Template:PatchDiff/December 20, 2012 Patch/team fortress 2 content.gcf/tf/scripts/game sounds weapons.txt

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62176217 "volume" "1.0"
62186218 "wave" ")weapons/csgo_awp_shoot_crit.wav"
62196219}
N/A6220 
N/A6221// ------------------------------------------------------------------------------------ //
N/A6222// RESCUE RANGER
N/A6223// ------------------------------------------------------------------------------------ //
N/A6224 
N/A6225"Weapon_RescueRanger.Single"
N/A6226{
N/A6227 "channel" "CHAN_WEAPON"
N/A6228 "soundlevel" "SNDLVL_94dB"
N/A6229 "volume" "1.0"
N/A6230 "wave" ")weapons\rescue_ranger_fire.wav"
N/A6231}
N/A6232 
N/A6233"Weapon_RescueRanger.SingleCrit"
N/A6234{
N/A6235 "channel" "CHAN_WEAPON"
N/A6236 "soundlevel" "SNDLVL_94dB"
N/A6237 "volume" "1.0"
N/A6238 "wave" ")weapons\rescue_ranger_fire_crit.wav"
N/A6239}
N/A6240 
N/A6241"Weapon_RescueRanger.charge_01"
N/A6242{
N/A6243 "channel" "CHAN_WEAPON"
N/A6244 "soundlevel" "SNDLVL_94dB"
N/A6245 "volume" "1.0"
N/A6246 "wave" ")weapons\rescue_ranger_charge_01.wav"
N/A6247}
N/A6248 
N/A6249"Weapon_RescueRanger.charge_02"
N/A6250{
N/A6251 "channel" "CHAN_WEAPON"
N/A6252 "soundlevel" "SNDLVL_94dB"
N/A6253 "volume" "1.0"
N/A6254 "wave" ")weapons\rescue_ranger_charge_02.wav"
N/A6255}
N/A6256 
N/A6257"RescueRanger_Teleporter.Send"
N/A6258{
N/A6259 "channel" "CHAN_STATIC"
N/A6260 "soundlevel" "SNDLVL_74dB"
N/A6261 "pitch" "PITCH_NORM"
N/A6262 "volume" "0.700000"
N/A6263 "rndwave"
N/A6264 {
N/A6265 "wave" ")weapons\rescue_ranger_teleport_send_01.wav"
N/A6266 "wave" ")weapons\rescue_ranger_teleport_send_02.wav"
N/A6267 }
N/A6268}
N/A6269 
N/A6270"RescueRanger_Teleporter.Receive"
N/A6271{
N/A6272 "channel" "CHAN_STATIC"
N/A6273 "volume" "0.700000"
N/A6274 "soundlevel" "SNDLVL_74dB"
N/A6275 "rndwave"
N/A6276 {
N/A6277 "wave" ")weapons\rescue_ranger_teleport_receive_01.wav"
N/A6278 "wave" ")weapons\rescue_ranger_teleport_receive_02.wav"
N/A6279 }
N/A6280}
N/A6281 
N/A6282// ------------------------------------------------------------------------------------ //
N/A6283// Vaccinator
N/A6284// ------------------------------------------------------------------------------------ //
N/A6285"WeaponMedigun_Vaccinator.Healing"
N/A6286{
N/A6287 "channel" "CHAN_WEAPON"
N/A6288 "soundlevel" "SNDLVL_74dB"
N/A6289 "volume" "1"
N/A6290 "wave" ")weapons\vaccinator_heal.wav"
N/A6291}
N/A6292 
N/A6293"WeaponMedigun_Vaccinator.Charged_tier_01"
N/A6294{
N/A6295 "channel" "CHAN_ITEM"
N/A6296 "soundlevel" "SNDLVL_74dB"
N/A6297 "volume" "1"
N/A6298 "wave" ")weapons\vaccinator_charge_tier_01.wav"
