Template:PatchDiff/December 18, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/player/items/sniper/xms braindeer rudolf.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/sniper/xms_braindeer_rudolf"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 
N/A11 ">=DX90"
N/A12 {
N/A13 "$selfillum" 1
N/A14 "$selfillummask" "models/player/items/sniper/xms_braindeer_illum"
N/A15 }
N/A16 
N/A17 "$yellow" "0"
N/A18 "$one" "1"
N/A19 
N/A20 "$phong" "1"
N/A21 "$phongexponenttexture" "models/player/items/sniper/xms_braindeer_exp"
N/A22 "$phongboost" "4"
N/A23 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A24 "$phongfresnelranges" "[.25 1 4]"
N/A25 
N/A26 "$basemapalphaphongmask" 1
N/A27 
N/A28 // Rim lighting parameters
N/A29 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A30 "$rimlightexponent" "20" // Exponent for phong component of rim lighting
N/A31 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A32 
N/A33 // Cloaking
N/A34 "$cloakPassEnabled" "1"
N/A35 
N/A36 "Proxies"
N/A37 {
N/A38 "spy_invis"
N/A39 {
N/A40 }
N/A41 "AnimatedTexture"
N/A42 {
N/A43 "animatedtexturevar" "$detail"
N/A44 "animatedtextureframenumvar" "$detailframe"
N/A45 "animatedtextureframerate" 30
N/A46 }
N/A47 "BurnLevel"
N/A48 {
N/A49 "resultVar" "$detailblendfactor"
N/A50 }
N/A51 "YellowLevel"
N/A52 {
N/A53 "resultVar" "$yellow"
N/A54 }
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$yellow"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 
N/A61 }
N/A62}