, 25 December 2010 (UTC)
Yes: Don't rotate the model in the backpack view; pre-select a good rotation before starting the recording (Sorry I didn't catch that one in the first attempt)... You can however only re-shoot the backpack part and then use the gameplay footage you already have, it'll be fine. — Wind 07:25, 25 December 2010 (UTC)
Looks good to me. Post a download link and I will add it to the wiki youtube channel Natemckn 17:01, 25 December 2010 (UTC)
The download link. Thanks to everyone for good advice and understanding. :) I'd like to make the Targe video next. - Zhnigo 18:09, 25 December 2010 (UTC)
Video is uploaded and live on the Amputator page. Good job Natemckn 19:10, 25 December 2010 (UTC)
I'd like to reserve the video for the candy cane. While I'm setting up, anything specific that I would need to show? Elpacho 20:16, 18 December 2010 (UTC)
You need to show the same as the Bat, plus the health kits (stare at one for a few seconds and take it) and additional explosive damage. That's convenient: take a rocket from the soldier to show increased damage, then take health kits to heal yourself — Wind 20:27, 18 December 2010 (UTC)
Not bad for a first attempt. A few thing I noticed: 1) The candy cane is not being held in the backpack view 2) You're not using the custom HudDamageAccount.res that makes the damage numbers big and yellow. 3) You have a custom kill feed (top right corner) 4) You should probably also demonstrate that getting a kill with other weapons still grants you the health kit. Thats all I noticed, Wind might see more EDIT: One more thing: make sure you are running on all high settings and at least 2x AA. EDIT2: And make sure the spy is not visible when you taunt at the end Natemckn 22:26, 18 December 2010 (UTC)
Thanks for the feedback. I'll aknowlege it and tomorrow i'll remake it. Also I am running it Maxed out. For some reason on Highest quality, it still looks bad. Anyways expect an update. Also do you know which file is the custom killfeed? I wiped the hud, now I just need to whipe that bugger.
Edit: V2 Done.
Youtube link: http://www.youtube.com/watch?v=KKhMuCCbgkw
Mediafire link: http://www.mediafire.com/?vq7ygkujt6yrj5f
If anything requires improving, tell me. Elpacho 09:15, 19 December 2010 (UTC)
A few things yes:
Use the config (it should have hud_fastswitch 1, which doesn't seem to be the case in your video)
Reload weapons when you're done using them
Scattergun the Soldier from a little bit more far away, I think it'll look more clear
In-game sound is a bit too loud, causing clipping (the little fzzzz in the sound) when the Scout says "Who wants some-a-dis?"