Template:PatchDiff/December 21, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/anim/beating heart.vmt

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N/A1"UnlitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\items\all_class\xms_allclass_giftbadge_screen"
N/A4 "$surfaceprop" "default"
N/A5 "$color" "[1 1 1]"
N/A6 $translucent 1
N/A7 
N/A8 "$beat" 0.0
N/A9 "$gifter" 1000
N/A10 "$finalBeat" 0.0
N/A11 "$txScale" "[0 0]"
N/A12 
N/A13 "Proxies"
N/A14 {
N/A15 "HeartbeatScale"
N/A16 {
N/A17 "resultVar" "$beat"
N/A18 }
N/A19 
N/A20 "BenefactorLevel"
N/A21 {
N/A22 "resultVar" "$gifter"
N/A23 }
N/A24 
N/A25 "Multiply"
N/A26 {
N/A27 "srcVar1" "$beat"
N/A28 "srcVar2" "$gifter"
N/A29 "resultVar" "$finalBeat"
N/A30 }
N/A31 
N/A32 "Equals"
N/A33 {
N/A34 "srcVar1" "$finalBeat"
N/A35 "resultVar" "$txScale[0]"
N/A36 }
N/A37 
N/A38 "Equals"
N/A39 {
N/A40 "srcVar1" "$finalBeat"
N/A41 "resultVar" "$txScale[1]"
N/A42 }
N/A43 
N/A44 "TextureTransform"
N/A45 {
N/A46 "scaleVar" "$txScale"
N/A47 "resultVar" "$basetexturetransform"
N/A48 }
N/A49 }
N/A50}