Template:PatchDiff/April 1, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/player/items/heavy/xms heavy sandvichsafe.vmt

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11"VertexlitGeneric"
22{
3N/A "$basetexture" "models\player\items\heavy\xms_heavy_sandvichsafe"
4N/A "$bumpmap" "models\effects\flat_normal"
N/A3 "$basetexture" "models/player/items/heavy/xms_heavy_sandvichsafe"
N/A4 "$bumpmap" "models/effects/flat_normal"
55 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
66 "$detailscale" "5"
77 "$detailblendfactor" .01
1111 "$basemapalphaphongmask" "1"
1212 "$phongexponent" "20"
1313 "$phongboost" "4"
14N/A "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A14 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
1515 "$phongfresnelranges" "[.25 .5 2]"
1616 
1717 "$rimlight" ".8" // To enable rim lighting (requires phong)
2222 "$cloakPassEnabled" "1"
2323 
2424 
N/A25 "$yellow" "0"
N/A26 
2527 "Proxies"
2628 {
27N/A "weapon_invis"
N/A29 "invis"
2830 {
2931 }
3032 "AnimatedTexture"
3739 {
3840 "resultVar" "$detailblendfactor"
3941 }
N/A42 "YellowLevel"
N/A43 {
N/A44 "resultVar" "$yellow"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$yellow"
N/A49 "resultVar" "$color2"
N/A50 }
4051 }
41N/A}
42N/A 
43N/A 
44N/A 
N/A52}