Template:PatchDiff/April 28, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/bucket.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/soldier/bucket"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$phong" "1"
N/A12 "$phongexponent" "10"
N/A13 "$phongboost" "1"
N/A14// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A15 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A16 "$phongfresnelranges" "[2 1 5]"
N/A17 "$basemapalphaphongmask" "1"
N/A18 
N/A19 // Rim lighting parameters
N/A20 "$rimlight" "1"
N/A21 "$rimlightexponent" "4"
N/A22 "$rimlightboost" "2"
N/A23 
N/A24 
N/A25 
N/A26 // Cloaking
N/A27 "$cloakPassEnabled" "1"
N/A28 
N/A29 "Proxies"
N/A30 {
N/A31 "weapon_invis"
N/A32 {
N/A33 }
N/A34 "AnimatedTexture"
N/A35 {
N/A36 "animatedtexturevar" "$detail"
N/A37 "animatedtextureframenumvar" "$detailframe"
N/A38 "animatedtextureframerate" 30
N/A39 }
N/A40 "BurnLevel"
N/A41 {
N/A42 "resultVar" "$detailblendfactor"
N/A43 }
N/A44 "YellowLevel"
N/A45 {
N/A46 "resultVar" "$yellow"
N/A47 }
N/A48 "Equals"
N/A49 {
N/A50 "srcVar1" "$yellow"
N/A51 "resultVar" "$color2"
N/A52 }
N/A53 
N/A54 }
N/A55}