Template:PatchDiff/February 1, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy hockeyhair.vmt

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1616 "$phongfresnelranges" "[.3 1 8]"
1717 "$halflambert" "1"
1818 
19N/A // Rim lighting parameters
20N/A "$rimlight" "1" // To enable rim lighting (requires phong)
21N/A "$rimlightexponent" "25" // Exponent for phong component of rim lighting
22N/A "$rimlightboost" "1.5" // Boost for ambient cube component of rim lighting
N/A19 "$rimlight" "1"
N/A20 "$rimlightexponent" "25"
N/A21 "$rimlightboost" "1.5"
N/A22 
N/A23 "$blendtintbybasealpha" "1"
N/A24 "$blendtintcoloroverbase" "0"
N/A25 
N/A26 "$colortint_base" "{217 193 134}"
N/A27 "$colortint_tmp" "[0 0 0]"
N/A28 
2329 
24N/A // Cloaking
2530 "$cloakPassEnabled" "1"
2631 "Proxies"
2732 {
4752 "srcVar1" "$yellow"
4853 "resultVar" "$color2"
4954 }
N/A55 "ItemTintColor"
N/A56 {
N/A57 "resultVar" "$colortint_tmp"
N/A58 }
N/A59 "SelectFirstIfNonZero"
N/A60 {
N/A61 "srcVar1" "$colortint_tmp"
N/A62 "srcVar2" "$colortint_base"
N/A63 "resultVar" "$color2"
N/A64 }
5065 }
5166}