# Template:PatchDiff/August 10, 2012 Patch/team fortress 2 content.gcf/tf/scripts/soundscapes soho.txt

From Team Fortress Wiki

N/A1

N/A2

N/A3 "soho_generic"

N/A4{

N/A5 "dsp" "21"

N/A6 "playlooping"

N/A7 {

N/A8 "volume" "1"

N/A9 "pitch" "100"

N/A10 "wave" "ambient/outdoors.wav"

N/A11 }

N/A12"playlooping"

N/A13 {

N/A14 "volume" "0.2"

N/A15 "pitch" "100"

N/A16 "wave" "ambient\voices\appartments_crowd_loop1.wav"

N/A17 }

N/A18

N/A19

N/A20 "playrandom"

N/A21 {

N/A22 "time" "5,15"

N/A23 "volume" "0.5,0.75"

N/A24 "pitch" "125"

N/A25 "rndwave"

N/A26 {

N/A27 "wave" "ambient\cp_harbor\car_1shot_06.wav"

N/A28 "wave" "ambient\cp_harbor\car_1shot_05.wav"

N/A29 "wave" "ambient\cp_harbor\car_1shot_04.wav"

N/A30 "wave" "ambient\cp_harbor\car_1shot_03.wav"

N/A31

N/A32 }

N/A33 }

N/A34

N/A35 "playrandom"

N/A36 {

N/A37 "time" "5,15"

N/A38 "volume" "1"

N/A39 "pitch" "115"

N/A40 "rndwave"

N/A41 {

N/A42 "wave" "ambient\dog1.wav"

N/A43 "wave" "ambient\dog2.wav"

N/A44 "wave" "ambient\dog3.wav"

N/A45 "wave" "ambient\dog4.wav"

N/A46

N/A47 }

N/A48 }

N/A49

N/A50

N/A51 "playrandom"

N/A52 {

N/A53 "time" "50,65"

N/A54 "volume" "0.75"

N/A55 "pitch" "100"

N/A56 "rndwave"

N/A57 {

N/A58 "wave" "ambient\machines\heli_pass1.wav"

N/A59 }

N/A60 }

N/A61

N/A62 "playrandom"

N/A63 {

N/A64 "time" "20,45"

N/A65 "volume" "0.2"

N/A66 "pitch" "180"

N/A67 "rndwave"

N/A68 {

N/A69 "wave" "ambient\alarms\apc_alarm_pass1.wav"

N/A70 }

N/A71 }

N/A72}

N/A73

N/A74

N/A75

N/A76

N/A77 "soho_square"

N/A78{

N/A79 "dsp" "21"

N/A80 "playlooping"

N/A81 {

N/A82 "volume" "1"

N/A83 "pitch" "100"

N/A84 "wave" "ambient/outdoors.wav"

N/A85 }

N/A86

N/A87

N/A88 "playlooping"

N/A89 {

N/A90 "volume" "1"

N/A91 "pitch" "100"

N/A92 "wave" "ambient\atmosphere\plaza_amb.wav"

N/A93 }

N/A94

N/A95 "playrandom"

N/A96 {

N/A97 "time" "35,70"

N/A98 "volume" "0.18"

N/A99 "pitch" "180"

N/A100 "rndwave"

N/A101 {

N/A102 "wave" "ambient\alarms\apc_alarm_pass1.wav"

N/A103 }

N/A104 }

N/A105 "playrandom"

N/A106 {

N/A107 "time" "5,15"

N/A108 "volume" "0.35,0.55"

N/A109 "pitch" "125"

N/A110 "rndwave"

N/A111 {

N/A112 "wave" "ambient\cp_harbor\car_1shot_06.wav"

N/A113 "wave" "ambient\cp_harbor\car_1shot_05.wav"

N/A114 "wave" "ambient\cp_harbor\car_1shot_04.wav"

N/A115 "wave" "ambient\cp_harbor\car_1shot_03.wav"

N/A116

N/A117 }

N/A118 }

N/A119 "playrandom"

N/A120 {

N/A121 "time" "2,15"

N/A122 "volume" "0.55,0.75"

N/A123 "pitch" "100"

N/A124 "rndwave"

N/A125 {

N/A126 "wave" "ambient\materials\shutter6.wav"

