Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta content.gcf/tf beta/scripts/talker/events.txt

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N/A1//------------------------------------------------------------------------------------------------------------------------
N/A2//CRITERIA
N/A3//------------------------------------------------------------------------------------------------------------------------
N/A4Criterion "NotMerasmusHideCooldown" "worldMerasmusHideCooldown" "!=1" "required" weight 100
N/A5Criterion "IsMerasmusHiding" "IsMerasmusHiding" "1" "required" weight 100
N/A6Criterion "IsZombieCostume" "IsZombieCostume" "1" "required" weight 100
N/A7Criterion "soldierNotZombieNoises" "soldierZombieNoises" "!=1" "required" weight 100
N/A8Criterion "scoutNotZombieNoises" "scoutZombieNoises" "!=1" "required" weight 100
N/A9criterion "ConceptMagicBigHead" "Concept" "TLK_MAGIC_BIGHEAD" required
N/A10criterion "ConceptMagicSmallHead" "Concept" "TLK_MAGIC_SMALLHEAD" required
N/A11criterion "ConceptMagicGravity" "Concept" "TLK_MAGIC_GRAVITY" required
N/A12criterion "ConceptMagicGood" "Concept" "TLK_MAGIC_GOOD" required
N/A13criterion "ConceptMagicDance" "Concept" "TLK_MAGIC_DANCE" required
N/A14criterion "ConceptHalloweenPlayerPitFall" "Concept" "HalloweenLongFall" required
N/A15//------------------------------------------------------------------------------------------------------------------------
N/A16 
N/A17Response PlayerFairyNoiseHeavy
N/A18{
N/A19 scene "scenes/player/heavy/low/4766.vcd"
N/A20 scene "scenes/player/heavy/low/4767.vcd"
N/A21 scene "scenes/player/heavy/low/4768.vcd"
N/A22 scene "scenes/player/heavy/low/4769.vcd"
N/A23 scene "scenes/player/heavy/low/4770.vcd"
N/A24 scene "scenes/player/heavy/low/4771.vcd"
N/A25 scene "scenes/player/heavy/low/4772.vcd"
N/A26 scene "scenes/player/heavy/low/4775.vcd"
N/A27 scene "scenes/player/heavy/low/4776.vcd"
N/A28 scene "scenes/player/heavy/low/4777.vcd"
N/A29 scene "scenes/player/heavy/low/4778.vcd"
N/A30 scene "scenes/player/heavy/low/4779.vcd"
N/A31 scene "scenes/player/heavy/low/4780.vcd"
N/A32 scene "scenes/player/heavy/low/4781.vcd"
N/A33 scene "scenes/player/heavy/low/4782.vcd"
N/A34 scene "scenes/player/heavy/low/4783.vcd"
N/A35 scene "scenes/player/heavy/low/4784.vcd"
N/A36}
N/A37Rule PlayerFairyNoiseHeavy
N/A38{
N/A39 criteria ConceptPlayerExpression IsHeavy IsFairyHeavy HeavyNotFairyNoises 50PercentChance
N/A40 applycontext "HeavyFairyNoises:1:90"
N/A41 Response PlayerFairyNoiseHeavy
N/A42}
N/A43 
N/A44Response PlayerBattleCryFairyHeavy
N/A45{
N/A46 scene "scenes/player/heavy/low/4766.vcd"
N/A47 scene "scenes/player/heavy/low/4767.vcd"
N/A48 scene "scenes/player/heavy/low/4769.vcd"
N/A49 scene "scenes/player/heavy/low/4775.vcd"
N/A50}
N/A51Rule PlayerBattleCryFairyHeavy
N/A52{
N/A53 criteria ConceptPlayerBattleCry IsHeavy IsFairyHeavy
N/A54 Response PlayerBattleCryFairyHeavy
N/A55}
N/A56 
N/A57Response KilledPlayerHeavyFairy
N/A58{
N/A59 scene "scenes/player/heavy/low/4773.vcd"
N/A60 scene "scenes/player/heavy/low/4774.vcd"
N/A61 scene "scenes/player/heavy/low/4778.vcd"
