Template:PatchDiff/December 21, 2011 Patch/team fortress 2 content.gcf/tf/scripts/gamehaptics.txt

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486486 }
487487 }
488488 }
489N/A 
490N/A "tf_weapon_bat_wood"
N/A489 "tf_weapon_bat_giftwrap"
491490 {
492491 "Activities"
493492 {
495494 {
496495 "isEffect" "1"
497496 "group" "recoil"
498N/A "msRamp" "35"
499N/A "msSustain" "50"
500N/A "msDecay" "35"
501N/A "msDelay" "225"
502N/A "special" "NOISEENVELOPE2X"
N/A497 "msRamp" "25"
N/A498 "msSustain" "20"
N/A499 "msDecay" "15"
N/A500 "msDelay" "150"
N/A501 "special" "SPLINEENVELOPE"
503502 
504503 "force"
505504 {
506505 "x" "0"
507506 "y" "1"
508N/A "z" "-1.25"
N/A507 "z" "-2.25"
509508 }
510509 "chain"//Ball hitting Bat
511510 {
512N/A "msRamp" "1"
513N/A "msSustain" "7"
514N/A "msDecay" "1"
N/A511 "msRamp" "5"
N/A512 "msSustain" "4"
N/A513 "msDecay" "6"
515514 "msDelay" "225"
516N/A "special" "NOISEENVELOPE"
N/A515 "special" "NOISEENVELOPE2X"
517516 "force"
518517 {
519518 "x" "0"
520519 "y" "0.5"
521N/A "z" "-4.5"
N/A520 "z" "-6.5"
522521 }
523522 }
524523 }
525N/A 
526N/A "ACT_VM_HITCENTER_SPECIAL"//Cancel out Ball Contact Force
N/A524 
N/A525 "ACT_VM_DRAW_SPECIAL" //Throw Ball up
527526 {
528527 "isEffect" "1"
529N/A "group" "recoil"
530N/A "msRamp" "35"
531N/A "msSustain" "50"
532N/A "msDecay" "35"
533N/A "msDelay" "225"
534N/A "special" "NOISEENVELOPE2X"
N/A528 "group" "movement"
N/A529 "msDelay" "200"
N/A530 "msRamp" "60"
N/A531 "msSustain" "30"
N/A532 "msDecay" "60"
N/A533 "special" "SPLINEENVELOPE"
535534 
536535 "force"
537536 {
538537 "x" "0"
539N/A "y" "-1"
540N/A "z" "1.25"
N/A538 "y" "2"
N/A539 "z" "0"
541540 }
542N/A "chain"//Ball hitting Bat
N/A541 "chain" //Catch Ball
543542 {
544N/A "msRamp" "1"
545N/A "msSustain" "7"
546N/A "msDecay" "1"
547N/A "msDelay" "225"
548N/A "special" "NOISEENVELOPE"
N/A543 "msDelay" "650"
N/A544 "msDecay" "15"
N/A545 "msSustain" "20"
N/A546 "msRamp" "15"
549547 "force"
550N/A {
N/A548 {
551549 "x" "0"
552N/A "y" "-0.5"
553N/A "z" "4.5"
N/A550 "y" "-1.75"
N/A551 "z" "2.75"
554552 }
555553 }
556554 }
557N/A 
558N/A "ACT_VM_SWINGHARD_SPECIAL"//Cancel out Ball Contact Force
N/A555 }
N/A556 }
N/A557 "tf_weapon_bat_wood"
N/A558 {
N/A559 "Activities"
N/A560 {
N/A561 "ACT_VM_PRIMARYATTACK_SPECIAL"//Make contact with Ball
559562 {
560563 "isEffect" "1"
561564 "group" "recoil"
