Template:PatchDiff/August 18, 2015 Patch/tf/tf2 misc dir.vpk/scripts/tf weapon passtime gun.ctx

From Team Fortress Wiki
Jump to: navigation, search
N/A1WeaponData
N/A2{
N/A3 "printname" "PASS Time"
N/A4 "weight" "3"
N/A5 "WeaponType" "utility"
N/A6 "ITEM_FLAG_NOITEMPICKUP" "1"
N/A7 "HasTeamSkins_Viewmodel" "1"
N/A8 "DontDrop" "1"
N/A9 
N/A10 autoswitchto 0
N/A11 
N/A12 "Damage" "60"
N/A13 "TimeFireDelay" "0.8"
N/A14 "TimeIdle" "5.0"
N/A15 
N/A16 "primary_ammo" "None"
N/A17 "secondary_ammo" "None"
N/A18 "bucket" "0"
N/A19 "bucket_position" "1"
N/A20 
N/A21 viewmodel models/passtime/ball/passtime_ball.mdl
N/A22 playermodel models/passtime/ball/passtime_ball.mdl
N/A23 "anim_prefix" ""
N/A24 
N/A25 // Max of 16 per category (ie. max 16 "single_shot" sounds).
N/A26 SoundData
N/A27 {
N/A28 "melee_miss" "Weapon_Wrench.Miss"
N/A29 "melee_hit" "Rubber.ImpactHard"
N/A30 "melee_hit_world" "Rubber.ImpactSoft"
N/A31 "burst" "Weapon_Wrench.MissCrit"
N/A32 
N/A33 "special1" "Weapon_Wrench.HitBuilding_Success"
N/A34 "special2" "Weapon_Wrench.HitBuilding_Failure"
N/A35 }
N/A36 
N/A37 TextureData
N/A38 {
N/A39 "weapon"
N/A40 {
N/A41 "file" "sprites/bucket_wrench"
N/A42 "x" "0"
N/A43 "y" "0"
N/A44 "width" "200"
N/A45 "height" "128"
N/A46 }
N/A47 "weapon_s"
N/A48 {
N/A49 "file" "sprites/bucket_wrench"
N/A50 "x" "0"
N/A51 "y" "0"
N/A52 "width" "200"
N/A53 "height" "128"
N/A54 }
N/A55 
N/A56 "ammo"
N/A57 {
N/A58 "file" "sprites/a_icons1"
N/A59 "x" "55"
N/A60 "y" "60"
N/A61 "width" "73"
N/A62 "height" "15"
N/A63 }
N/A64 
N/A65 "crosshair"
N/A66 {
N/A67 "file" "sprites/crosshairs"
N/A68 "x" "32"
N/A69 "y" "32"
N/A70 "width" "32"
N/A71 "height" "32"
N/A72 }
N/A73 
N/A74 "autoaim"
N/A75 {
N/A76 "file" "sprites/crosshairs"
N/A77 "x" "0"
N/A78 "y" "48"
N/A79 "width" "24"
N/A80 "height" "24"
N/A81 }
N/A82 }
N/A83}