N/A62}
N/A63Rule KilledPlayerHeavyFairy
N/A64{
N/A65 criteria ConceptKilledPlayer IsHeavy IsFairyHeavy HeavyNotKillSpeech 20PercentChance
N/A66 applycontext "HeavyKillSpeech:1:15"
N/A67 Response KilledPlayerHeavyFairy
N/A68}
N/A69 
N/A70Response PlayerRoundStartHeavyFairy
N/A71{
N/A72 scene "scenes/player/heavy/low/4766.vcd"
N/A73 scene "scenes/player/heavy/low/4767.vcd"
N/A74 scene "scenes/player/heavy/low/4769.vcd"
N/A75 scene "scenes/player/heavy/low/4775.vcd"
N/A76}
N/A77Rule PlayerRoundStartHeavyFairy
N/A78{
N/A79 criteria ConceptPlayerRoundStart IsHeavy IsFairyHeavy
N/A80 applycontext "HeavyFairyNoises:1:30"
N/A81 Response PlayerRoundStartHeavyFairy
N/A82}
N/A83 
N/A84Response scoutMerasmusHideTaunt
N/A85{
N/A86 scene "scenes/player/scout/low/4478.vcd"
N/A87 scene "scenes/player/scout/low/4482.vcd"
N/A88 scene "scenes/player/scout/low/4487.vcd"
N/A89 scene "scenes/player/scout/low/4489.vcd"
N/A90 scene "scenes/player/scout/low/4491.vcd"
N/A91 scene "scenes/player/scout/low/4492.vcd"
N/A92 scene "scenes/player/scout/low/4493.vcd"
N/A93 scene "scenes/player/scout/low/4494.vcd"
N/A94 scene "scenes/player/scout/low/4496.vcd"
N/A95 scene "scenes/player/scout/low/4497.vcd"
N/A96 scene "scenes/player/scout/low/4498.vcd"
N/A97 scene "scenes/player/scout/low/4695.vcd"
N/A98 scene "scenes/player/scout/low/4698.vcd"
N/A99 scene "scenes/player/scout/low/4699.vcd"
N/A100 scene "scenes/player/scout/low/4700.vcd"
N/A101 scene "scenes/player/scout/low/4701.vcd"
N/A102 scene "scenes/player/scout/low/4702.vcd"
N/A103}
N/A104Rule scoutMerasmusHideTaunt
N/A105{
N/A106 criteria ConceptPlayerExpression Isscout IsMerasmusHiding NotMerasmusHideCooldown 20PercentChance
N/A107 applycontext "MerasmusHideCooldown:1:30"
N/A108 applycontexttoworld
N/A109 Response scoutMerasmusHideTaunt
N/A110}
N/A111 
N/A112Response heavyMerasmusHideTaunt
N/A113{
N/A114 scene "scenes/player/heavy/low/4737.vcd"
N/A115 scene "scenes/player/heavy/low/4738.vcd"
N/A116 scene "scenes/player/heavy/low/4739.vcd"
N/A117 scene "scenes/player/heavy/low/4741.vcd"
N/A118 scene "scenes/player/heavy/low/4742.vcd"
N/A119}
N/A120Rule heavyMerasmusHideTaunt
N/A121{
N/A122 criteria ConceptPlayerExpression Isheavy IsMerasmusHiding NotMerasmusHideCooldown 20PercentChance
N/A123 applycontext "MerasmusHideCooldown:1:30"
N/A124 applycontexttoworld
N/A125 Response heavyMerasmusHideTaunt
N/A126}
N/A127 
N/A128Response demomanMerasmusHideTaunt
N/A129{
N/A130 scene "scenes/player/demoman/low/4575.vcd"
N/A131 scene "scenes/player/demoman/low/4576.vcd"
N/A132 scene "scenes/player/demoman/low/4577.vcd"
N/A133 scene "scenes/player/demoman/low/4578.vcd"
N/A134 scene "scenes/player/demoman/low/4579.vcd"
N/A135 scene "scenes/player/demoman/low/4580.vcd"
N/A136 scene "scenes/player/demoman/low/4581.vcd"
N/A137 scene "scenes/player/demoman/low/4582.vcd"
N/A138 scene "scenes/player/demoman/low/4583.vcd"
N/A139 scene "scenes/player/demoman/low/5454.vcd"
N/A140}
N/A141Rule demomanMerasmusHideTaunt
N/A142{
N/A143 criteria ConceptPlayerExpression Isdemoman IsMerasmusHiding NotMerasmusHideCooldown 20PercentChance
