Template:PatchDiff/August 27, 2013 Patch/tf/tf2 misc dir.vpk/resource/ui/hudplayerclass.res

From Team Fortress Wiki
Jump to: navigation, search
1616 }
1717 "PlayerStatusClassImage"
1818 {
19N/A "ControlName" "CTFImagePanel"
N/A19 "ControlName" "CTFClassImage"
2020 "fieldName" "PlayerStatusClassImage"
2121 "xpos" "25" [$WIN32]
2222 "xpos_minmode" "15" [$WIN32]
9191 "tall" "50"
9292 "visible" "1"
9393 "enabled" "1"
94N/A "image" "../hud/character_red_bg"
95N/A "scaleImage" "1"
N/A94 "scaleImage" "1"
N/A95 "image" "../hud/character_red_bg"
9696 "teambg_2" "../hud/character_red_bg"
9797 "teambg_2_lodef" "../hud/character_red_bg_lodef"
9898 "teambg_3" "../hud/character_blue_bg"
9999 "teambg_3_lodef" "../hud/character_blue_bg_lodef"
100100 }
N/A101 
N/A102 "classmodelpanelBG"
N/A103 {
N/A104 "ControlName" "CTFImagePanel"
N/A105 "fieldName" "classmodelpanelBG"
N/A106 "xpos" "-1" [$WIN32]
N/A107 "xpos_minmode" "-15" [$WIN32]
N/A108 "ypos" "r60" [$WIN32]
N/A109 "ypos_minmode" "r40" [$WIN32]
N/A110 "xpos" "41" [$X360]
N/A111 "ypos" "r82" [$X360]
N/A112 "zpos" "1"
N/A113 "wide" "109"
N/A114 "tall" "50"
N/A115 "visible" "1"
N/A116 "enabled" "1"
N/A117 "scaleImage" "1"
N/A118 "image" "../hud/character_red_bg_clipped"
N/A119 "teambg_2" "../hud/character_red_bg_clipped"
N/A120 "teambg_2_lodef" "../hud/character_red_bg_lodef_clipped"
N/A121 "teambg_3" "../hud/character_blue_bg_clipped"
N/A122 "teambg_3_lodef" "../hud/character_blue_bg_lodef_clipped"
N/A123 }
N/A124 
N/A125 "classmodelpanel"
N/A126 {
N/A127 "ControlName" "CTFPlayerModelPanel"
N/A128 "fieldName" "classmodelpanel"
N/A129 
N/A130 "xpos" "0" [$WIN32]
N/A131 "xpos_minmode" "0" [$WIN32]
N/A132 "ypos" "r214" [$WIN32]
N/A133 "ypos_minmode" "r88" [$WIN32]
N/A134 "zpos" "2"
N/A135 "wide" "100"
N/A136 "wide_minmode" "52"
N/A137 "tall" "200"
N/A138 "tall_minmode" "102"
N/A139 "autoResize" "0"
N/A140 "pinCorner" "0"
N/A141 "visible" "1"
N/A142 "enabled" "1"
N/A143 
N/A144 "render_texture" "0"
N/A145 "fov" "12"
N/A146 "allow_rot" "1"
N/A147 
N/A148 "model"
N/A149 {
N/A150 "force_pos" "1"
N/A151 
N/A152 "angles_x" "0"
N/A153 "angles_y" "172"
N/A154 "angles_z" "0"
N/A155 "origin_x" "200"
N/A156 "origin_y" "0"
N/A157 "origin_z" "-60"
N/A158 "frame_origin_x" "0"
N/A159 "frame_origin_y" "0"
N/A160 "frame_origin_z" "0"
N/A161 "spotlight" "1"
N/A162 
N/A163 "modelname" ""
N/A164 
N/A165 "animation"
N/A166 {
N/A167 "name" "PRIMARY"
N/A168 "activity" "ACT_MP_STAND_PRIMARY"
N/A169 "default" "1"
N/A170 }
N/A171 "animation"
N/A172 {
N/A173 "name" "SECONDARY"
N/A174 "activity" "ACT_MP_STAND_SECONDARY"
N/A175 }
N/A176 "animation"
N/A177 {
N/A178 "name" "MELEE"
N/A179 "activity" "ACT_MP_STAND_MELEE"
N/A180 }
N/A181 "animation"
N/A182 {
N/A183 "name" "BUILDING"
N/A184 "activity" "ACT_MP_STAND_BUILDING"
N/A185 }
N/A186 "animation"
N/A187 {
N/A188 "name" "PDA"
N/A189 "activity" "ACT_MP_STAND_PDA"
N/A190 }
N/A191 "animation"
N/A192 {
N/A193 "name" "ITEM1"
N/A194 "activity" "ACT_MP_STAND_ITEM1"
N/A195 }
