Template:PatchDiff/August 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/items/ammopack bow.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\items/ammopack_bow"
N/A4 "$selfillum" "1"
N/A5 
N/A6 
N/A7 // Use separate self-illum mask on Pre DX9 hardware
N/A8 ">=DX90"
N/A9 {
N/A10 "$baseTexture" "models\items/ammopack_bow"
N/A11 "$selfillummask" "models\items/ammopack_bow"
N/A12 }
N/A13 
N/A14 // Use redundant self-illum in base alpha on Pre DX9 hardware
N/A15 "<DX90"
N/A16 {
N/A17 "$baseTexture" "models\items/ammopack_bow"
N/A18 }
N/A19}