N/A144 applycontext "MerasmusHideCooldown:1:30"
N/A145 applycontexttoworld
N/A146 Response demomanMerasmusHideTaunt
N/A147}
N/A148 
N/A149Response medicMerasmusHideTaunt
N/A150{
N/A151 scene "scenes/player/medic/low/4643.vcd"
N/A152 scene "scenes/player/medic/low/4644.vcd"
N/A153 scene "scenes/player/medic/low/4645.vcd"
N/A154 scene "scenes/player/medic/low/4646.vcd"
N/A155 scene "scenes/player/medic/low/4647.vcd"
N/A156}
N/A157Rule medicMerasmusHideTaunt
N/A158{
N/A159 criteria ConceptPlayerExpression Ismedic IsMerasmusHiding NotMerasmusHideCooldown 20PercentChance
N/A160 applycontext "MerasmusHideCooldown:1:30"
N/A161 applycontexttoworld
N/A162 Response medicMerasmusHideTaunt
N/A163}
N/A164 
N/A165Response soldierMerasmusHideTaunt
N/A166{
N/A167 scene "scenes/player/soldier/low/4499.vcd"
N/A168 scene "scenes/player/soldier/low/4500.vcd"
N/A169 scene "scenes/player/soldier/low/4506.vcd"
N/A170 scene "scenes/player/soldier/low/4507.vcd"
N/A171 scene "scenes/player/soldier/low/4509.vcd"
N/A172 scene "scenes/player/soldier/low/4510.vcd"
N/A173 scene "scenes/player/soldier/low/4511.vcd"
N/A174 scene "scenes/player/soldier/low/4512.vcd"
N/A175 scene "scenes/player/soldier/low/4513.vcd"
N/A176 scene "scenes/player/soldier/low/4515.vcd"
N/A177 scene "scenes/player/soldier/low/4516.vcd"
N/A178 scene "scenes/player/soldier/low/4517.vcd"
N/A179 scene "scenes/player/soldier/low/4522.vcd"
N/A180 scene "scenes/player/soldier/low/4523.vcd"
N/A181 scene "scenes/player/soldier/low/4524.vcd"
N/A182 scene "scenes/player/soldier/low/4525.vcd"
N/A183 scene "scenes/player/soldier/low/4526.vcd"
N/A184 scene "scenes/player/soldier/low/4527.vcd"
N/A185 scene "scenes/player/soldier/low/4528.vcd"
N/A186 scene "scenes/player/soldier/low/4529.vcd"
N/A187 scene "scenes/player/soldier/low/4530.vcd"
N/A188 scene "scenes/player/soldier/low/4531.vcd"
N/A189 scene "scenes/player/soldier/low/4533.vcd"
N/A190 scene "scenes/player/soldier/low/4534.vcd"
N/A191 scene "scenes/player/soldier/low/4535.vcd"
N/A192 scene "scenes/player/soldier/low/4536.vcd"
N/A193 scene "scenes/player/soldier/low/4537.vcd"
N/A194 scene "scenes/player/soldier/low/4538.vcd"
N/A195 scene "scenes/player/soldier/low/4539.vcd"
N/A196}
N/A197Rule soldierMerasmusHideTaunt
N/A198{
N/A199 criteria ConceptPlayerExpression Issoldier IsMerasmusHiding NotMerasmusHideCooldown 20PercentChance
N/A200 applycontext "MerasmusHideCooldown:1:30"
N/A201 applycontexttoworld
N/A202 Response soldierMerasmusHideTaunt
N/A203}
N/A204 
N/A205Response scoutHalloweenMerasmusPitFall
N/A206{
N/A207 scene "scenes/player/scout/low/4455.vcd"
N/A208 scene "scenes/player/scout/low/4456.vcd"
N/A209 scene "scenes/player/scout/low/4704.vcd"
N/A210}
N/A211Rule scoutHalloweenMerasmusPitFall
N/A212{
N/A213 criteria ConceptHalloweenPlayerPitFall Isscout
N/A214 Response scoutHalloweenMerasmusPitFall
N/A215}
N/A216 
N/A217Response heavyHalloweenMerasmusPitFall
N/A218{
N/A219 scene "scenes/player/heavy/low/4743.vcd"
N/A220}
N/A221Rule heavyHalloweenMerasmusPitFall
N/A222{
N/A223 criteria ConceptHalloweenPlayerPitFall Isheavy
