Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props gameplay/balloonicorn reindeer blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/props_gameplay/balloonicorn_reindeer_blue"
N/A4 "$bumpmap" "models/props_gameplay/balloonicorn01_normal"
N/A5 "$basemapalphaphongmask" "1"
N/A6 "$phong" "1"
N/A7 "$phongexponent" "35"
N/A8 "$phongboost" "2"
N/A9 "$phongfresnelranges" "[.3 .3 .2]"
N/A10 
N/A11 "$nodecal" "1"
N/A12 
N/A13 "$envmap" "env_cubemap"
N/A14 "$envmaptint" "[.27 .27 .27]"
N/A15 
N/A16 "$rimlight" "1"
N/A17 "$rimlightboost" "4"
N/A18 "$rimlightexponent" "15"
N/A19 
N/A20 "$surfaceprop" "ball_bouncy"
N/A21 
N/A22"$yellow" "0"
N/A23"$one" "1"
N/A24 
N/A25// Cloaking
N/A26"$cloakPassEnabled" "1"
N/A27 
N/A28 "Proxies"
N/A29 {
N/A30 "weapon_invis"
N/A31 {
N/A32 }
N/A33 "AnimatedTexture"
N/A34 {
N/A35 "animatedtexturevar" "$detail"
N/A36 "animatedtextureframenumvar" "$detailframe"
N/A37 "animatedtextureframerate" 30
N/A38 }
N/A39 "BurnLevel"
N/A40 {
N/A41 "resultVar" "$detailblendfactor"
N/A42 }
N/A43 "YellowLevel"
N/A44 {
N/A45 "resultVar" "$yellow"
N/A46 }
N/A47 "Equals"
N/A48 {
N/A49 "srcVar1" "$yellow"
N/A50 "resultVar" "$color2"
N/A51 }
N/A52 }
N/A53 
N/A54}