Template:PatchDiff/December 21, 2016 Patch/tf/tf2 misc dir.vpk/materials/models/player/items/crafting/cosmetic case gun mettle.vmt

From Team Fortress Wiki
Jump to: navigation, search
11"VertexlitGeneric"
22{
33 "$baseTexture" "models/player/items/crafting/cosmetic_case_gun_mettle"
4N/A "$bumpmap" "models/player/items/crafting/cosmetic_case_gun_mettle_normal"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 
N/A6 "$basemapalphaphongmask" 1
57 
68 "$phong" "1"
7N/A //"$phongexponent" "45"
89 "$phongexponenttexture" "models/player/items/crafting/cosmetic_case_gun_mettle_exp"
910 "$phongboost" "4"
10N/A "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
1111 "$phongfresnelranges" "[.5 1 4]"
12N/A// "$basemapalphaphongmask" "1"
N/A12 
N/A13 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A14 
1315 "$envmap" "cubemaps/cubemap_sheen002"
1416 "$envmaptint" "[1.3 .9 2]"
15N/A// "$envmapcontrast" 10
16N/A 
1717 
18N/A // Rim lighting parameters
19N/A "$rimmask" 1
20N/A "$rimlight" "1" // To enable rim lighting (requires phong)
21N/A "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A18 "$rimmask" "1"
N/A19 "$rimlight" "1"
N/A20 "$rimlightexponent" "4"
2221 "$rimlightboost" "1"
2322}