N/A224 Response heavyHalloweenMerasmusPitFall
N/A225}
N/A226 
N/A227Response demomanHalloweenMerasmusPitFall
N/A228{
N/A229 scene "scenes/player/demoman/low/4585.vcd"
N/A230}
N/A231Rule demomanHalloweenMerasmusPitFall
N/A232{
N/A233 criteria ConceptHalloweenPlayerPitFall Isdemoman
N/A234 Response demomanHalloweenMerasmusPitFall
N/A235}
N/A236 
N/A237Response medicHalloweenMerasmusPitFall
N/A238{
N/A239 scene "scenes/player/medic/low/4651.vcd"
N/A240}
N/A241Rule medicHalloweenMerasmusPitFall
N/A242{
N/A243 criteria ConceptHalloweenPlayerPitFall Ismedic
N/A244 Response medicHalloweenMerasmusPitFall
N/A245}
N/A246 
N/A247Response spyHalloweenMerasmusPitFall
N/A248{
N/A249 scene "scenes/player/spy/low/4705.vcd"
N/A250 scene "scenes/player/spy/low/4709.vcd"
N/A251}
N/A252Rule spyHalloweenMerasmusPitFall
N/A253{
N/A254 criteria ConceptHalloweenPlayerPitFall Isspy
N/A255 Response spyHalloweenMerasmusPitFall
N/A256}
N/A257 
N/A258Response soldierHalloweenMerasmusPitFall
N/A259{
N/A260 scene "scenes/player/soldier/low/4540.vcd"
N/A261 scene "scenes/player/soldier/low/4541.vcd"
N/A262}
N/A263Rule soldierHalloweenMerasmusPitFall
N/A264{
N/A265 criteria ConceptHalloweenPlayerPitFall Issoldier
N/A266 Response soldierHalloweenMerasmusPitFall
N/A267}
N/A268 
N/A269Response scoutZombieCostume
N/A270{
N/A271 scene "scenes/player/scout/low/4457.vcd"
N/A272 scene "scenes/player/scout/low/4458.vcd"
N/A273 scene "scenes/player/scout/low/4459.vcd"
N/A274 scene "scenes/player/scout/low/4460.vcd"
N/A275 scene "scenes/player/scout/low/4703.vcd"
N/A276}
N/A277Rule scoutZombieCostume
N/A278{
N/A279 criteria ConceptPlayerExpression Isscout IsZombieCostume scoutNotZombieNoises 20PercentChance
N/A280 applycontext "scoutZombieNoises:1:30"
N/A281 Response scoutZombieCostume
N/A282}
N/A283 
N/A284Response soldierZombieCostume
N/A285{
N/A286 scene "scenes/player/soldier/low/4562.vcd"
N/A287 scene "scenes/player/soldier/low/4563.vcd"
N/A288 scene "scenes/player/soldier/low/4729.vcd"
N/A289 scene "scenes/player/soldier/low/4730.vcd"
N/A290}
N/A291Rule soldierZombieCostume
N/A292{
N/A293 criteria ConceptPlayerExpression Issoldier IsZombieCostume soldierNotZombieNoises 20PercentChance
N/A294 applycontext "soldierZombieNoises:1:30"
N/A295 Response soldierZombieCostume
N/A296}
N/A297 
N/A298Response scoutPlayerBattleCryZombie
N/A299{
N/A300 scene "scenes/player/scout/low/4457.vcd"
N/A301 scene "scenes/player/scout/low/4458.vcd"
N/A302 scene "scenes/player/scout/low/4459.vcd"
N/A303 scene "scenes/player/scout/low/4460.vcd"
N/A304 scene "scenes/player/scout/low/4703.vcd"
N/A305}
N/A306Rule scoutPlayerBattleCryZombie
N/A307{
N/A308 criteria ConceptPlayerBattleCry Isscout IsZombieCostume
N/A309 applycontext "scoutZombieNoises:1:30"
N/A310 Response scoutPlayerBattleCryZombie
N/A311}
N/A312 
N/A313Response soldierPlayerBattleCryZombie
N/A314{
N/A315 scene "scenes/player/soldier/low/4562.vcd"
N/A316 scene "scenes/player/soldier/low/4563.vcd"
N/A317 scene "scenes/player/soldier/low/4729.vcd"
N/A318 scene "scenes/player/soldier/low/4730.vcd"
N/A319}
N/A320Rule soldierPlayerBattleCryZombie
N/A321{
