Template:PatchDiff/August 3, 2011 Patch/team fortress 2 materials.gcf/tf/materials/vgui/pipboy overlay.vmt

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N/A1"UnlitTwoTexture"
N/A2{
N/A3 "$basetexture" "vgui\pipboy_overlay"
N/A4 "$texture2" "dev/dev_scanline"
N/A5 "$mod2x" "1"
N/A6 
N/A7 "$translucent" 1
N/A8 "$additive" 1
N/A9 "$ignorez" 1
N/A10 "$vertexcolor" 1
N/A11 
N/A12 "Proxies"
N/A13 {
N/A14 
N/A15 "Sine"
N/A16 {
N/A17 "resultVar" "$color[0]"
N/A18 "sineperiod" .1
N/A19 "sinemin" .98
N/A20 "sinemax" 1
N/A21 }
N/A22 "Sine"
N/A23 {
N/A24 "resultVar" "$color[1]"
N/A25 "sineperiod" .1
N/A26 "sinemin" .98
N/A27 "sinemax" 1
N/A28 }
N/A29 "Sine"
N/A30 {
N/A31 "resultVar" "$color[2]"
N/A32 "sineperiod" .1
N/A33 "sinemin" .99
N/A34 "sinemax" 1
N/A35 }
N/A36 
N/A37 "TextureScroll"
N/A38 {
N/A39 "texturescrollvar" "$texture2transform"
N/A40 "texturescrollrate" 0.4
N/A41 "texturescrollangle" -90
N/A42 }
N/A43 
N/A44 
N/A45 }
N/A46 
N/A47}