Template:PatchDiff/August 18, 2011 Patch/team fortress 2 content.gcf/tf/scripts/game sounds weapons.txt

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25452545 "wave" "weapons/shotgun_cock_forward.wav"
25462546}
25472547 
2548N/A"Weapon_ShotgunEngineer.Cock_Back"
2549N/A{
2550N/A "channel" "CHAN_ITEM"
2551N/A "soundlevel" "SNDLVL_74dB"
2552N/A "volume" ".5"
2553N/A "wave" "weapons/shotgun_cock_back.wav"
2554N/A}
2555N/A 
2556N/A"Weapon_ShotgunEngineer.Cock_Forward"
2557N/A{
2558N/A "channel" "CHAN_ITEM"
2559N/A "soundlevel" "SNDLVL_74dB"
2560N/A "volume" ".5"
2561N/A "wave" "weapons/shotgun_cock_forward.wav"
2562N/A}
2563N/A 
25642548// ------------------------------------------------------------------------------------ //
25652549// SHOVEL
25662550// ------------------------------------------------------------------------------------ //
46314615 "soundlevel" "SNDLVL_NORM"
46324616 "volume" "1.0"
46334617 "wave" "weapons/buff_off.wav"
4634N/A 
46354618}
46364619 
46374620// ------------------------------------------------------------------------------------ //
52755258 "volume" "1"
52765259 "pitch" "PITCH_NORM"
52775260 "wave" "weapons\quake_explosion_remastered.wav"
5278N/A}
N/A5261}
N/A5262 
N/A5263// ------------------------------------------------------------------------------------ //
N/A5264// DIAMOND BACK
N/A5265// ------------------------------------------------------------------------------------ //
N/A5266"Weapon_Diamond_Back.Single"
N/A5267{
N/A5268 "channel" "CHAN_WEAPON"
N/A5269 "soundlevel" "SNDLVL_92dB"
N/A5270 "volume" "0.8"
N/A5271 "rndwave"
N/A5272 {
N/A5273 "wave" ")weapons\diamond_back_01.wav"
N/A5274 "wave" ")weapons\diamond_back_02.wav"
N/A5275 "wave" ")weapons\diamond_back_03.wav"
N/A5276 }
N/A5277}
N/A5278 
N/A5279"Weapon_Diamond_Back.SingleCrit"
N/A5280{
N/A5281 "channel" "CHAN_WEAPON"
N/A5282 "soundlevel" "SNDLVL_94dB"
N/A5283 "volume" "1.0"
N/A5284 "rndwave"
N/A5285 {
N/A5286 "wave" ")weapons\diamond_back_01_crit.wav"
N/A5287 "wave" ")weapons\diamond_back_02_crit.wav"
N/A5288 "wave" ")weapons\diamond_back_03_crit.wav"
N/A5289 }
N/A5290}
N/A5291 
N/A5292 
N/A5293// ------------------------------------------------------------------------------------ //
N/A5294// SNIPER RAILGUN RIFLE
N/A5295// ------------------------------------------------------------------------------------ //
N/A5296"Weapon_SniperRailgun.Single"
N/A5297{
N/A5298 "channel" "CHAN_WEAPON"
N/A5299 "soundlevel" "SNDLVL_94dB"
N/A5300 "volume" "1.0"
N/A5301 "rndwave"
N/A5302 {
N/A5303 "wave" ")weapons\sniper_railgun_single_01.wav"
