Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/templates/standard.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" ""
N/A4 "$bumpmap" ""
N/A5 
N/A6 // Wearables usually use this lightwarp: "models/player/pyro/pyro_lightwarp"
N/A7 // Weapons usually use this lightwarp: "models/lightwarps/weapon_lightwarp"
N/A8 // Weapons are the more custom case, so we'll default to a good wearable lightwarp
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phong" "1"
N/A11 "$phongexponent" "25"
N/A12 "$phongboost" "0.1"
N/A13 "$phongfresnelranges" "[.25 .5 1]"
N/A14 
N/A15 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A16 "$rimlightexponent" "4" // Exponent for phong component of rim
N/A17 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A18 
N/A19 // Paintable material parameters
N/A20 "$blendtintbybasealpha" "1"
N/A21 "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color
N/A22 "$colortint_base" "{ 255 255 255 }" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [255 255 255] here.
N/A23 "$colortint_tmp" "[0 0 0]"
N/A24 
N/A25 // By default the normal map alpha channel is used as phong mask
N/A26 "$bumpmapalphaphongmask" "1"
N/A27 
N/A28 // Variables for the cloak effect
N/A29 "$cloakPassEnabled" "1"
N/A30 
N/A31 // Variables for the burning effect
N/A32 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A33 "$detailscale" "5"
N/A34 "$detailblendfactor" "0"
N/A35 "$detailblendmode" "6"
N/A36 
N/A37 // Variables for the jarate effect
N/A38 "$yellow" "0"
N/A39 
N/A40 // The order of the proxies is important!
N/A41 "proxies"
N/A42 {
N/A43 // Proxies for the cloak effect
N/A44 "weapon_invis"
N/A45 {
N/A46 }
N/A47 
N/A48 // Proxies for the burning effect
N/A49 "AnimatedTexture"
N/A50 {
N/A51 "animatedtexturevar" "$detail"
N/A52 "animatedtextureframenumvar" "$detailframe"
N/A53 "animatedtextureframerate" "30"
N/A54 }
N/A55 "BurnLevel"
N/A56 {
N/A57 "resultVar" "$detailblendfactor"
N/A58 }
N/A59 
N/A60 // Proxies for the jarate effect
N/A61 "YellowLevel"
N/A62 {
N/A63 "resultVar" "$yellow"
N/A64 }
N/A65 "Equals"
N/A66 {
N/A67 "srcVar1" "$yellow"
N/A68 "resultVar" "$color2"
N/A69 }
N/A70 
N/A71 // Proxies for paintable items
N/A72 "ItemTintColor"
N/A73 {
N/A74 "resultVar" "$colortint_tmp"
N/A75 }
N/A76 "SelectFirstIfNonZero"
N/A77 {
N/A78 "srcVar1" "$colortint_tmp"
N/A79 "srcVar2" "$colortint_base"
N/A80 "resultVar" "$color2"
N/A81 }
N/A82 }
N/A83}