Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c tele shotgun blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\c_items/c_tele_shotgun_blue"
N/A4 
N/A5 "$basemapalphaphongmask" "1"
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "25"
N/A9 "$phongboost" "12"
N/A10 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A11 "$phongfresnelranges" "[.25 .5 1]"
N/A12 "$yellow" "0"
N/A13 "$selfillum" "1"
N/A14 "$selfillummask" "models\weapons\c_items/c_tele_shotgun_illum"
N/A15 
N/A16 "$rimlight" "1"
N/A17 "$rimlightexponent" "10"
N/A18 "$rimlightboost" ".175"
N/A19 
N/A20 "$glowcolor" "1"
N/A21 
N/A22 // Cloaking
N/A23 "$cloakPassEnabled" "1"
N/A24 "Proxies"
N/A25 {
N/A26 "weapon_invis"
N/A27 {
N/A28 }
N/A29 "ModelGlowColor"
N/A30 {
N/A31 "resultVar" "$glowcolor"
N/A32 }
N/A33 "Equals"
N/A34 {
N/A35 "srcVar1" "$glowcolor"
N/A36 "resultVar" "$selfillumtint"
N/A37 }
N/A38 "Equals"
N/A39 {
N/A40 "srcVar1" "$glowcolor"
N/A41 "resultVar" "$color2"
N/A42 }
N/A43 "BurnLevel"
N/A44 {
N/A45 "resultVar" "$detailblendfactor"
N/A46 }
N/A47 "YellowLevel"
N/A48 {
N/A49 "resultVar" "$yellow"
N/A50 }
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$yellow"
N/A54 "resultVar" "$color2"
N/A55 }
N/A56 }
N/A57 
N/A58}
N/A59