N/A5304 "wave" ")weapons\sniper_railgun_single_02.wav"
N/A5305 }
N/A5306}
N/A5307 
N/A5308"Weapon_SniperRailgun.SingleCrit"
N/A5309{
N/A5310 "channel" "CHAN_WEAPON"
N/A5311 "soundlevel" "SNDLVL_94dB"
N/A5312 "volume" "1.0"
N/A5313 "rndwave"
N/A5314 {
N/A5315 "wave" ")weapons\sniper_railgun_single_crit.wav"
N/A5316 "wave" ")weapons\sniper_railgun_single_crit_02.wav"
N/A5317 }
N/A5318}
N/A5319 
N/A5320"Weapon_SniperRailgun_Large.Single"
N/A5321{
N/A5322 "channel" "CHAN_WEAPON"
N/A5323 "soundlevel" "SNDLVL_100dB"
N/A5324 "volume" "1.0"
N/A5325 "rndwave"
N/A5326 {
N/A5327 "wave" ")weapons\sniper_railgun_charged_shot_01.wav"
N/A5328 "wave" ")weapons\sniper_railgun_charged_shot_02.wav"
N/A5329 }
N/A5330}
N/A5331 
N/A5332"Weapon_SniperRailgun_Large.SingleCrit"
N/A5333{
N/A5334 "channel" "CHAN_WEAPON"
N/A5335 "soundlevel" "SNDLVL_100dB"
N/A5336 "volume" "1.0"
N/A5337 "rndwave"
N/A5338 {
N/A5339 "wave" ")weapons\sniper_railgun_charged_shot_crit_01.wav"
N/A5340 "wave" ")weapons\sniper_railgun_charged_shot_crit_02.wav"
N/A5341 }
N/A5342}
N/A5343 
N/A5344"Weapon_SniperRailgun.WorldReload"
N/A5345{
N/A5346 "channel" "CHAN_ITEM"
N/A5347 "volume" "0.35"
N/A5348 "soundlevel" "SNDLVL_NORM"
N/A5349 
N/A5350 "wave" ")weapons\sniper_railgun_world_reload.wav"
N/A5351}
N/A5352 
N/A5353"Weapon_SniperRailgun.ClipEmpty"
N/A5354{
N/A5355 "channel" "CHAN_STATIC"
N/A5356 "volume" "0.7"
N/A5357 "soundlevel" "SNDLVL_NORM"
N/A5358 
N/A5359 "wave" ")weapons\sniper_railgun_dry_fire.wav"
N/A5360}
N/A5361 
N/A5362"Weapon_SniperRailgun.NonScoped"
N/A5363{
N/A5364 "channel" "CHAN_STATIC"
N/A5365 "volume" "0.7"
N/A5366 "soundlevel" "SNDLVL_NORM"
N/A5367 
N/A5368 "wave" ")weapons\sniper_railgun_no_fire.wav"
N/A5369}
N/A5370 
N/A5371"Weapon_SniperRailgun.Draw"
N/A5372{
N/A5373 "channel" "CHAN_AUTO"
N/A5374 "soundlevel" "SNDLVL_74dB"
N/A5375 "volume" ".5"
N/A5376 "wave" "weapons/draw_primary.wav"
N/A5377}
N/A5378 
N/A5379"Weapon_SniperRailgun.BoltForward"
N/A5380{
N/A5381 "channel" "CHAN_ITEM"
N/A5382 "soundlevel" "SNDLVL_74dB"
N/A5383 "volume" ".45"
N/A5384 "wave" ")weapons\sniper_railgun_bolt_forward.wav"
N/A5385}
N/A5386 
N/A5387"Weapon_SniperRailgun.BoltBack"
N/A5388{
N/A5389 "channel" "CHAN_ITEM"
N/A5390 "soundlevel" "SNDLVL_74dB"
N/A5391 "volume" ".45"
N/A5392 "wave" ")weapons\sniper_railgun_bolt_back.wav"
N/A5393}
N/A5394 
N/A5395// ------------------------------------------------------------------------------------ //
N/A5396// WIDOW MAKER SHOTGUN
N/A5397// ------------------------------------------------------------------------------------ //
