Template:PatchDiff/April 20, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers mask s2.vmt

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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models/player/items/pyro/pyromancers_mask_s2.vtf"
4N/A// "<dx90"
5N/A// {
6N/A// "$baseTexture" "models\player\items\pyro\pyromancers_mask_dx8"
7N/A// }
N/A3 "$baseTexture" "models\player\items\pyro\pyromancers_mask_s2.vtf"
N/A4 "$bumpmap" "models\player\items\pyro\pyromancers_mask_normal.vtf"
85 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
96 "$detailscale" "5"
107 "$detailblendfactor" .01
1714 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
1815 "$phongfresnelranges" "[2 1 5]"
1916 
N/A17"$color2" "{255 255 255}" // Team Spirit (BLU)
N/A18 
2019 "$blendtintbybasealpha" "1"
2120 "$blendtintcoloroverbase" "0"
2221 
2322 "$colortint_base" "{255 255 255}"
2423 "$colortint_tmp" "[0 0 0]"
2524 
26N/A// "$rimlight" "1" // To enable rim lighting (requires phong)
27N/A// "$rimlightexponent" "2" // Exponent for phong component of rim lighting
28N/A// "$rimlightboost" "0.15" // Boost for ambient cube component of rim lighting
2925 
N/A26 // Rim lighting parameters
N/A27 "$rimlight" "1"
N/A28 "$rimlightexponent" "4"
N/A29 "$rimlightboost" "2"
N/A30 
N/A31 
N/A32 
3033 // Cloaking
3134 "$cloakPassEnabled" "1"
N/A35 
3236 "Proxies"
3337 {
3438 "weapon_invis"
6367 "srcVar2" "$colortint_base"
6468 "resultVar" "$color2"
6569 }
N/A70 
6671 }
67N/A 
68N/A}
N/A72}