N/A322 criteria ConceptPlayerBattleCry Issoldier IsZombieCostume
N/A323 applycontext "soldierZombieNoises:1:30"
N/A324 Response soldierPlayerBattleCryZombie
N/A325}
N/A326 
N/A327Response scoutBigHeadReaction
N/A328{
N/A329 scene "scenes/player/scout/low/4472.vcd" predelay "3.5, 6.5"
N/A330 scene "scenes/player/scout/low/4686.vcd" predelay "3.5, 6.5"
N/A331 scene "scenes/player/scout/low/4689.vcd" predelay "3.5, 6.5"
N/A332 scene "scenes/player/scout/low/4692.vcd" predelay "3.5, 6.5"
N/A333 scene "scenes/player/scout/low/4693.vcd" predelay "3.5, 6.5"
N/A334 scene "scenes/player/scout/low/4694.vcd" predelay "3.5, 6.5"
N/A335}
N/A336Rule scoutBigHeadReaction
N/A337{
N/A338 criteria ConceptMagicBigHead Isscout
N/A339 Response scoutBigHeadReaction
N/A340}
N/A341 
N/A342Response heavyBigHeadReaction
N/A343{
N/A344 scene "scenes/player/heavy/low/4744.vcd" predelay "3.5, 6.5"
N/A345 scene "scenes/player/heavy/low/4750.vcd" predelay "3.5, 6.5"
N/A346 scene "scenes/player/heavy/low/5456.vcd" predelay "3.5, 6.5"
N/A347}
N/A348Rule heavyBigHeadReaction
N/A349{
N/A350 criteria ConceptMagicBigHead Isheavy
N/A351 Response heavyBigHeadReaction
N/A352}
N/A353 
N/A354Response demomanBigHeadReaction
N/A355{
N/A356 scene "scenes/player/demoman/low/4586.vcd" predelay "3.5, 6.5"
N/A357 scene "scenes/player/demoman/low/4589.vcd" predelay "3.5, 6.5"
N/A358}
N/A359Rule demomanBigHeadReaction
N/A360{
N/A361 criteria ConceptMagicBigHead Isdemoman
N/A362 Response demomanBigHeadReaction
N/A363}
N/A364 
N/A365Response medicBigHeadReaction
N/A366{
N/A367 scene "scenes/player/medic/low/4652.vcd" predelay "3.5, 6.5"
N/A368 scene "scenes/player/medic/low/4653.vcd" predelay "3.5, 6.5"
N/A369 scene "scenes/player/medic/low/4660.vcd" predelay "3.5, 6.5"
N/A370}
N/A371Rule medicBigHeadReaction
N/A372{
N/A373 criteria ConceptMagicBigHead Ismedic
N/A374 Response medicBigHeadReaction
N/A375}
N/A376 
N/A377Response spyBigHeadReaction
N/A378{
N/A379 scene "scenes/player/spy/low/4711.vcd" predelay "3.5, 6.5"
N/A380 scene "scenes/player/spy/low/4712.vcd" predelay "3.5, 6.5"
N/A381}
N/A382Rule spyBigHeadReaction
N/A383{
N/A384 criteria ConceptMagicBigHead Isspy
N/A385 Response spyBigHeadReaction
N/A386}
N/A387 
N/A388Response soldierBigHeadReaction
N/A389{
N/A390 scene "scenes/player/soldier/low/4546.vcd" predelay "3.5, 6.5"
N/A391 scene "scenes/player/soldier/low/4547.vcd" predelay "3.5, 6.5"
N/A392 scene "scenes/player/soldier/low/4728.vcd" predelay "3.5, 6.5"
N/A393}
N/A394Rule soldierBigHeadReaction
N/A395{
N/A396 criteria ConceptMagicBigHead Issoldier
N/A397 Response soldierBigHeadReaction
N/A398}
N/A399 
N/A400Response scoutSmallHeadReaction
N/A401{
N/A402 scene "scenes/player/scout/low/4464.vcd" predelay "4.5, 6.5"
N/A403 scene "scenes/player/scout/low/4468.vcd" predelay "4.5, 6.5"
N/A404 scene "scenes/player/scout/low/4473.vcd" predelay "4.5, 6.5"
N/A405 scene "scenes/player/scout/low/4475.vcd" predelay "4.5, 6.5"
N/A406 scene "scenes/player/scout/low/4687.vcd" predelay "4.5, 6.5"
N/A407 scene "scenes/player/scout/low/4688.vcd" predelay "4.5, 6.5"