N/A5398 
N/A5399"Weapon_WidowMaker.Single"
N/A5400{
N/A5401 "channel" "CHAN_WEAPON"
N/A5402 "soundlevel" "SNDLVL_92dB"
N/A5403 "volume" "0.9"
N/A5404 "rndwave"
N/A5405 {
N/A5406 "wave" ")weapons\widow_maker_shot_01.wav"
N/A5407 "wave" ")weapons\widow_maker_shot_02.wav"
N/A5408 "wave" ")weapons\widow_maker_shot_03.wav"
N/A5409 }
N/A5410}
N/A5411 
N/A5412"Weapon_WidowMaker.SingleCrit"
N/A5413{
N/A5414 "channel" "CHAN_WEAPON"
N/A5415 "soundlevel" "SNDLVL_92dB"
N/A5416 "volume" "0.9"
N/A5417 "rndwave"
N/A5418 {
N/A5419 "wave" ")weapons\widow_maker_shot_crit_01.wav"
N/A5420 "wave" ")weapons\widow_maker_shot_crit_02.wav"
N/A5421 "wave" ")weapons\widow_maker_shot_crit_03.wav"
N/A5422 }
N/A5423}
N/A5424 
N/A5425"Weapon_WidowMaker.Empty"
N/A5426{
N/A5427 "channel" "CHAN_STATIC"
N/A5428 "soundlevel" "SNDLVL_NORM"
N/A5429 "volume" "1.0"
N/A5430 "wave" ")weapons\widow_maker_dry_fire.wav"
N/A5431}
N/A5432 
N/A5433"Weapon_WidowMaker.Draw"
N/A5434{
N/A5435 "channel" "CHAN_AUTO"
N/A5436 "soundlevel" "SNDLVL_74dB"
N/A5437 "volume" ".5"
N/A5438 "wave" "weapons/draw_shotgun_pyro.wav"
N/A5439}
N/A5440 
N/A5441"Weapon_WidowMaker.Cock_Back"
N/A5442{
N/A5443 "channel" "CHAN_ITEM"
N/A5444 "soundlevel" "SNDLVL_74dB"
N/A5445 "volume" ".5"
N/A5446 "wave" ")weapons\widow_maker_pump_action_back.wav"
N/A5447}
N/A5448 
N/A5449"Weapon_WidowMaker.Cock_Forward"
N/A5450{
N/A5451 "channel" "CHAN_ITEM"
N/A5452 "soundlevel" "SNDLVL_74dB"
N/A5453 "volume" ".5"
N/A5454 "wave" ")weapons\widow_maker_pump_action_forward.wav"
N/A5455}
N/A5456 
N/A5457// ------------------------------------------------------------------------------------ //
N/A5458// BARRETS ARM
N/A5459// ------------------------------------------------------------------------------------ //
N/A5460 
N/A5461 
N/A5462"Weapon_BarretsArm.Shot"
N/A5463{
N/A5464 "channel" "CHAN_STATIC"
N/A5465 "soundlevel" "SNDLVL_NORM"
N/A5466 "volume" "0.8"
N/A5467 "wave" ")weapons\barret_arm_shot.wav"
N/A5468}
N/A5469 
N/A5470"Weapon_BarretsArm.Draw"
N/A5471{
N/A5472 "channel" "CHAN_AUTO"
N/A5473 "soundlevel" "SNDLVL_74dB"
N/A5474 "volume" ".5"
N/A5475 "wave" ")weapons\barret_arm_draw.wav"
N/A5476}
N/A5477 
N/A5478"Weapon_BarretsArm.Fizzle"
N/A5479{
N/A5480 "channel" "CHAN_ITEM"
N/A5481 "soundlevel" "SNDLVL_74dB"
N/A5482 "volume" ".7"
N/A5483 "wave" ")weapons\barret_arm_fizzle.wav"
N/A5484}
N/A5485 
N/A5486"Weapon_BarretsArm.Zap"
N/A5487{
N/A5488 "channel" "CHAN_ITEM"
N/A5489 "soundlevel" "SNDLVL_82dB"
N/A5490 "volume" "1.0"
N/A5491 "wave" ")weapons\barret_arm_zap.wav"
N/A5492}