Template:PatchDiff/August 10, 2012 Patch/team fortress 2 materials.gcf/tf/materials/soho/Window001.vmt
N/A1"LightmappedGeneric"
N/A2
N/A3{
N/A4 "$basetexture" "soho/Window001"
N/A5
N/A6 "$envmap" "env_cubemap"
N/A7 "$envmapcontrast" 1
N/A8 "$envmapsaturation" 1
N/A9 "$envmaptint" "[ .75 .75 .75]"
N/A10 "$normalmapalphaenvmapmask" 1
N/A11 "$bumpmap" "soho/Window002_normal"
N/A12
N/A13 //"$selfillum" "1"
N/A14 //"$selfillumtint" "[.9 .9 .9]"
N/A15 //"$nodecal" "1"
N/A16
N/A17 "%keywords" "tf"
N/A18
N/A19}