Template:PatchDiff/December 17, 2015 Patch/tf/tf2 misc dir.vpk/scripts/tf weapon charged smg.ctx

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N/A1WeaponData
N/A2{
N/A3 // Attributes Base.
N/A4 "printname" "#TF_Weapon_SMG"
N/A5 "BuiltRightHanded" "0"
N/A6 "weight" "2"
N/A7 "WeaponType" "secondary"
N/A8 "ITEM_FLAG_NOITEMPICKUP" "1"
N/A9 "HasTeamSkins_Viewmodel" "1"
N/A10 
N/A11 // Attributes TF.
N/A12 "Damage" "8"
N/A13 "Range" "8192"
N/A14 "BulletsPerShot" "1"
N/A15 "Spread" "0.025"
N/A16 "TimeIdle" "10.0"
N/A17 "TimeIdleEmpty" "1.0"
N/A18 "TimeFireDelay" "0.1"
N/A19 "ProjectileType" "projectile_bullet"
N/A20 "BrassModel" "models/weapons/shells/shell_pistol.mdl"
N/A21 "UseRapidFireCrits" "1"
N/A22 
N/A23 // Ammo & Clip.
N/A24 "primary_ammo" "TF_AMMO_SECONDARY"
N/A25 "secondary_ammo" "None"
N/A26 clip_size 25
N/A27 default_clip 25
N/A28 
N/A29 // Buckets.
N/A30 "bucket" "1"
N/A31 "bucket_position" "0"
N/A32 "TracerEffect" "bullet_pistol_tracer01"
N/A33 
N/A34 
N/A35 // Muzzleflash
N/A36 "MuzzleFlashParticleEffect" "muzzle_smg"
N/A37 
N/A38 // Animation.
N/A39 "viewmodel" "models/weapons/c_models/c_smg/c_smg.mdl"
N/A40 "playermodel" "models/weapons/c_models/c_smg/c_smg.mdl"
N/A41 "anim_prefix" "ac"
N/A42 
N/A43 // Sounds.
N/A44 // Max of 16 per category (ie. max 16 "single_shot" sounds).
N/A45 SoundData
N/A46 {
N/A47 "reload" "Weapon_SMG.WorldReload"
N/A48 "empty" "Weapon_SMG.ClipEmpty"
N/A49 "single_shot" "Weapon_SMG.Single"
N/A50 "burst" "Weapon_SMG.SingleCrit"
N/A51 }
N/A52 
N/A53 // Weapon Sprite data is loaded by the Client DLL.
N/A54 TextureData
N/A55 {
N/A56 "weapon"
N/A57 {
N/A58 "file" "sprites/bucket_smg"
N/A59 "x" "0"
N/A60 "y" "0"
N/A61 "width" "200"
N/A62 "height" "128"
N/A63 }
N/A64 "weapon_s"
N/A65 {
N/A66 "file" "sprites/bucket_smg"
N/A67 "x" "0"
N/A68 "y" "0"
N/A69 "width" "200"
N/A70 "height" "128"
N/A71 }
N/A72 "ammo"
N/A73 {
N/A74 "file" "sprites/a_icons1"
N/A75 "x" "55"
N/A76 "y" "60"
N/A77 "width" "73"
N/A78 "height" "15"
N/A79 }
N/A80 "crosshair"
N/A81 {
N/A82 "file" "sprites/crosshairs"
N/A83 "x" "0"
N/A84 "y" "0"
N/A85 "width" "32"
N/A86 "height" "32"
N/A87 }
N/A88 "autoaim"
N/A89 {
N/A90 "file" "sprites/crosshairs"
N/A91 "x" "0"
N/A92 "y" "48"
N/A93 "width" "24"
N/A94 "height" "24"
N/A95 }
N/A96 }
N/A97}