Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/all class/witchhat eye.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3"$baseTexture" "models/player/items/all_class/witchhat_eye"
N/A4"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A5"$detailscale" "1"
N/A6"$detailblendfactor" 1
N/A7"$detailblendmode" 5
N/A8"$yellow" "0"
N/A9 
N/A10">=DX90"
N/A11 {
N/A12 "$selfillum" "1"
N/A13 }
N/A14"$selfillum" "1"
N/A15"$selfillumtint" "[3 3 3]"
N/A16"$phong" "1"
N/A17"$phongexponent" ".1"
N/A18"$phongboost" "1"
N/A19"$phongfresnelranges""[0.01 1 3]"
N/A20 
N/A21"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A22 
N/A23"$rimlight" "1"
N/A24"$rimlightexponent" ".014"
N/A25"$rimlightboost" "2"
N/A26// Cloaking
N/A27"$cloakPassEnabled" "1"
N/A28 
N/A29 "Proxies"
N/A30 {
N/A31 "Sine"
N/A32 {
N/A33 "sinemax" "1"
N/A34 "sinemin" ".25"
N/A35 "sineperiod" "2"
N/A36 "resultvar" "$selfillumtint"
N/A37 }
N/A38 "weapon_invis"
N/A39 {
N/A40 }
N/A41 "YellowLevel"
N/A42 {
N/A43 "resultVar" "$yellow"
N/A44 }
N/A45 "Equals"
N/A46 {
N/A47 "srcVar1" "$yellow"
N/A48 "resultVar" "$color2"
N/A49 }
N/A50 "AnimatedTexture"
N/A51 {
N/A52 "animatedtexturevar" "$detail"
N/A53 "animatedtextureframenumvar" "$detailframe"
N/A54 "animatedtextureframerate" 30
N/A55 }
N/A56 "BurnLevel"
N/A57 {
N/A58 "resultVar" "$detailblendfactor"
N/A59 }
N/A60 }
N/A61}