562N/A "msRamp" "35"
563N/A "msSustain" "50"
564N/A "msDecay" "35"
565N/A "msDelay" "225"
566N/A "special" "NOISEENVELOPE2X"
N/A565 "msRamp" "45"
N/A566 "msSustain" "30"
N/A567 "msDecay" "25"
N/A568 "msDelay" "150"
N/A569 "special" "SPLINEENVELOPE"
567570 
568571 "force"
569572 {
570573 "x" "0"
571N/A "y" "-1"
572N/A "z" "1.25"
N/A574 "y" "1"
N/A575 "z" "-2.25"
573576 }
574577 "chain"//Ball hitting Bat
575578 {
576N/A "msRamp" "1"
577N/A "msSustain" "7"
578N/A "msDecay" "1"
N/A579 "msRamp" "7"
N/A580 "msSustain" "9"
N/A581 "msDecay" "15"
579582 "msDelay" "225"
580N/A "special" "NOISEENVELOPE"
N/A583 "special" "NOISEENVELOPE4X"
581584 "force"
582585 {
583586 "x" "0"
584N/A "y" "-0.5"
585N/A "z" "4.5"
N/A587 "y" "0.5"
N/A588 "z" "-5.5"
586589 }
587590 }
588591 }
620623 }
621624 }
622625 
623N/A "ACT_VM_DRAW_SPECIAL" //Throw Ball up
N/A626 "ACT_VM_DRAW_SPECIAL" //Throw Ball up
624627 {
625628 "isEffect" "1"
626629 "group" "movement"
627N/A "msDelay" "75"
N/A630 "msDelay" "200"
628631 "msRamp" "60"
629632 "msSustain" "30"
630633 "msDecay" "60"
633636 "force"
634637 {
635638 "x" "0"
636N/A "y" "1"
N/A639 "y" "2"
637640 "z" "0"
638641 }
639642 "chain" //Catch Ball
640643 {
641644 "msDelay" "650"
642645 "msDecay" "15"
643N/A "msSustain" "40"
644N/A "msRamp" "35"
N/A646 "msSustain" "20"
N/A647 "msRamp" "15"
645648 "force"
646649 {
647650 "x" "0"
648N/A "y" "1.75"
649N/A "z" "0.75"
N/A651 "y" "-1.75"
N/A652 "z" "2.75"
650653 }
651654 
652655 }
43844387 }
43854388 }
43864389 }
N/A4390 
N/A4391 "tf_weapon_flaregun_revenge"
N/A4392 {
N/A4393 "Activities"
N/A4394 {
N/A4395 
N/A4396 "ACT_SECONDARY2_VM_DRAW"//Draw Weapon
N/A4397 {
N/A4398 "isEffect" "1"
N/A4399 "group" "movement"
N/A4400 "msSustain" "12"
N/A4401 "msRamp" "100"
N/A4402 "msDecay" "100"
N/A4403 "msDelay" "40"
43874404 
N/A4405 "force"
N/A4406 {
N/A4407 "x" "-0.25"
N/A4408 "y" "-2.45"
N/A4409 "z" "-0.25"
N/A4410 }
N/A4411 "chain"//slap gun on hand
N/A4412 {
N/A4413 "isEffect" "1"
N/A4414 "group" "movement"
N/A4415 "msSustain" "15"
N/A4416 "msRamp" "40"
N/A4417 "msDecay" "10"
N/A4418 "msDelay" "255"
N/A4419 "special" "SPLINEENVELOPE"
N/A4420 
N/A4421 "force"
N/A4422 {
N/A4423 "x" "-0.25"
N/A4424 "y" "-3.5"
N/A4425 "z" "-0.25"
N/A4426 }
N/A4427 }
N/A4428 }
N/A4429 
N/A4430 "ACT_SECONDARY2_VM_PRIMARYATTACK"//Recoil
N/A4431 {
N/A4432 "isEffect" "1"
N/A4433 "group" "recoil"