N/A408 scene "scenes/player/scout/low/4692.vcd" predelay "4.5, 6.5"
N/A409 scene "scenes/player/scout/low/4693.vcd" predelay "4.5, 6.5"
N/A410 scene "scenes/player/scout/low/4694.vcd" predelay "4.5, 6.5"
N/A411}
N/A412Rule scoutSmallHeadReaction
N/A413{
N/A414 criteria ConceptMagicSmallHead Isscout
N/A415 Response scoutSmallHeadReaction
N/A416}
N/A417 
N/A418Response heavySmallHeadReaction
N/A419{
N/A420 scene "scenes/player/heavy/low/4745.vcd" predelay "4.5, 6.5"
N/A421 scene "scenes/player/heavy/low/4749.vcd" predelay "4.5, 6.5"
N/A422 scene "scenes/player/heavy/low/4751.vcd" predelay "4.5, 6.5"
N/A423 scene "scenes/player/heavy/low/4750.vcd" predelay "4.5, 6.5"
N/A424 scene "scenes/player/heavy/low/5456.vcd" predelay "4.5, 6.5"
N/A425}
N/A426Rule heavySmallHeadReaction
N/A427{
N/A428 criteria ConceptMagicSmallHead Isheavy
N/A429 Response heavySmallHeadReaction
N/A430}
N/A431 
N/A432Response demomanSmallHeadReaction
N/A433{
N/A434 scene "scenes/player/demoman/low/4587.vcd" predelay "4.5, 6.5"
N/A435 scene "scenes/player/demoman/low/4588.vcd" predelay "4.5, 6.5"
N/A436 scene "scenes/player/demoman/low/4590.vcd" predelay "4.5, 6.5"
N/A437 scene "scenes/player/demoman/low/4592.vcd" predelay "4.5, 6.5"
N/A438 scene "scenes/player/demoman/low/4586.vcd" predelay "4.5, 6.5"
N/A439}
N/A440Rule demomanSmallHeadReaction
N/A441{
N/A442 criteria ConceptMagicSmallHead Isdemoman
N/A443 Response demomanSmallHeadReaction
N/A444}
N/A445 
N/A446Response medicSmallHeadReaction
N/A447{
N/A448 scene "scenes/player/medic/low/4654.vcd" predelay "4.5, 6.5"
N/A449 scene "scenes/player/medic/low/4656.vcd" predelay "4.5, 6.5"
N/A450 scene "scenes/player/medic/low/4652.vcd" predelay "4.5, 6.5"
N/A451 scene "scenes/player/medic/low/4660.vcd" predelay "4.5, 6.5"
N/A452}
N/A453Rule medicSmallHeadReaction
N/A454{
N/A455 criteria ConceptMagicSmallHead Ismedic
N/A456 Response medicSmallHeadReaction
N/A457}
N/A458 
N/A459Response spySmallHeadReaction
N/A460{
N/A461 scene "scenes/player/spy/low/4710.vcd" predelay "4.5, 6.5"
N/A462 scene "scenes/player/spy/low/4713.vcd" predelay "4.5, 6.5"
N/A463 scene "scenes/player/spy/low/4715.vcd" predelay "4.5, 6.5"
N/A464}
N/A465Rule spySmallHeadReaction
N/A466{
N/A467 criteria ConceptMagicSmallHead Isspy
N/A468 Response spySmallHeadReaction
N/A469}
N/A470 
N/A471Response soldierSmallHeadReaction
N/A472{
N/A473 scene "scenes/player/soldier/low/4548.vcd" predelay "4.5, 6.5"
N/A474 scene "scenes/player/soldier/low/4553.vcd" predelay "4.5, 6.5"
N/A475 scene "scenes/player/soldier/low/4728.vcd" predelay "4.5, 6.5"
N/A476 scene "scenes/player/soldier/low/4546.vcd" predelay "4.5, 6.5"
N/A477}
N/A478Rule soldierSmallHeadReaction
N/A479{
N/A480 criteria ConceptMagicSmallHead Issoldier
N/A481 Response soldierSmallHeadReaction
N/A482}
N/A483 
N/A484Response scoutGravityReaction
N/A485{
N/A486 scene "scenes/player/scout/low/4469.vcd" predelay "4.5, 6.5"
N/A487}
N/A488Rule scoutGravityReaction
N/A489{
N/A490 criteria ConceptMagicGravity Isscout 50PercentChance
N/A491 Response scoutGravityReaction
N/A492}
N/A493 
N/A494Response heavyGravityReaction
N/A495{
