Template:PatchDiff/April 1, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/player/items/medic/bowtie blue.vmt

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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models\player\items\medic\bowtie_blue"
N/A3 "$baseTexture" "models/player/items/medic/bowtie_blue"
44 
55 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
66 "$detailscale" "5"
3131 
3232 "Proxies"
3333 {
34N/A "weapon_invis"
N/A34 "invis"
3535 {
3636 }
3737 "AnimatedTexture"
4444 {
4545 "resultVar" "$detailblendfactor"
4646 }
47N/A "YellowLevel"
N/A47 "ItemTintColor"
4848 {
49N/A "resultVar" "$yellow"
N/A49 "resultVar" "$colortint_tmp"
5050 }
51N/A "Equals"
N/A51 "SelectFirstIfNonZero"
5252 {
53N/A "srcVar1" "$yellow"
N/A53 "srcVar1" "$colortint_tmp"
N/A54 "srcVar2" "$colortint_base"
5455 "resultVar" "$color2"
5556 }
56N/A "ItemTintColor"
N/A57 "YellowLevel"
5758 {
58N/A "resultVar" "$colortint_tmp"
N/A59 "resultVar" "$yellow"
5960 }
60N/A "SelectFirstIfNonZero"
N/A61 "Multiply"
6162 {
62N/A "srcVar1" "$colortint_tmp"
63N/A "srcVar2" "$colortint_base"
64N/A "resultVar" "$color2"
N/A63 "srcVar1" "$color2"
N/A64 "srcVar2" "$yellow"
N/A65 "resultVar" "$color2"
6566 }
6667 }
67N/A}
68N/A 
69N/A 
N/A68}