N/A4434 "msRamp" "12"
N/A4435 "msSustain" "10"
N/A4436 "msDecay" "18"
N/A4437 "special" "NOISEENVELOPE"
N/A4438 
N/A4439 "force"
N/A4440 {
N/A4441 "x" "0"
N/A4442 "y" "0.5"
N/A4443 "z" "12.25"
N/A4444 }
N/A4445 }
N/A4446 }
N/A4447 }
N/A4448 
43884449"tf_weapon_fireaxe"
43894450{
43904451 "Activities"
55525613 }
55535614 }
55545615 
5555N/A "ACT_VM_PRIMARYATTACK_SPECIAL" //SWING SWORD
N/A5616 "ACT_VM_HITCENTER_SPECIAL" //SWING SWORD
55565617 {
55575618 "isEffect" "1"
55585619 "group" "recoil"
55705631 }
55715632 }
55725633 
5573N/A "ACT_MELEE_ALLCLASS_VM_PRIMARYATTACK" //SWING SWORD (Persian Persuader)
N/A5634 "ACT_MELEE_ALLCLASS_VM_HITCENTER" //SWING SWORD (Persian Persuader)
55745635 {
55755636 "isEffect" "1"
55765637 "group" "recoil"
56465707 }
56475708 }
56485709 
5649N/A "ACT_MELEE_VM_PRIMARYATTACK" //SWING sWORD
N/A5710 "ACT_VM_HITCENTER_SPECIAL" //SWING sWORD
56505711 {
56515712 "isEffect" "1"
56525713 "group" "recoil"
63496410 }
63506411 
63516412 }
N/A6413 
N/A6414 "tf_weapon_drg_pomson"
N/A6415 {
N/A6416 "Activities"
N/A6417 {
N/A6418 "ACT_SECONDARY2_VM_DRAW"//Draw weapon
N/A6419 {
N/A6420 "isEffect" "1"
N/A6421 "group" "movement"
N/A6422 "msSustain" "12"
N/A6423 "msRamp" "100"
N/A6424 "msDecay" "100"
N/A6425 "msDelay" "60"
N/A6426 "special" "SPLINEENVELOPE"
N/A6427 
N/A6428 "force"
N/A6429 {
N/A6430 "x" "1"
N/A6431 "y" "2.25"
N/A6432 "z" "-0.5"
N/A6433 }
N/A6434 "chain"//lower
N/A6435 {
N/A6436 "isEffect" "1"
N/A6437 "group" "movement"
N/A6438 "msSustain" "12"
N/A6439 "msRamp" "100"
N/A6440 "msDecay" "100"
N/A6441 "msDelay" "120"
N/A6442 
N/A6443 "force"
N/A6444 {
N/A6445 "x" "-0.75"
N/A6446 "y" "-2.5"
N/A6447 "z" "-0.5"
N/A6448 }
N/A6449 }
N/A6450 }
N/A6451 
N/A6452 "ACT_SECONDARY2_VM_RELOAD"//Pull handle down and right(arm)
N/A6453 {
N/A6454 "isEffect" "1"
N/A6455 "group" "movement"
N/A6456 "special" "SPLINEENVELOPE"
N/A6457 "msDecay" "10"
N/A6458 "msRamp" "25"
N/A6459 "msSustain" "15"
N/A6460 "msDelay" "125"
N/A6461 
N/A6462 "force"
N/A6463 {
N/A6464 "x" "1"
N/A6465 "y" "-0.50"
N/A6466 "z" "2"
N/A6467 }
N/A6468 "chain" //Pull handle down and right
N/A6469 {
N/A6470 "special" "NOISEENVELOPE4X"
N/A6471 "msDecay" "30"
N/A6472 "msRamp" "15"
N/A6473 "msSustain" "10"
N/A6474 "msDelay" "125"
N/A6475 
N/A6476 "force"
N/A6477 {
N/A6478 "x" "1"
N/A6479 "y" "-0.5"
N/A6480 "z" "1.25"
N/A6481 }
