Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/demo/demo bonehat f blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/demo/demo_bonehat"
N/A4 "$translucent" "1"
N/A5 "$yellow" "0"
N/A6 
N/A7 "$colortint_base" "{88 132 160}"
N/A8 "$colortint_tmp" "[0 0 0]"
N/A9 "$color2" "{88 132 160}"
N/A10 
N/A11 
N/A12 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A13 "$rimlightexponent" "4" // //Exponent for phong component of rim lighting
N/A14 "$rimlightboost" "2" // //Boost for ambient cube component of rim lighting
N/A15 
N/A16 "$phong" "1"
N/A17 "$phongexponent" "8"
N/A18 "$phongboost" "2"
N/A19 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A20 "$phongfresnelranges" "[.25 1 4]"
N/A21 "$halflambert" "0"
N/A22 
N/A23 "Proxies"
N/A24 {
N/A25 "weapon_invis"
N/A26 {
N/A27 }
N/A28 "AnimatedTexture"
N/A29 {
N/A30 "animatedtexturevar" "$detail"
N/A31 "animatedtextureframenumvar" "$detailframe"
N/A32 "animatedtextureframerate" 30
N/A33 }
N/A34 "BurnLevel"
N/A35 {
N/A36 "resultVar" "$detailblendfactor"
N/A37 }
N/A38 "YellowLevel"
N/A39 {
N/A40 "resultVar" "$yellow"
N/A41 }
N/A42 "ItemTintColor"
N/A43 {
N/A44 "resultVar" "$colortint_tmp"
N/A45 }
N/A46 "SelectFirstIfNonZero"
N/A47 {
N/A48 "srcVar1" "$colortint_tmp"
N/A49 "srcVar2" "$colortint_base"
N/A50 "resultVar" "$color2"
N/A51 }
N/A52 }
N/A53}