Template:PatchDiff/August 18, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/player/items/all class/all bug hat blue.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/all_class/all_bug_hat_blue"
N/A4 "$bumpmap" "models/player/items/all_class/all_bug_hat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .0
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$one" "1"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "40"
N/A15 "$phongboost" ".4"
N/A16 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A17 "$phongfresnelranges" "[.3 1 8]"
N/A18 "$halflambert" "0"
N/A19 
N/A20 // Rim lighting parameters
N/A21 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A22 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A23 "$rimlightboost" ".75" // Boost for ambient cube component of rim lighting
N/A24 // Cloaking
N/A25 "$cloakPassEnabled" "1"
N/A26 
N/A27 "360?$color2" "[ 0.8 0.8 0.8 ]"
N/A28 
N/A29 "Proxies"
N/A30 {
N/A31 "spy_invis"
N/A32 {
N/A33 }
N/A34 "AnimatedTexture"
N/A35 {
N/A36 "animatedtexturevar" "$detail"
N/A37 "animatedtextureframenumvar" "$detailframe"
N/A38 "animatedtextureframerate" 30
N/A39 }
N/A40 "BurnLevel"
N/A41 {
N/A42 "resultVar" "$detailblendfactor"
N/A43 }
N/A44 "YellowLevel"
N/A45 {
N/A46 "resultVar" "$yellow"
N/A47 }
N/A48 "Equals"
N/A49 {
N/A50 "srcVar1" "$yellow"
N/A51 "resultVar" "$color2"
N/A52 }
N/A53 }
N/A54}