Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c drg phlogistinator 02 blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models\weapons\c_items\c_drg_phlogistinator_02_blue"
N/A4 "$bumpmap" "models\weapons\c_items\c_drg_phlogistinator_02_normal"
N/A5 "$halflambert" "1"
N/A6 
N/A7 //"$basemapalphaphongmask" "1"
N/A8 "$normalmapalphaenvmapmask" 1
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "20"
N/A12 "$phongboost" "5"
N/A13 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A14 "$phongfresnelranges" "[.25 .5 1]"
N/A15 
N/A16 "$rimlight" "0.5"
N/A17 "$rimlightexponent" "2"
N/A18 "$rimlightboost" "0.25"
N/A19 
N/A20 "360?$color2" "[ 0.9 0.8 0.8 ]"
N/A21 
N/A22 
N/A23 "$blendtintbybasealpha" "1"
N/A24 "$blendtintcoloroverbase" "1"
N/A25 
N/A26 "$colortint_base" "{56 93 125}"
N/A27 "$colortint_tmp" "[0 0 0]"
N/A28 
N/A29 
N/A30 
N/A31 "$glowcolor" "1"
N/A32 
N/A33 // Cloaking
N/A34 "$cloakPassEnabled" "1"
N/A35 "Proxies"
N/A36 {
N/A37 "vm_invis"
N/A38 {
N/A39 }
N/A40 "ModelGlowColor"
N/A41 {
N/A42 "resultVar" "$glowcolor"
N/A43 }
N/A44 "Equals"
N/A45 {
N/A46 "srcVar1" "$glowcolor"
N/A47 "resultVar" "$selfillumtint"
N/A48 }
N/A49 "Equals"
N/A50 {
N/A51 "srcVar1" "$glowcolor"
N/A52 "resultVar" "$color2"
N/A53 }
N/A54 
N/A55 "SelectFirstIfNonZero"
N/A56 {
N/A57 "srcVar1" "$colortint_tmp"
N/A58 "srcVar2" "$colortint_base"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 
N/A62 }
N/A63}