Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/bots/merasmus/merasmus spectral.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/bots/merasmus/merasmus_spectral"
N/A4 
N/A5 "$nocull" "1"
N/A6 
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor" .01
N/A10 "$detailblendmode" 6
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "20"
N/A14 "$phongboost" ".3"
N/A15 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A16 "$phongfresnelranges" "[.3 1 8]"
N/A17 "$halflambert" "0"
N/A18 
N/A19 // Rim lighting parameters
N/A20 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A21 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A22 "$rimlightboost" "6" // Boost for ambient cube component of rim lighting
N/A23 "$phongtint" "[0 1 .3]"
N/A24 
N/A25 ">=DX90"
N/A26 {
N/A27 "$selfillum" "1"
N/A28 "$selfIllumFresnel" "1"
N/A29 "$selfIllumFresnelMinMaxExp" "[1 1 1]" // 0.0 1.0 1.0 is the default
N/A30 "$selfillumtint" "[2.0 3.0 2.0]"
N/A31 }
N/A32 
N/A33 // Cloaking
N/A34 "$cloakPassEnabled" "0"
N/A35 
N/A36 "$yellow" "0"
N/A37 "$one" "1"
N/A38 
N/A39 
N/A40 "Proxies"
N/A41 {
N/A42 "spy_invis"
N/A43 {
N/A44 }
N/A45 "AnimatedTexture"
N/A46 {
N/A47 "animatedtexturevar" "$detail"
N/A48 "animatedtextureframenumvar" "$detailframe"
N/A49 "animatedtextureframerate" 30
N/A50 }
N/A51 "BurnLevel"
N/A52 {
N/A53 "resultVar" "$detailblendfactor"
N/A54 }
N/A55 "YellowLevel"
N/A56 {
N/A57 "resultVar" "$yellow"
N/A58 }
N/A59 "Equals"
N/A60 {
N/A61 "srcVar1" "$yellow"
N/A62 "resultVar" "$color2"
N/A63 }
N/A64 
N/A65 }
N/A66}