N/A496 scene "scenes/player/heavy/low/4748.vcd" predelay "4.5, 6.5"
N/A497 scene "scenes/player/heavy/low/4752.vcd" predelay "4.5, 6.5"
N/A498}
N/A499Rule heavyGravityReaction
N/A500{
N/A501 criteria ConceptMagicGravity Isheavy 50PercentChance
N/A502 Response heavyGravityReaction
N/A503}
N/A504 
N/A505Response demomanGravityReaction
N/A506{
N/A507 scene "scenes/player/demoman/low/4591.vcd" predelay "4.5, 6.5"
N/A508 scene "scenes/player/demoman/low/4593.vcd" predelay "4.5, 6.5"
N/A509 scene "scenes/player/demoman/low/4596.vcd" predelay "4.5, 6.5"
N/A510}
N/A511Rule demomanGravityReaction
N/A512{
N/A513 criteria ConceptMagicGravity Isdemoman 50PercentChance
N/A514 Response demomanGravityReaction
N/A515}
N/A516 
N/A517Response medicGravityReaction
N/A518{
N/A519 scene "scenes/player/medic/low/4657.vcd" predelay "4.5, 6.5"
N/A520 scene "scenes/player/medic/low/4663.vcd" predelay "4.5, 6.5"
N/A521 scene "scenes/player/medic/low/4656.vcd" predelay "4.5, 6.5"
N/A522}
N/A523Rule medicGravityReaction
N/A524{
N/A525 criteria ConceptMagicGravity Ismedic 50PercentChance
N/A526 Response medicGravityReaction
N/A527}
N/A528 
N/A529Response soldierGravityReaction
N/A530{
N/A531 scene "scenes/player/soldier/low/4556.vcd" predelay "4.5, 6.5"
N/A532 scene "scenes/player/soldier/low/4557.vcd" predelay "4.5, 6.5"
N/A533}
N/A534Rule soldierGravityReaction
N/A535{
N/A536 criteria ConceptMagicGravity Issoldier 50PercentChance
N/A537 Response soldierGravityReaction
N/A538}
N/A539 
N/A540Response scoutGoodMagicReaction
N/A541{
N/A542 scene "scenes/player/scout/low/4477.vcd" predelay "4.5, 6.5"
N/A543 scene "scenes/player/scout/low/4479.vcd" predelay "4.5, 6.5"
N/A544 scene "scenes/player/scout/low/4480.vcd" predelay "4.5, 6.5"
N/A545 scene "scenes/player/scout/low/4481.vcd" predelay "4.5, 6.5"
N/A546 scene "scenes/player/scout/low/4483.vcd" predelay "4.5, 6.5"
N/A547 scene "scenes/player/scout/low/4482.vcd" predelay "4.5, 6.5"
N/A548 scene "scenes/player/scout/low/4497.vcd" predelay "4.5, 6.5"
N/A549 scene "scenes/player/scout/low/4699.vcd" predelay "4.5, 6.5"
N/A550 scene "scenes/player/scout/low/4702.vcd" predelay "4.5, 6.5"
N/A551}
N/A552Rule scoutGoodMagicReaction
N/A553{
N/A554 criteria ConceptMagicGood Isscout 50PercentChance
N/A555 Response scoutGoodMagicReaction
N/A556}
N/A557 
N/A558Response heavyGoodMagicReaction
N/A559{
N/A560 scene "scenes/player/heavy/low/4754.vcd" predelay "4.5, 6.5"
N/A561 scene "scenes/player/heavy/low/4755.vcd" predelay "4.5, 6.5"
N/A562}
N/A563Rule heavyGoodMagicReaction
N/A564{
N/A565 criteria ConceptMagicGood Isheavy 50PercentChance
N/A566 Response heavyGoodMagicReaction
N/A567}
N/A568 
N/A569Response demomanGoodMagicReaction
N/A570{
N/A571 scene "scenes/player/demoman/low/4597.vcd" predelay "4.5, 6.5"
N/A572 scene "scenes/player/demoman/low/4598.vcd" predelay "4.5, 6.5"
N/A573 scene "scenes/player/demoman/low/4599.vcd" predelay "4.5, 6.5"
N/A574 scene "scenes/player/demoman/low/4600.vcd" predelay "4.5, 6.5"
N/A575 scene "scenes/player/demoman/low/4576.vcd" predelay "4.5, 6.5"
N/A576 scene "scenes/player/demoman/low/4577.vcd" predelay "4.5, 6.5"
