Template:PatchDiff/April 1, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/v pda engineer/v pda engineer screen.vmt
1919
2020 // Cloaking
2121 "$cloakPassEnabled" "1"
N/A22 "$yellow" "0"
N/A23
2224 "Proxies"
2325 {
N/A26 "AnimatedWeaponSheen"
N/A27 {
N/A28 "animatedtexturevar" "$sheenmapmask"
N/A29 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A30 "animatedtextureframerate" "40"
N/A31 }
2432 "invis"
2533 {
2634 }
…
3846 "srcVar1" "$glowcolor"
3947 "resultVar" "$color2"
4048 }
N/A49 "YellowLevel"
N/A50 {
N/A51 "resultVar" "$yellow"
N/A52 }
N/A53 "Multiply"
N/A54 {
N/A55 "srcVar1" "$color2"
N/A56 "srcVar2" "$yellow"
N/A57 "resultVar" "$color2"
N/A58 }
4159 }
42N/A}
N/A60}