Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/medic/medic wintercoat blue.vmt

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N/A1VertexLitGeneric
N/A2{
N/A3 $baseTexture models\player\items\medic\medic_wintercoat_blue
N/A4 $bumpMap models\player\items\medic\medic_wintercoat_normal
N/A5 
N/A6 $lightWarpTexture models\player\pyro\pyro_lightwarp
N/A7 $detail effects/tiledfire/fireLayeredSlowTiled512.vtf
N/A8 $detailscale "5"
N/A9 $detailblendfactor .01
N/A10 $detailblendmode 6
N/A11 $yellow 0
N/A12 $phong 1
N/A13 $phongExponent 20
N/A14 $phongBoost 0
N/A15 $phongFresnelRanges "[0.3 1 8]"
N/A16 
N/A17 $rimLight 1
N/A18 $rimLightExponent 4
N/A19 $rimLightBoost 2
N/A20 
N/A21 $blendTintByBaseAlpha 1
N/A22 $blendTintColorOverBase 0.6
N/A23 
N/A24 $colorTintBase "{126 164 168}"
N/A25 $colorTintTemp 0
N/A26 
N/A27 $cloakPassEnabled 1
N/A28 
N/A29 Proxies
N/A30 {
N/A31 Spy_Invis
N/A32 {
N/A33 }
N/A34 AnimatedTexture
N/A35 {
N/A36 animatedtexturevar $detail
N/A37 animatedtextureframenumvar $detailframe
N/A38 animatedtextureframerate 30
N/A39 }
N/A40 BurnLevel
N/A41 {
N/A42 resultVar $detailblendfactor
N/A43 }
N/A44 ItemTintColor
N/A45 {
N/A46 resultVar $colorTintTemp
N/A47 }
N/A48 SelectFirstIfNonZero
N/A49 {
N/A50 srcVar1 $colorTintTemp
N/A51 srcVar2 $colorTintBase
N/A52 resultVar $color2
N/A53 }
N/A54 YellowLevel
N/A55 {
N/A56 resultVar $yellow
N/A57 }
N/A58 }
N/A59}