N/A6482 "chain" //Pull handle inwards
N/A6483 {
N/A6484 "special" "NOISEENVELOPE4X"
N/A6485 "msDecay" "30"
N/A6486 "msRamp" "15"
N/A6487 "msSustain" "10"
N/A6488 "msDelay" "300"
N/A6489 
N/A6490 "force"
N/A6491 {
N/A6492 "x" "-1"
N/A6493 "y" "-0.5"
N/A6494 "z" "-1.25"
N/A6495 }
N/A6496 "chain" //Pull handle inwards (arm)
N/A6497 {
N/A6498 "special" "SPLINEENVELOPE"
N/A6499 "msDecay" "10"
N/A6500 "msRamp" "25"
N/A6501 "msSustain" "15"
N/A6502 "msDelay" "300"
N/A6503 
N/A6504 "force"
N/A6505 {
N/A6506 "x" "-1"
N/A6507 "y" "-0.5"
N/A6508 "z" "-2"
N/A6509 }
N/A6510 }
N/A6511 }
N/A6512 }
N/A6513 }
N/A6514 "ACT_SECONDARY2_RELOAD_FINISH"//move arm right
N/A6515 {
N/A6516 "isEffect" "1"
N/A6517 "group" "movement"
N/A6518 "special" "SPLINEENVELOPE"
N/A6519 "msDecay" "25"
N/A6520 "msRamp" "50"
N/A6521 "msSustain" "35"
N/A6522 "msDelay" "150"
N/A6523 
N/A6524 "force"
N/A6525 {
N/A6526 "x" "1.5"
N/A6527 "y" "0"
N/A6528 "z" "0"
N/A6529 }
N/A6530 "chain"//Move arm down
N/A6531 {
N/A6532 "special" "SPLINEENVELOPE"
N/A6533 "msDecay" "25"
N/A6534 "msRamp" "50"
N/A6535 "msSustain" "35"
N/A6536 "msDelay" "350"
N/A6537 
N/A6538 "force"
N/A6539 {
N/A6540 "x" "0"
N/A6541 "y" "-1.5"
N/A6542 "z" "0"
N/A6543 }
N/A6544 "chain"//Grab gun
N/A6545 {
N/A6546 "special" "SPLINEENVELOPE"
N/A6547 "msDecay" "15"
N/A6548 "msRamp" "30"
N/A6549 "msSustain" "20"
N/A6550 "msDelay" "450"
N/A6551 
N/A6552 "force"
N/A6553 {
N/A6554 "x" "-1.5"
N/A6555 "y" "0"
N/A6556 "z" "-0.75"
N/A6557 }
N/A6558 
N/A6559 }
N/A6560 }
N/A6561 }
N/A6562 
N/A6563 "ACT_SECONDARY2_RELOAD_START"//move arm left
N/A6564 {
N/A6565 "isEffect" "1"
N/A6566 "group" "movement"
N/A6567 "special" "SPLINEENVELOPE"
N/A6568 "msDecay" "25"
N/A6569 "msRamp" "50"
N/A6570 "msSustain" "35"
N/A6571 "msDelay" "200"
N/A6572 
N/A6573 "force"
N/A6574 {
N/A6575 "x" "-1.5"
N/A6576 "y" "-1.25"
N/A6577 "z" "1.5"
N/A6578 }
N/A6579 "chain" //Move hand up
N/A6580 {
N/A6581 "special" "SPLINEENVELOPE"
N/A6582 "msDecay" "15"
N/A6583 "msRamp" "30"
N/A6584 "msSustain" "20"
N/A6585 "msDelay" "300"
N/A6586 
N/A6587 "force"
N/A6588 {
N/A6589 "x" "0.5"
N/A6590 "y" "1.75"
N/A6591 "z" "-0.5"
N/A6592 }
N/A6593 "chain" //Grab handle
N/A6594 {
N/A6595 "special" "SPLINEENVELOPE"
N/A6596 "msDecay" "10"
N/A6597 "msRamp" "30"
N/A6598 "msSustain" "20"
N/A6599 "msDelay" "450"
N/A6600 
N/A6601 "force"
N/A6602 {
N/A6603 "x" "1.25"
