Template:PatchDiff/December 16, 2011 Patch/team fortress 2 materials.gcf/tf/materials/Effects/plasma1 depth.vmt

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N/A1"Spritecard"
N/A2{
N/A3 "$basetexture" "Effects/plasma1"
N/A4 "$surfaceprop" "no_decal"
N/A5 "$additive" 1
N/A6 "$vertexalpha" "1"
N/A7 "$vertexcolor" "1"
N/A8 $DEPTHBLEND "1"
N/A9 $DEPTHBLENDSCALE "100"
N/A10}