N/A196 "animation"
N/A197 {
N/A198 "name" "ITEM2"
N/A199 "activity" "ACT_MP_STAND_ITEM2"
N/A200 }
N/A201 "animation"
N/A202 {
N/A203 "name" "MELEE_ALLCLASS"
N/A204 "activity" "ACT_MP_STAND_MELEE_ALLCLASS"
N/A205 }
N/A206 "animation"
N/A207 {
N/A208 "name" "PRIMARY2"
N/A209 "activity" "ACT_MP_STAND_PRIMARY"
N/A210 }
N/A211 "animation"
N/A212 {
N/A213 "name" "SECONDARY2"
N/A214 "activity" "ACT_MP_STAND_SECONDARY2"
N/A215 }
N/A216 }
N/A217 
N/A218 "customclassdata"
N/A219 {
N/A220 "undefined"
N/A221 {
N/A222 }
N/A223 "Scout"
N/A224 {
N/A225 "fov" "25"
N/A226 "angles_x" "-17"
N/A227 "angles_x_minmode" "-10"
N/A228 "angles_y" "220"
N/A229 "angles_z" "-10"
N/A230 "origin_x" "105"
N/A231 "origin_y" "-1"
N/A232 "origin_z" "-82"
N/A233 "origin_z_minmode" "-52"
N/A234 }
N/A235 "Sniper"
N/A236 {
N/A237 "fov" "25"
N/A238 "angles_x" "-10"
N/A239 "angles_x_minmode" "0"
N/A240 "angles_y" "172"
N/A241 "angles_z" "0"
N/A242 "origin_x" "130"
N/A243 "origin_y" "-3"
N/A244 "origin_z" "-97"
N/A245 "origin_z_minmode" "-57"
N/A246 }
N/A247 "Soldier"
N/A248 {
N/A249 "fov" "25"
N/A250 "angles_x" "-10"
N/A251 "angles_x_minmode" "-3"
N/A252 "angles_y" "170"
N/A253 "angles_z" "0"
N/A254 "origin_x" "145"
N/A255 "origin_y" "-5"
N/A256 "origin_y_minmode" "-8"
N/A257 "origin_z" "-90"
N/A258 "origin_z_minmode" "-50"
N/A259 }
N/A260 "Demoman"
N/A261 {
N/A262 "fov" "25"
N/A263 "angles_x" "-13"
N/A264 "angles_x_minmode" "-3"
N/A265 "angles_y" "200"
N/A266 "angles_z" "0"
N/A267 "origin_x" "138"
N/A268 "origin_y" "-4"
N/A269 "origin_z" "-93"
N/A270 "origin_z_minmode" "-53"
N/A271 }
N/A272 "Medic"
N/A273 {
N/A274 "fov" "20"
N/A275 "angles_x" "-5"
N/A276 "angles_x_minmode" "3"
N/A277 "angles_y" "178"
N/A278 "angles_z" "0"
N/A279 "origin_x" "150"
N/A280 "origin_y" "-5"
N/A281 "origin_z" "-96"
N/A282 "origin_z_minmode" "-60"
N/A283 }
N/A284 "Heavy"
N/A285 {
N/A286 "fov" "20"
N/A287 "angles_x" "-5"
N/A288 "angles_x_minmode" "0"
N/A289 "angles_y" "200"
N/A290 "angles_y_minmode" "210"
N/A291 "angles_z" "0"
N/A292 "origin_x" "200"
N/A293 "origin_y" "0"
N/A294 "origin_z" "-102"
N/A295 "origin_z_minmode" "-60"
N/A296 }
N/A297 "Pyro"
N/A298 {
N/A299 "fov" "20"
N/A300 "angles_x" "-5"
N/A301 "angles_x_minmode" "0"
N/A302 "angles_y" "172"
N/A303 "angles_z" "0"
N/A304 "origin_x" "175"
N/A305 "origin_y" "-5"
N/A306 "origin_z" "-90"
N/A307 "origin_z_minmode" "-50"
N/A308 }
N/A309 "Spy"
N/A310 {
N/A311 "fov" "20"
N/A312 "angles_x" "-5"
N/A313 "angles_x_minmode" "3"
N/A314 "angles_y" "160"
N/A315 "angles_z" "0"
N/A316 "origin_x" "160"
N/A317 "origin_y" "0"
N/A318 "origin_y_minmode" "-3"
N/A319 "origin_z" "-95"
N/A320 "origin_z_minmode" "-60"
N/A321 }
N/A322 "Engineer"
N/A323 {
N/A324 "fov" "20"
N/A325 "angles_x" "-10"
N/A326 "angles_x_minmode" "0"
N/A327 "angles_y" "168"
N/A328 "angles_z" "0"
N/A329 "origin_x" "140"
N/A330 "origin_x_minmode" "160"
N/A331 "origin_y" "-2"
N/A332 "origin_y_minmode" "-7"
N/A333 "origin_z" "-82"
N/A334 "origin_z_minmode" "-52"
N/A335 }
N/A336 }
N/A337 }
101338}