N/A6299}
N/A6300 
N/A6301"WeaponMedigun_Vaccinator.Charged_tier_02"
N/A6302{
N/A6303 "channel" "CHAN_ITEM"
N/A6304 "soundlevel" "SNDLVL_74dB"
N/A6305 "volume" "1"
N/A6306 "wave" ")weapons\vaccinator_charge_tier_02.wav"
N/A6307}
N/A6308 
N/A6309"WeaponMedigun_Vaccinator.Charged_tier_03"
N/A6310{
N/A6311 "channel" "CHAN_ITEM"
N/A6312 "soundlevel" "SNDLVL_74dB"
N/A6313 "volume" "1"
N/A6314 "wave" ")weapons\vaccinator_charge_tier_03.wav"
N/A6315}
N/A6316 
N/A6317"WeaponMedigun_Vaccinator.Charged_tier_04"
N/A6318{
N/A6319 "channel" "CHAN_ITEM"
N/A6320 "soundlevel" "SNDLVL_74dB"
N/A6321 "volume" "1"
N/A6322 "wave" ")weapons\vaccinator_charge_tier_04.wav"
N/A6323}
N/A6324 
N/A6325"WeaponMedigun_Vaccinator.InvulnerableOn"
N/A6326{
N/A6327 "channel" "CHAN_STATIC"
N/A6328 "volume" "1"
N/A6329 "soundlevel" "SNDLVL_86dB"
N/A6330 "wave" ")player\invuln_on_vaccinator.wav"
N/A6331}
N/A6332 
N/A6333"WeaponMedigun_Vaccinator.InvulnerableOff"
N/A6334{
N/A6335 "channel" "CHAN_STATIC"
N/A6336 "volume" "1"
N/A6337 "soundlevel" "SNDLVL_86dB"
N/A6338 "wave" ")player\invuln_off_vaccinator.wav"
N/A6339}
N/A6340 
N/A6341"WeaponMedigun_Vaccinator.Toggle"
N/A6342{
N/A6343 "channel" "CHAN_ITEM"
N/A6344 "volume" "1"
N/A6345 "soundlevel" "SNDLVL_86dB"
N/A6346 "wave" ")weapons\vaccinator_toggle.wav"
N/A6347}
N/A6348 
N/A6349// ------------------------------------------------------------------------------------ //
N/A6350// Loose Cannon
N/A6351// ------------------------------------------------------------------------------------ //
N/A6352 
N/A6353"Weapon_LooseCannon.Shoot"
N/A6354{
N/A6355 "channel" "CHAN_WEAPON"
N/A6356 "soundlevel" "SNDLVL_94dB"
N/A6357 "volume" "1.0"
N/A6358 "wave" ")weapons/loose_cannon_shoot.wav"
N/A6359}
N/A6360 
N/A6361"Weapon_LooseCannon.Shootcrit"
N/A6362{
N/A6363 "channel" "CHAN_WEAPON"
N/A6364 "soundlevel" "SNDLVL_94dB"
N/A6365 "volume" "1.0"
N/A6366 "wave" ")weapons/loose_cannon_shootcrit.wav"
N/A6367}
N/A6368 
N/A6369"Weapon_LooseCannon.Explode"
N/A6370{
N/A6371 "channel" "CHAN_WEAPON"
N/A6372 "soundlevel" "SNDLVL_95dB"
N/A6373 "volume" "1.0"
N/A6374 "pitch" "95, 105"
N/A6375 "wave" ")weapons/loose_cannon_explode.wav"
N/A6376}
N/A6377 
N/A6378"Weapon_LooseCannon.Charge"
N/A6379{
N/A6380 "channel" "CHAN_WEAPON"
N/A6381 "soundlevel" "SNDLVL_NORM"
N/A6382 "volume" ".45"
N/A6383 "wave" "weapons/loose_cannon_charge.wav"
N/A6384}
N/A6385 
N/A6386"Weapon_LooseCannon.BallImpact"
N/A6387{
N/A6388 "channel" "CHAN_WEAPON"
N/A6389 "soundlevel" "SNDLVL_85dB"
N/A6390 "volume" "0.7"
N/A6391 "pitch" "95, 105"
N/A6392 "wave" "weapons/loose_cannon_ball_impact.wav"
N/A6393}
N/A6394