N/A6604 "y" "-1.75"
N/A6605 "z" "-0.5"
N/A6606 }
N/A6607 }
N/A6608 }
N/A6609 }
N/A6610 
N/A6611 "ACT_SECONDARY2_VM_PRIMARYATTACK" //Primary attack
N/A6612 {
N/A6613 "isEffect" "1"
N/A6614 "group" "recoil"
N/A6615 "msDecay" "25"
N/A6616 "msSustain" "12"
N/A6617 "msRamp" "7"
N/A6618 "special" "NOISEENVELOPE2X"
N/A6619 
N/A6620 "force"
N/A6621 {
N/A6622 "x" "0"
N/A6623 "y" "0"
N/A6624 "z" "11.75"
N/A6625 }
N/A6626 }
N/A6627 }
N/A6628 }
N/A6629 
63526630 "tf_weapon_robot_arm"
63536631 {
63546632 "Activities"
90469324 }
90479325 }
90489326 
N/A9327 "ACT_ITEM1_VM_DRAW"//Bringing Hand up
N/A9328 {
N/A9329 "msDelay" "100"
N/A9330 "msRamp" "60"
N/A9331 "msSustain" "40"
N/A9332 "msDecay" "30"
N/A9333 "special" "SPLINEENVELOPE"
N/A9334 
N/A9335 "force"
N/A9336 {
N/A9337 "x" "1.25"
N/A9338 "y" "1"
N/A9339 "z" "0"
N/A9340 }
N/A9341 "chain"//Moving hand to bring out knife
N/A9342 {
N/A9343 "msRamp" "60"
N/A9344 "msSustain" "40"
N/A9345 "msDecay" "30"
N/A9346 "msDelay" "450"
N/A9347 "special" "SPLINEENVELOPE"
N/A9348 
N/A9349 "force"
N/A9350 {
N/A9351 "x" "-0.75"
N/A9352 "y" "-1.75"
N/A9353 "z" "-1"
N/A9354 }
N/A9355 "chain" //Knife popping out
N/A9356 {
N/A9357 "group" "movement"
N/A9358 "msDelay" "550"
N/A9359 "msDecay" "30"
N/A9360 "msSustain" "15"
N/A9361 "msRamp" "12"
N/A9362 "special" "NOISEENVELOPE2X"
N/A9363 
N/A9364 "force"
N/A9365 {
N/A9366 "x" "-4.75"
N/A9367 "y" "3.75"
N/A9368 "z" "-5.75"
N/A9369 }
N/A9370 "chain" //Hand bobbing down
N/A9371 {
N/A9372 "group" "movement"
N/A9373 "msRamp" "30"
N/A9374 "msSustain" "20"
N/A9375 "msDecay" "15"
N/A9376 "msDelay" "600"
N/A9377 "special" "SPLINEENVELOPE"
N/A9378 
N/A9379 "force"
N/A9380 {
N/A9381 "x" "-0.75"
N/A9382 "y" "-1"
N/A9383 "z" "0"
N/A9384 }
N/A9385 "chain" //Hand bobbing up
N/A9386 {
N/A9387 "group" "movement"
N/A9388 "msRamp" "30"
N/A9389 "msSustain" "20"
N/A9390 "msDecay" "15"
N/A9391 "msDelay" "700"
N/A9392 "special" "SPLINEENVELOPE"
N/A9393 
N/A9394 "force"
N/A9395 {
N/A9396 "x" "0.75"
N/A9397 "y" "1"
N/A9398 "z" "0"
N/A9399 }
N/A9400 "chain" //Hand bobbing down
N/A9401 {
N/A9402 "group" "movement"
N/A9403 "msRamp" "30"
N/A9404 "msSustain" "20"
N/A9405 "msDecay" "15"
N/A9406 "msDelay" "800"
N/A9407 "special" "SPLINEENVELOPE"
N/A9408 
N/A9409 "force"
N/A9410 {
N/A9411 "x" "-0.75"
N/A9412 "y" "-1"
N/A9413 "z" "0"
N/A9414 }
N/A9415 
N/A9416 "chain" //Closing fist
