Template:PatchDiff/April 1, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/player/items/soldier/dappertopper blue.vmt

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11"VertexLitGeneric"
22{
3N/A "$baseTexture" "models\player\items\soldier\dappertopper_blue.vtf"
N/A3 "$baseTexture" "models/player/items/soldier/dappertopper_blue.vtf"
44 
5N/A "$bumpmap" "models/effects/flat_normal"
N/A5 "$bumpmap" "models/effects/flat_normal"
66 
7N/A "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
8N/A "$detailscale" "5"
9N/A "$detailblendfactor" .01
10N/A "$detailblendmode" 6
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor" .01
N/A10 "$detailblendmode" 6
1111 
12N/A "$yellow" "0"
N/A12 "$yellow" "0"
1313 
14N/A "$blendtintbybasealpha" "1"
15N/A "$blendtintcoloroverbase" "1" // between 0-1 determines how much blended by tinting vs. replacing the color
N/A14 "$blendtintbybasealpha" "1"
N/A15 "$blendtintcoloroverbase" "1" // between 0-1 determines how much blended by tinting vs. replacing the color
1616 
17N/A "$colortint_base" "{53 89 148}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
18N/A "$colortint_tmp" "[0 0 0]"
N/A17 "$colortint_base" "{53 89 148}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
N/A18 "$colortint_tmp" "[0 0 0]"
1919 
20N/A// "$envmap" "env_cubemap"
21N/A// "$envmaptint" "[.6 .6 .6]"
N/A20// "$envmap" "env_cubemap"
N/A21// "$envmaptint" "[.6 .6 .6]"
2222 
23N/A "$phong" "1"
24N/A "$phongexponent" "12"
25N/A "$phongboost" ".3"
26N/A "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
27N/A "$phongfresnelranges" "[.25 1 4]"
N/A23 "$phong" "1"
N/A24 "$phongexponent" "12"
N/A25 "$phongboost" ".3"
N/A26 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A27 "$phongfresnelranges" "[.25 1 4]"
2828 
2929 
30N/A // Rim lighting parameters
31N/A "$rimlight" "1" // To enable rim lighting (requires phong)
32N/A "$rimlightexponent" "4" // Exponent for phong component of rim lighting
33N/A "$rimlightboost" "2"
34N/A // Cloaking
35N/A "$cloakPassEnabled" "1"
36N/A "Proxies"
37N/A {
38N/A "weapon_invis"
39N/A {
40N/A }
41N/A "BurnLevel"
42N/A {
43N/A "resultVar" "$detailblendfactor"
44N/A }
45N/A "YellowLevel"
46N/A {
47N/A "resultVar" "$yellow"
48N/A }
49N/A "Equals"
50N/A {
51N/A "srcVar1" "$yellow"
52N/A "resultVar" "$color2"
53N/A }
54N/A 
55N/A "ItemTintColor"
56N/A {
57N/A "resultVar" "$colortint_tmp"
58N/A }
59N/A "SelectFirstIfNonZero"
60N/A {
61N/A "srcVar1" "$colortint_tmp"
62N/A "srcVar2" "$colortint_base"
63N/A "resultVar" "$color2"
64N/A }
65N/A }
66N/A}
N/A30 // Rim lighting parameters
N/A31 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A32 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A33 "$rimlightboost" "2"
N/A34 // Cloaking
N/A35 "$cloakPassEnabled" "1"
N/A36 "Proxies"
N/A37 {
N/A38 "invis"
N/A39 {
N/A40 }
N/A41 "AnimatedTexture"
N/A42 {
N/A43 "animatedtexturevar" "$detail"
N/A44 "animatedtextureframenumvar" "$detailframe"
N/A45 "animatedtextureframerate" 30
N/A46 }
N/A47 "BurnLevel"
N/A48 {
N/A49 "resultVar" "$detailblendfactor"
N/A50 }
N/A51 "ItemTintColor"
N/A52 {
N/A53 "resultVar" "$colortint_tmp"
N/A54 }
N/A55 "SelectFirstIfNonZero"
N/A56 {
N/A57 "srcVar1" "$colortint_tmp"
N/A58 "srcVar2" "$colortint_base"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 "YellowLevel"
N/A62 {
N/A63 "resultVar" "$yellow"
N/A64 }
N/A65 "Multiply"
N/A66 {
N/A67 "srcVar1" "$color2"
N/A68 "srcVar2" "$yellow"
N/A69 "resultVar" "$color2"
N/A70 }
N/A71 }
N/A72}