Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy winterjacket.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\spy/spy_winterjacket"
N/A4 
N/A5 "$bumpmap" "models\player\items\spy/spy_winterjacket_normal"
N/A6 
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor" .01
N/A10 "$detailblendmode" 6
N/A11 
N/A12 $lightWarpTexture models\player\pyro\pyro_lightwarp
N/A13 
N/A14 $phong 1
N/A15 $phongFresnelRanges "[0.3 1 8]"
N/A16 
N/A17 $rimLight 1
N/A18 $rimLightExponent 4
N/A19 $rimLightBoost 2
N/A20 
N/A21 "$blendtintbybasealpha" "1"
N/A22 "$blendtintcoloroverbase" "1"
N/A23 
N/A24 $colorTintBase "{52 31 35}"
N/A25 $colorTintTemp 0
N/A26 
N/A27 $cloakPassEnabled 1
N/A28 $cloakColorTint "[1.0 0.5 0.4]"
N/A29 
N/A30 Proxies
N/A31 {
N/A32 Spy_Invis
N/A33 {
N/A34 }
N/A35 ItemTintColor
N/A36 {
N/A37 resultVar $colorTintTemp
N/A38 }
N/A39 SelectFirstIfNonZero
N/A40 {
N/A41 srcVar1 $colorTintTemp
N/A42 srcVar2 $colorTintBase
N/A43 resultVar $color2
N/A44 }
N/A45 }
N/A46}
N/A47 
N/A48 
N/A49 
N/A50