Template:PatchDiff/April 3, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c voodoo pin.vmt

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11"VertexlitGeneric"
22{
3N/A"$baseTexture" "models\weapons\c_items\c_voodoo_pin"
4N/A"$bumpmap" "models\effects\flat_normal"
N/A3 "$baseTexture" "models\weapons\c_items\c_voodoo_pin"
N/A4 "$bumpmap" "models\effects\flat_normal"
55 
6N/A"$phong" "1"
7N/A"$phongexponent" "25"
8N/A"$phongboost" "5"
9N/A"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
10N/A"$phongfresnelranges" "[.25 .5 1]"
11N/A"$basemapalphaphongmask" "1"
N/A6 "$phong" "1"
N/A7 "$phongexponent" "25"
N/A8 "$phongboost" "5"
N/A9 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A10 "$phongfresnelranges" "[.25 .5 1]"
N/A11 "$basemapalphaphongmask" "1"
1212 
13N/A"$rimlight" "1"
14N/A"$rimlightexponent" "4"
15N/A"$rimlightboost" "2"
N/A13 "$rimlight" "1"
N/A14 "$rimlightexponent" "4"
N/A15 "$rimlightboost" "2"
N/A16 
N/A17 "$glowcolor" "1"
N/A18 
N/A19 // Cloaking
N/A20 "$cloakPassEnabled" "1"
N/A21 "Proxies"
N/A22 {
N/A23 "invis"
N/A24 {
N/A25 }
N/A26 "ModelGlowColor"
N/A27 {
N/A28 "resultVar" "$glowcolor"
N/A29 }
N/A30 "Equals"
N/A31 {
N/A32 "srcVar1" "$glowcolor"
N/A33 "resultVar" "$selfillumtint"
N/A34 }
N/A35 "Equals"
N/A36 {
N/A37 "srcVar1" "$glowcolor"
N/A38 "resultVar" "$color2"
N/A39 }
N/A40 }
1641}