Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/props halloween/skull island skullhat.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/props_halloween/skull_island_skullhat"
N/A4// "$basemapalphaphongmask" 1
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "180"
N/A8 "$phongboost" "4"
N/A9 "$phongfresnelranges" "[1 2 4]"
N/A10 
N/A11 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A12 
N/A13 
N/A14 "$halflambert" "0"
N/A15 
N/A16 // Rim lighting parameters
N/A17 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A18 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A19 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A20}