Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/mvm loot/all class/fob engy gold.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/mvm_loot/all_class/fob_engy_gold"
N/A4// "$bumpmap" "models/weapons/c_items/c_saxxy_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$basephongexponent" "25"
N/A12 "$basephongboost" ".5"
N/A13 
N/A14 ">=DX90"
N/A15 {
N/A16 "$envmap" "effects/saxxy/saxxy_gold"
N/A17 "$envmaptint" "[.8 .8 .8]"
N/A18 }
N/A19 
N/A20 "$commadd_phongexponent" "40"
N/A21 "$commadd_phongboost" "22.5"
N/A22 "$commweapon" "0"
N/A23 
N/A24//
N/A25"$normalmapalphaenvmapmask" "1"
N/A26 "$basemapalphaphongmask" "1"
N/A27 
N/A28 "$phong" "1"
N/A29 "$phongexponent" "60"
N/A30 "$phongboost" "5"
N/A31 "$phongfresnelranges" "[.2 1 4]"
N/A32 
N/A33 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A34 
N/A35 "$glowcolor" "1"
N/A36 "$tempvar" "0"
N/A37 
N/A38 "$rimlight" "1"
N/A39 "$rimlightexponent" "4"
N/A40 "$rimlightboost" "15"
N/A41 
N/A42 // Cloaking
N/A43 "$cloakPassEnabled" "1"
N/A44 "Proxies"
N/A45 {
N/A46 "weapon_invis"
N/A47 {
N/A48 }
N/A49 "vm_invis"
N/A50 {
N/A51 }
N/A52 "ModelGlowColor"
N/A53 {
N/A54 "resultVar" "$glowcolor"
N/A55 }
N/A56 "Equals"
N/A57 {
N/A58 "srcVar1" "$glowcolor"
N/A59 "resultVar" "$selfillumtint"
N/A60 }
N/A61 "Equals"
N/A62 {
N/A63 "srcVar1" "$glowcolor"
N/A64 "resultVar" "$color2"
N/A65 }
N/A66 "CommunityWeapon"
N/A67 {
N/A68 "resultVar" "$commweapon"
N/A69 }
N/A70 "Multiply"
N/A71 {
N/A72 "srcVar1" "$commweapon"
N/A73 "srcVar2" "$commadd_phongexponent"
N/A74 "resultVar" "$tempvar"
N/A75 }
N/A76 "Add"
N/A77 {
N/A78 "srcVar1" "$tempvar"
N/A79 "srcVar2" "$basephongexponent"
N/A80 "resultVar" "$phongexponent"
N/A81 }
N/A82 }
N/A83 
N/A84}
N/A85