N/A9417 {
N/A9418 "group" "movement"
N/A9419 "msRamp" "40"
N/A9420 "msSustain" "30"
N/A9421 "msDecay" "30"
N/A9422 "msDelay" "900"
N/A9423 "special" "SPLINEENVELOPE"
N/A9424 
N/A9425 "force"
N/A9426 {
N/A9427 "x" "1"
N/A9428 "y" "-0.5"
N/A9429 "z" "1"
N/A9430 }
N/A9431 
N/A9432 }
N/A9433 }
N/A9434 }
N/A9435 }
N/A9436 }
N/A9437 }
N/A9438 }
N/A9439 
N/A9440 "ACT_MELEE_VM_HITCENTER"
N/A9441 {
N/A9442 "group" "recoil"
N/A9443 "msRamp" "25"
N/A9444 "msDecay" "25"
N/A9445 "msSustain" "12"
N/A9446 "msDelay" "25"
N/A9447 "special" "SPLINEENVELOPE"
N/A9448 "force"
N/A9449 {
N/A9450 "x" "0"
N/A9451 "y" "0"
N/A9452 "z" "-6"
N/A9453 }
N/A9454 }
N/A9455 
N/A9456 "ACT_ITEM1_VM_HITCENTER"
N/A9457 {
N/A9458 "group" "recoil"
N/A9459 "msRamp" "25"
N/A9460 "msDecay" "25"
N/A9461 "msSustain" "12"
N/A9462 "msDelay" "25"
N/A9463 "special" "SPLINEENVELOPE"
N/A9464 "force"
N/A9465 {
N/A9466 "x" "0"
N/A9467 "y" "0"
N/A9468 "z" "-8"
N/A9469 }
N/A9470 }
N/A9471 
N/A9472 "ACT_VM_HITCENTER"
N/A9473 {
N/A9474 "group" "recoil"
N/A9475 "msRamp" "25"
N/A9476 "msDecay" "25"
N/A9477 "msSustain" "12"
N/A9478 "msDelay" "25"
N/A9479 "special" "SPLINEENVELOPE"
N/A9480 "force"
N/A9481 {
N/A9482 "x" "0"
N/A9483 "y" "0"
N/A9484 "z" "-6"
N/A9485 }
N/A9486 }
N/A9487 
90499488 "ACT_VM_DRAW"//Opening knife
90509489 {
90519490 "msDelay" "200"
91509589 "z" "0"
91519590 }
91529591 }
9153N/A "ACT_BACKSTAB_VM_DOWN"//Lowering knife
N/A9592 "ACT_BACKSTAB_VM_UP"//Raise knife for stab
91549593 {
9155N/A "msDelay" "50"
N/A9594 "msDelay" "0"
91569595 "msRamp" "60"
91579596 "msSustain" "40"
91589597 "msDecay" "40"
91609599 
91619600 "force"
91629601 {
N/A9602 "x" "-1.25"
N/A9603 "y" "2.8"
N/A9604 "z" "0"
N/A9605 }
N/A9606 }
N/A9607 "ACT_ITEM1_BACKSTAB_VM_DOWN"//Lowering knife
N/A9608 {
N/A9609 "msDelay" "100"
N/A9610 "msRamp" "60"
N/A9611 "msSustain" "40"
N/A9612 "msDecay" "40"
N/A9613 "special" "SPLINEENVELOPE"
N/A9614 
N/A9615 "force"
N/A9616 {
91639617 "x" "1.25"
91649618 "y" "-2.8"
91659619 "z" "0"
91669620 }
91679621 }
N/A9622 "ACT_ITEM1_BACKSTAB_VM_UP"//Raise knife for stab
N/A9623 {
N/A9624 "msDelay" "0"
N/A9625 "msRamp" "60"
N/A9626 "msSustain" "40"
N/A9627 "msDecay" "40"
N/A9628 "special" "SPLINEENVELOPE"
N/A9629 
N/A9630 "force"
N/A9631 {
N/A9632 "x" "-1.25"
N/A9633 "y" "2.8"
N/A9634 "z" "0"
N/A9635 }
N/A9636 }
91689637 "ACT_VM_SWINGHARD"//Successful backstab
