Template:PatchDiff/December 18, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/player/items/soldier/soldier hood blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/soldier/soldier_hood_blue"
N/A4 "$bumpmap" "models/player/items/soldier/soldier_hood_normal"
N/A5 "$phongexponenttexture" "models/player/items/soldier/soldier_hood_exp"
N/A6 
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 "$rimmask" 1
N/A11 
N/A12 "$yellow" "0"
N/A13 "$one" "1"
N/A14 
N/A15 "$phong" "1"
N/A16 "$phongexponent" "1"
N/A17 "$phongboost" "1"
N/A18 "$lightwarptexture" "models/player/items/soldier/soldier_hood_warp_blue"
N/A19 "$phongfresnelranges" "[.8 1 1]"
N/A20 "$phongwarptexture" "models/player/items/soldier/soldier_hood_warp_blue"
N/A21 
N/A22 // Rim lighting parameters
N/A23 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A24 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A25 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A26 
N/A27 // Cloaking
N/A28 "$cloakPassEnabled" "1"
N/A29 
N/A30 "Proxies"
N/A31 {
N/A32 "spy_invis"
N/A33 {
N/A34 }
N/A35 "AnimatedTexture"
N/A36 {
N/A37 "animatedtexturevar" "$detail"
N/A38 "animatedtextureframenumvar" "$detailframe"
N/A39 "animatedtextureframerate" 30
N/A40 }
N/A41 "BurnLevel"
N/A42 {
N/A43 "resultVar" "$detailblendfactor"
N/A44 }
N/A45 "YellowLevel"
N/A46 {
N/A47 "resultVar" "$yellow"
N/A48 }
N/A49 "Equals"
N/A50 {
N/A51 "srcVar1" "$yellow"
N/A52 "resultVar" "$color2"
N/A53 }
N/A54 
N/A55 }
N/A56}