Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/weapons/c items/c skullbat hats.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\c_items/c_skullbat_hats"
N/A4 "$yellow" "0"
N/A5 
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "10"
N/A9 "$phongboost" "1.5"
N/A10// "$lightwarptexture" "models\weapons\c_items/c_ambassador_lightwarp"
N/A11// "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A12 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A13 "$phongfresnelranges" "[.25 2 1]"
N/A14 
N/A15 "$basemapalphaphongmask" "1"
N/A16 
N/A17 // Rim lighting parameters
N/A18 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A19 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A20 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A21 "$glowcolor" "1"
N/A22 // Cloaking
N/A23 "$cloakPassEnabled" "1"
N/A24 
N/A25 "Proxies"
N/A26 {
N/A27 "weapon_invis"
N/A28 {
N/A29 }
N/A30 "ModelGlowColor"
N/A31 {
N/A32 "resultVar" "$glowcolor"
N/A33 }
N/A34 "Equals"
N/A35 {
N/A36 "srcVar1" "$glowcolor"
N/A37 "resultVar" "$selfillumtint"
N/A38 }
N/A39 "Equals"
N/A40 {
N/A41 "srcVar1" "$glowcolor"
N/A42 "resultVar" "$color2"
N/A43 }
N/A44 }
N/A45}
N/A46 
N/A47 
N/A48