91699638 {
91709639 "msDelay" "0"
91959664 }
91969665 }
91979666 }
N/A9667 
N/A9668 "ACT_ITEM1_VM_SWINGHARD"//Successful backstab
N/A9669 {
N/A9670 "msDelay" "0"
N/A9671 "msRamp" "60"
N/A9672 "msSustain" "40"
N/A9673 "msDecay" "40"
N/A9674 "special" "SPLINEENVELOPE"
N/A9675 
N/A9676 "force"
N/A9677 {
N/A9678 "x" "1.25"
N/A9679 "y" "-2"
N/A9680 "z" "-5"
N/A9681 }
N/A9682 "chain"
N/A9683 {
N/A9684 "msDelay" "50"
N/A9685 "msRamp" "5"
N/A9686 "msSustain" "6"
N/A9687 "msDecay" "5"
N/A9688 "special" "NOISEENVELOPE4X"
N/A9689 
N/A9690 "force"
N/A9691 {
N/A9692 "x" "1.25"
N/A9693 "y" "-2.75"
N/A9694 "z" "-8"
N/A9695 }
N/A9696 }
N/A9697 }
N/A9698 
91989699 "ACT_MELEE_VM_SWINGHARD"//Successful backstab
91999700 {
92009701 "msDelay" "0"
1025010751 "z" "-9"
1025110752 }
1025210753 }
10253N/A 
10254N/A "Weapon_Knife.Miss"
10255N/A {
10256N/A "group" "recoil"
10257N/A "msRamp" "25"
10258N/A "msDecay" "25"
10259N/A "msSustain" "12"
10260N/A "msDelay" "25"
10261N/A "special" "SPLINEENVELOPE"
10262N/A "force"
10263N/A {
10264N/A "x" "0"
10265N/A "y" "0"
10266N/A "z" "-6"
10267N/A }
10268N/A }
N/A10754 
1026910755 "Weapon_FireAxe.Miss"
1027010756 {
1027110757 "group" "recoil"
1043110917 }
1043210918 }
1043310919 }
N/A10920 "Weapon_mittens.CritHit"
N/A10921 {
N/A10922 "group" "recoil"
N/A10923 "msRamp" "40"
N/A10924 "msDecay" "40"
N/A10925 "msSustain" "12"
N/A10926 "msDelay" "50"
N/A10927 "special" "SPLINEENVELOPE"
N/A10928 "force"
N/A10929 {
N/A10930 "x" "-0.5"
N/A10931 "y" "6"
N/A10932 "z" "-2"
N/A10933 }
N/A10934 "chain"//crit force
N/A10935 {
N/A10936 "group" "recoil"
N/A10937 "msRamp" "40"
N/A10938 "msDecay" "40"
N/A10939 "msSustain" "12"
N/A10940 "msDelay" "50"
N/A10941 "special" "NOISEENVELOPE2X"
N/A10942 "force"
N/A10943 {
N/A10944 "x" "-0.5"
N/A10945 "y" "6"
N/A10946 "z" "-1"
N/A10947 }
N/A10948 }
N/A10949 }
1043410950 "Weapon_BoxingGloves.MissCrit"
1043510951 {
1043610952 "group" "recoil"
1073211248 "z" "12"
1073311249 }
1073411250 }
N/A11251 "BallBuster.HitFlesh"
N/A11252 {
N/A11253 "group" "recoil"
N/A11254 "msRamp" "5"
N/A11255 "msDecay" "8"
N/A11256 "msSustain" "5"
N/A11257 "msDelay" "0"
N/A11258 "special" "NOISEENVELOPE"
N/A11259 "force"
N/A11260 {
N/A11261 "x" "0"
N/A11262 "y" "0"
N/A11263 "z" "12"
N/A11264 }
N/A11265 }
1073511266 "Weapon_HolyMackerel.HitFlesh"
1073611267 {
1073711268 "group" "recoil"
