Template:PatchDiff/August 18, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/dex shades glass.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/dex_shades"
N/A4 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A5 "$detailscale" "5"
N/A6 "$detailblendfactor" .01
N/A7 "$detailblendmode" 6
N/A8 "$yellow" "0"
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "0.7"
N/A12 "$phongboost" "1.60"
N/A13 "$phongfresnelranges" "[.25 .5 1]"
N/A14 "$basemapalphaphongmask" "1"
N/A15 
N/A16// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A17 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A18 "$phongwarptexture" "models/player/items/all_class/dex_shades_phongwarp"
N/A19 
N/A20 "$envmap" "effects/goldcube"
N/A21 "$envmaptint" "[0.06 0.04 0.01]"
N/A22 
N/A23 // Rim lighting parameters
N/A24 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A25 "$rimlightexponent" "20" // Exponent for phong component of rim lighting
N/A26 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A27 
N/A28 // Cloaking
N/A29 "$cloakPassEnabled" "1"
N/A30 "Proxies"
N/A31 {
N/A32 "weapon_invis"
N/A33 {
N/A34 }
N/A35 "AnimatedTexture"
N/A36 {
N/A37 "animatedtexturevar" "$detail"
N/A38 "animatedtextureframenumvar" "$detailframe"
N/A39 "animatedtextureframerate" 30
N/A40 }
N/A41 "BurnLevel"
N/A42 {
N/A43 "resultVar" "$detailblendfactor"
N/A44 }
N/A45 "YellowLevel"
N/A46 {
N/A47 "resultVar" "$yellow"
N/A48 }
N/A49 "Equals"
N/A50 {
N/A51 "srcVar1" "$yellow"
N/A52 "resultVar" "$color2"
N/A53 }
N/A54 
N/A55 }
N/A56}