Template:PatchDiff/April 7, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/honchos headgear lens.vmt

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N/A1"VertexLitGeneric"
N/A2//"Modulate"
N/A3{
N/A4 "$basetexture" "models\player\items\soldier\honchos_headgear_lens"
N/A5 "$envmap" "env_cubemap"
N/A6 "$envmapcontrast" ".5"
N/A7 "$envmaptint" " [1 1 1]"
N/A8 "$envmapmask" "models\player\sniper\sniper_lens_specular"
N/A9 "$translucent" 1
N/A10// "$additive" 1
N/A11 "$model" "1"
N/A12 
N/A13 // Cloaking
N/A14 "$cloakPassEnabled" "1"
N/A15 "Proxies"
N/A16 {
N/A17 "spy_invis"
N/A18 {
N/A19 }
N/A20 }
N/A21}