Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/w repair claw/w repair claw red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\w_repair_claw/w_repair_claw_red"
N/A4 $bumpmap "effects\flat_normal"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "15"
N/A8 "$phongboost" "6"
N/A9 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A10 "$phongfresnelranges" "[0.25 0.5 1]"
N/A11 "$basemapalphaphongmask" "1"
N/A12 
N/A13 "$rimlight" "1"
N/A14 "$rimlightexponent" "2"
N/A15 "$rimlightboost" "4"
N/A16 
N/A17 // Cloaking
N/A18 "$cloakPassEnabled" "1"
N/A19 "Proxies"
N/A20 {
N/A21 "weapon_invis"
N/A22 {
N/A23 }
N/A24 }
N/A25}
N/A26