N/A577 scene "scenes/player/demoman/low/4578.vcd" predelay "4.5, 6.5"
N/A578 scene "scenes/player/demoman/low/4579.vcd" predelay "4.5, 6.5"
N/A579 scene "scenes/player/demoman/low/4580.vcd" predelay "4.5, 6.5"
N/A580}
N/A581Rule demomanGoodMagicReaction
N/A582{
N/A583 criteria ConceptMagicGood Isdemoman 50PercentChance
N/A584 Response demomanGoodMagicReaction
N/A585}
N/A586 
N/A587Response medicGoodMagicReaction
N/A588{
N/A589 scene "scenes/player/medic/low/4649.vcd" predelay "4.5, 6.5"
N/A590 scene "scenes/player/medic/low/4664.vcd" predelay "4.5, 6.5"
N/A591 scene "scenes/player/medic/low/4665.vcd" predelay "4.5, 6.5"
N/A592 scene "scenes/player/medic/low/4666.vcd" predelay "4.5, 6.5"
N/A593 scene "scenes/player/medic/low/4731.vcd" predelay "4.5, 6.5"
N/A594 scene "scenes/player/medic/low/4732.vcd" predelay "4.5, 6.5"
N/A595 scene "scenes/player/medic/low/4733.vcd" predelay "4.5, 6.5"
N/A596}
N/A597Rule medicGoodMagicReaction
N/A598{
N/A599 criteria ConceptMagicGood Ismedic 50PercentChance
N/A600 Response medicGoodMagicReaction
N/A601}
N/A602 
N/A603Response soldierGoodMagicReaction
N/A604{
N/A605 scene "scenes/player/soldier/low/4564.vcd" predelay "4.5, 6.5"
N/A606 scene "scenes/player/soldier/low/4565.vcd" predelay "4.5, 6.5"
N/A607 scene "scenes/player/soldier/low/4566.vcd" predelay "4.5, 6.5"
N/A608 scene "scenes/player/soldier/low/4567.vcd" predelay "4.5, 6.5"
N/A609 scene "scenes/player/soldier/low/4522.vcd" predelay "4.5, 6.5"
N/A610 scene "scenes/player/soldier/low/4523.vcd" predelay "4.5, 6.5"
N/A611 scene "scenes/player/soldier/low/4525.vcd" predelay "4.5, 6.5"
N/A612 scene "scenes/player/soldier/low/4526.vcd" predelay "4.5, 6.5"
N/A613 scene "scenes/player/soldier/low/4527.vcd" predelay "4.5, 6.5"
N/A614 scene "scenes/player/soldier/low/4528.vcd" predelay "4.5, 6.5"
N/A615 scene "scenes/player/soldier/low/4529.vcd" predelay "4.5, 6.5"
N/A616 scene "scenes/player/soldier/low/4530.vcd" predelay "4.5, 6.5"
N/A617 scene "scenes/player/soldier/low/4531.vcd" predelay "4.5, 6.5"
N/A618 scene "scenes/player/soldier/low/4533.vcd" predelay "4.5, 6.5"
N/A619 scene "scenes/player/soldier/low/4534.vcd" predelay "4.5, 6.5"
N/A620 scene "scenes/player/soldier/low/4535.vcd" predelay "4.5, 6.5"
N/A621 scene "scenes/player/soldier/low/4536.vcd" predelay "4.5, 6.5"
N/A622 scene "scenes/player/soldier/low/4537.vcd" predelay "4.5, 6.5"
N/A623 scene "scenes/player/soldier/low/4538.vcd" predelay "4.5, 6.5"
N/A624 scene "scenes/player/soldier/low/4539.vcd" predelay "4.5, 6.5"
N/A625}
N/A626Rule soldierGoodMagicReaction
N/A627{
N/A628 criteria ConceptMagicGood Issoldier 50PercentChance
N/A629 Response soldierGoodMagicReaction
N/A630}
N/A631 
N/A632Response soldierDanceMagicReaction
N/A633{
N/A634 scene "scenes/player/soldier/low/4550.vcd" predelay "3.0"
N/A635 scene "scenes/player/soldier/low/4558.vcd" predelay "3.0"
N/A636 scene "scenes/player/soldier/low/4559.vcd" predelay "3.0"
N/A637}
N/A638Rule soldierDanceMagicReaction
N/A639{
N/A640 criteria ConceptMagicDance Issoldier 50PercentChance
N/A641 Response soldierDanceMagicReaction
N/A642}
N/A643