# Template:PatchDiff/December 20, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/player/items/soldier/xms2013 soldier marshal hat/xms2013 soldier marshal hat blue.vmt

From Team Fortress Wiki

N/A1"VertexLitGeneric"

N/A2{

N/A3 "$basetexture" "models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_blue_color"

N/A4 "$bumpmap" "models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_normal"

N/A5 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

N/A6 "$phong" "1"

N/A7 "$phongexponent" "25"

N/A8 "$phongboost" "0.100000"

N/A9 "$phongfresnelranges" "[.25 .5 1]"

N/A10 "$rimlight" "1"

N/A11 "$rimlightexponent" "4"

N/A12 "$rimlightboost" "2"

N/A13 "$blendtintbybasealpha" "1"

N/A14 "$blendtintcoloroverbase" "0"

N/A15 "$colortint_base" "{ 58 70 77 }"

N/A16 "$color2" "{ 58 70 77 }"

N/A17 "$colortint_tmp" "[0 0 0]"

N/A18 "$bumpmapalphaphongmask" "1"

N/A19 "$cloakPassEnabled" "1"

N/A20 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"

N/A21 "$detailscale" "5"

N/A22 "$detailblendfactor" "0"

N/A23 "$detailblendmode" "6"

N/A24 "$yellow" "0"

N/A25 ">=DX90"

N/A26 {

N/A27 "$selfillum" "0"

N/A28 }

N/A29 "proxies"

N/A30 {

N/A31 "weapon_invis"

N/A32 {

N/A33 }

N/A34 "AnimatedTexture"

N/A35 {

N/A36 "animatedtexturevar" "$detail"

N/A37 "animatedtextureframenumvar" "$detailframe"

N/A38 "animatedtextureframerate" "30"

N/A39 }

N/A40 "BurnLevel"

N/A41 {

N/A42 "resultVar" "$detailblendfactor"

N/A43 }

N/A44 "YellowLevel"

N/A45 {

N/A46 "resultVar" "$yellow"

N/A47 }

N/A48 "Equals"

N/A49 {

N/A50 "srcVar1" "$yellow"

N/A51 "resultVar" "$color2"

N/A52 }

N/A53 "ItemTintColor"

N/A54 {

N/A55 "resultVar" "$colortint_tmp"

N/A56 }

N/A57 "SelectFirstIfNonZero"

N/A58 {

N/A59 "srcVar1" "$colortint_tmp"

N/A60 "srcVar2" "$colortint_base"

N/A61 "resultVar" "$color2"

N/A62 }

N/A63 }

N/A64}