Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c drg manmelter glass.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_items/c_drg_manmelter_glass"
N/A4 
N/A5 
N/A6 "$translucent" 1
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongexponent" "5"
N/A10 "$phongboost" "10"
N/A11 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A12 "$phongfresnelranges" "[.25 .5 1]"
N/A13 "$phongwarptexture" "models/player/pyro/pyro_lightwarp"
N/A14 
N/A15 "$rimlight" "0.5"
N/A16 "$rimlightexponent" "2"
N/A17 "$rimlightboost" "0.25"
N/A18 
N/A19 "360?$color2" "[ 0.9 0.8 0.8 ]"
N/A20 
N/A21 
N/A22 "$glowcolor" "1"
N/A23 
N/A24 // Cloaking
N/A25 "$cloakPassEnabled" "1"
N/A26 "Proxies"
N/A27 {
N/A28 "vm_invis"
N/A29 {
N/A30 }
N/A31 "ModelGlowColor"
N/A32 {
N/A33 "resultVar" "$glowcolor"
N/A34 }
N/A35 "Equals"
N/A36 {
N/A37 "srcVar1" "$glowcolor"
N/A38 "resultVar" "$selfillumtint"
N/A39 }
N/A40 "Equals"
N/A41 {
N/A42 "srcVar1" "$glowcolor"
N/A43 "resultVar" "$color2"
N/A44 }
N/A45 }
N/A46}