N/A127 "wave" "ambient\materials\shutter7.wav"

N/A128 "wave" "ambient\materials\shutter8.wav"

N/A129 "wave" "ambient\shutter4.wav"

N/A130 "wave" "ambient\shutter5.wav"

N/A131 "wave" "ambient\shutter6.wav"

N/A132

N/A133 }

N/A134 }

N/A135 "playrandom"

N/A136 {

N/A137 "time" "5,15"

N/A138 "volume" "1"

N/A139 "pitch" "115"

N/A140 "rndwave"

N/A141 {

N/A142 "wave" "ambient\dog1.wav"

N/A143 "wave" "ambient\dog2.wav"

N/A144 "wave" "ambient\dog3.wav"

N/A145 "wave" "ambient\dog4.wav"

N/A146

N/A147 }

N/A148 }

N/A149

N/A150

N/A151 "playrandom"

N/A152 {

N/A153 "time" "50,65"

N/A154 "volume" "0.45"

N/A155 "pitch" "100"

N/A156 "rndwave"

N/A157 {

N/A158 "wave" "ambient\machines\heli_pass1.wav"

N/A159 }

N/A160 }

N/A161}

N/A162

N/A163

N/A164

N/A165"underground_soho"

N/A166{

N/A167 "dsp" "5"

N/A168 "playlooping"

N/A169 {

N/A170 "volume" "1"

N/A171 "pitch" "80"

N/A172 "wave" "ambient/indoors.wav"

N/A173 }

N/A174 "playrandom"

N/A175 {

N/A176 "time" "10,20"

N/A177 "volume" "0.15"

N/A178 "pitch" "135"

N/A179 "rndwave"

N/A180 {

N/A181 "wave" "ambient\creak01.wav"

N/A182 "wave" "ambient\creak02.wav"

N/A183 "wave" "ambient\creak03.wav"

N/A184 }

N/A185 }

N/A186

N/A187 "playlooping"

N/A188 {

N/A189 "volume" "1"

N/A190 "pitch" "100"

N/A191 "position" "0"

N/A192 "attenuation" "0.19"

N/A193 "wave" "ambient\levels\canals\waterleak_loop1.wav"

N/A194 }

N/A195

N/A196 "playlooping"

N/A197 {

N/A198 "volume" "1"

N/A199 "pitch" "100"

N/A200 "position" "1"

N/A201 "attenuation" "0.17"

N/A202 "wave" "ambient/lighthum.wav"

N/A203 }

N/A204 "playlooping"

N/A205 {

N/A206 "volume" "0.75"

N/A207 "pitch" "115"

N/A208 "position" "2"

N/A209 "attenuation" "0.18"

N/A210 "wave" "ambient\cp_harbor\indoor_lp_01.wav"

N/A211 }

N/A212

N/A213 "playlooping"

N/A214 {

N/A215 "volume" "1"

N/A216 "pitch" "100"

N/A217 "position" "3"

N/A218 "attenuation" "0.19"

N/A219 "wave" "ambient\levels\canals\waterleak_loop1.wav"

N/A220 }

N/A221 "playlooping"

N/A222 {

N/A223 "volume" "1"

N/A224 "pitch" "100"

N/A225 "position" "4"

N/A226 "attenuation" "0.17"

N/A227 "wave" "ambient/lighthum.wav"

N/A228 }

N/A229 "playlooping"

N/A230 {

N/A231 "volume" "0.75"

N/A232 "pitch" "115"

N/A233 "position" "5"

N/A234 "attenuation" "0.18"

N/A235 "wave" "ambient\cp_harbor\indoor_lp_01.wav"

N/A236 }

N/A237

N/A238}

N/A239

N/A240

N/A241

N/A242

N/A243

N/A244

N/A245"soho_indoor"

N/A246{

N/A247 "dsp" "11"

N/A248 "playlooping"

N/A249 {

N/A250 "volume" "1"

N/A251 "pitch" "100"

N/A252 "wave" "ambient/outdoors.wav"

N/A253 }

N/A254

N/A255 "playlooping"

N/A256 {

N/A257 "volume" "0.2"

N/A258 "pitch" "100"

N/A259 "wave" "ambient/lighthum.wav"

N/A260 }

N/A261

N/A262}

N/A263

N/A264