Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/effects/pyro/pilotlight red.vmt

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N/A1"UnlitTwoTexture"
N/A2{
N/A3 "$basetexture" "models/effects/pyro/pilotlight"
N/A4 "$texture2" "models/effects/pyro/pilotlight_motion_red"
N/A5 "$surfaceprop" "default"
N/A6 "$additive" 1
N/A7 "$model" 1
N/A8 "$nodecal" "1"
N/A9 
N/A10 
N/A11 "$blendtintbybasealpha" "0"
N/A12 "$blendtintcoloroverbase" "1"
N/A13 
N/A14 "$colortint_base" "{255 165 5}"
N/A15 "$colortint_tmp" "[0 0 0]"
N/A16 "$color2" "{255 165 5}"
N/A17 
N/A18 
N/A19 "$temp" "[0 0]"
N/A20 "$pilot" 0.0
N/A21 "$pilot2" 0.0
N/A22 
N/A23 // Cloaking
N/A24 "$cloakPassEnabled" "1"
N/A25 
N/A26 "Proxies"
N/A27 {
N/A28 
N/A29 "Sine"
N/A30 {
N/A31 "sineperiod" ".1"
N/A32 "sinemin" -0.02
N/A33 "sinemax" 0.02
N/A34 "resultVar" "$pilot"
N/A35 }
N/A36 "Sine"
N/A37 {
N/A38 "sineperiod" "7"
N/A39 "sinemin" 0.005
N/A40 "sinemax" -0.005
N/A41 "resultVar" "$pilot2"
N/A42 }
N/A43 
N/A44 "Equals"
N/A45 {
N/A46 "srcVar1" "$pilot2"
N/A47 "resultVar" "$temp[0]"
N/A48 }
N/A49 "Equals"
N/A50 {
N/A51 "srcVar1" "$pilot"
N/A52 "resultVar" "$temp[1]"
N/A53 }
N/A54 
N/A55 
N/A56 "TextureTransform"
N/A57 {
N/A58 "translateVar" "$temp"
N/A59 "resultVar" "$basetexturetransform"
N/A60 }
N/A61 
N/A62 "TextureScroll"
N/A63 {
N/A64 "texturescrollvar" "$texture2transform"
N/A65 "texturescrollrate" 3
N/A66 "texturescrollangle" 87
N/A67 }
N/A68 
N/A69 
N/A70 "weapon_invis"
N/A71 {
N/A72 }
N/A73 
N/A74 "ItemTintColor"
N/A75 {
N/A76 "resultVar" "$colortint_tmp"
N/A77 }
N/A78 "SelectFirstIfNonZero"
N/A79 {
N/A80 "srcVar1" "$colortint_tmp"
N/A81 "srcVar2" "$colortint_base"
N/A82 "resultVar" "$color2"
N/A83 }
N/A84 
N/A85 }
N/A86}