Template:PatchDiff/December 17, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/paintkits/c shotgun/c shotgun yak.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_models/c_shotgun/c_shotgun"
N/A4 "$phongexponenttexture" "models/weapons/c_models/c_shotgun/c_shotgun_exp"
N/A5 
N/A6 "$phong" "1"
N/A7 
N/A8 "$phongboost" "1.25"
N/A9 "$phongalbedotint" "1"
N/A10 
N/A11 //scales up the exponent texture which usually only has about 120 levels of exponent
N/A12 "$phongexponentfactor" "1000"
N/A13 
N/A14 "$lightwarptexture" "models/lightwarps/softened_weapon_lightwarp"
N/A15 
N/A16 "$phongfresnelranges" "[.2 2.5 .5]"
N/A17 "$halflambert" "1"
N/A18 "$glowcolor" "1"
N/A19 
N/A20 "$envmap" "env_cubemap"
N/A21 "$envmaptint" "[.025 .025 .025]"
N/A22 
N/A23 "$selfillum" 1
N/A24 "$selfillumtint" "[5 3 .7]"
N/A25 "$selfIllumFresnel" "1"
N/A26 "$selfIllumFresnelMinMaxExp" "[-1 7.5 20]"
N/A27 
N/A28 "$phongtint" "[.6 .5 .5]"
N/A29 
N/A30 "$tempvar" "0"
N/A31 
N/A32 //commented out to use the exponent mask
N/A33 //"$basephongexponent" "15"
N/A34 //"$basephongboost" "3"
N/A35 
N/A36 //"$basemapalphaphongmask" "1"
N/A37 
N/A38 "$rimlight" "1"
N/A39 "$rimlightexponent" "2"
N/A40 "$rimlightboost" "1.0"
N/A41 "$rimmask" "1"
N/A42 
N/A43 // Cloaking
N/A44 "$cloakPassEnabled" "1"
N/A45 "$sheenPassEnabled" "1"
N/A46 
N/A47 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A48 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A49 "$sheenmaptint" "[ 1 1 1 ]"
N/A50 "$sheenmapmaskframe" "0"
N/A51 "$sheenindex" "0"
N/A52 
N/A53 "$yellow" "0"
N/A54 
N/A55 "Proxies"
N/A56 {
N/A57 "AnimatedWeaponSheen"
N/A58 {
N/A59 "animatedtexturevar" "$sheenmapmask"
N/A60 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A61 "animatedtextureframerate" "40"
N/A62 }
N/A63 "invis"
N/A64 {
N/A65 }
N/A66 "ModelGlowColor"
N/A67 {
N/A68 "resultVar" "$glowcolor"
N/A69 }
N/A70 "Equals"
N/A71 {
N/A72 "srcVar1" "$glowcolor"
N/A73 "resultVar" "$selfillumtint"
N/A74 }
N/A75 "Equals"
N/A76 {
N/A77 "srcVar1" "$glowcolor"
N/A78 "resultVar" "$color2"
N/A79 }
N/A80 "YellowLevel"
N/A81 {
N/A82 "resultVar" "$yellow"
N/A83 }
N/A84 "Multiply"
N/A85 {
N/A86 "srcVar1" "$color2"
N/A87 "srcVar2" "$yellow"
N/A88 "resultVar" "$color2"
N/A89 }
N/A90 
N/A91 "WeaponSkin" {
N/A92 }
N/A93 }
N/A94}