1085211383 "z" "13"
1085311384 }
1085411385 }
N/A11386 "Weapon_mittens.HitFlesh"
N/A11387 {
N/A11388 "group" "recoil"
N/A11389 "msRamp" "10"
N/A11390 "msDecay" "10"
N/A11391 "msSustain" "8"
N/A11392 "msDelay" "0"
N/A11393 "special" "SPLINEENVELOPE"
N/A11394 "force"
N/A11395 {
N/A11396 "x" "0"
N/A11397 "y" "0"
N/A11398 "z" "13"
N/A11399 }
N/A11400 }
1085511401 "Weapon_MetalGloves.HitFlesh"
1085611402 {
1085711403 "group" "recoil"
1095811504 "Weapon_FireAxe.HitFlesh"
1095911505 {
1096011506 "group" "recoil"
10961N/A "msRamp" "15"
10962N/A "msDecay" "15"
10963N/A "msSustain" "7"
N/A11507 "msRamp" "17"
N/A11508 "msDecay" "17"
N/A11509 "msSustain" "12"
1096411510 "msDelay" "0"
1096511511 "special" "NOISEENVELOPE2X"
1096611512 "force"
1097011516 "z" "12"
1097111517 }
1097211518 }
N/A11519 "Weapon_3rd_Degree.HitFlesh"
N/A11520 {
N/A11521 "group" "recoil"
N/A11522 "msRamp" "7"
N/A11523 "msSustain" "15"
N/A11524 "msDecay" "25"
N/A11525 "msDelay" "0"
N/A11526 "special" "NOISEENVELOPE"
N/A11527 "force"
N/A11528 {
N/A11529 "x" "0"
N/A11530 "y" "0"
N/A11531 "z" "16"
N/A11532 }
N/A11533 }
N/A11534 "Weapon_3rd_Degree.HitWorld"
N/A11535 {
N/A11536 "group" "recoil"
N/A11537 "msRamp" "7"
N/A11538 "msDecay" "25"
N/A11539 "msSustain" "15"
N/A11540 "msDelay" "0"
N/A11541 "special" "NOISEENVELOPE2X"
N/A11542 "force"
N/A11543 {
N/A11544 "x" "0"
N/A11545 "y" "0"
N/A11546 "z" "12"
N/A11547 }
N/A11548 }
1097311549 
1097411550 "Weapon_Sword.HitWorld" //Emphasized melee force to fit Eyelander flesh hit
1097511551 {
1150412080 }
1150512081 
1150612082 }
N/A12083 "Weapon_Pomson.SingleCrit" //Crit Envelope
N/A12084 {
N/A12085 "isEffect" "1"
N/A12086 "group" "recoil"
N/A12087 "msDecay" "20"
N/A12088 "msSustain" "8"
N/A12089 "msRamp" "9"
N/A12090 "msDelay" "5"
N/A12091 "special" "NOISEENVELOPE8X"
N/A12092 "force"
N/A12093 {
N/A12094 "x" "0"
N/A12095 "y" "0"
N/A12096 "z" "8"
N/A12097 }
N/A12098 
N/A12099 }
N/A12100 "Weapon_Manmelter.SingleCrit" //Crit Envelope
N/A12101 {
N/A12102 "isEffect" "1"
N/A12103 "group" "recoil"
N/A12104 "msDecay" "12"
N/A12105 "msSustain" "10"
N/A12106 "msRamp" "12"
N/A12107 "msDelay" "5"
N/A12108 "special" "NOISEENVELOPE8X"
N/A12109 "force"
N/A12110 {
N/A12111 "x" "0"
N/A12112 "y" "0"
N/A12113 "z" "4.5"
N/A12114 }
N/A12115 
N/A12116 }
1150712117 "Weapon_Revolver.SingleCrit" //Crit Envelope
1150812118 {
1150912119 "isEffect" "1"